public override void OnUpdate(float elapseSeconds, float realElapseSeconds) { base.OnUpdate(elapseSeconds, realElapseSeconds); if (loadSceneComplete) { return; } if (null != loadingBarAsyncOperation) { sceneLoadingProgress?.Invoke(0.0f); if (loadingBarAsyncOperation.isDone) { loadingBarAsyncOperation = null; sceneLoadingProgress?.Invoke(0.0f); unloadAssetsAsyncOperation = Resources.UnloadUnusedAssets(); } } else if (unloadAssetsAsyncOperation != null) { if (unloadAssetsAsyncOperation.isDone) { unloadAssetsAsyncOperation = null; Singleton <GameEntry> .GetInstance().GetComponent <ResourceComponent>().ClearMemory(); if (!AppConst.ResourceConfig.IsUseAssetBundle) { isBundleLoaded = true; } else { Singleton <GameEntry> .GetInstance().GetComponent <ResourceComponent>().RequestResource(GetSceneName(targetScene), (a, b) => { isBundleLoaded = true; }, enResourceLoadMode.Async, enResourceLoadCache.PermanentLoad); } } else { sceneLoadingProgress(0.0f + unloadAssetsAsyncOperation.progress * 0.15f); } } else if (isBundleLoaded) { loadingSceneAsyncOperation = SceneManager.LoadSceneAsync(GetSceneName(targetScene)); loadingSceneAsyncOperation.allowSceneActivation = false; isBundleLoaded = false; } else if (null != loadingSceneAsyncOperation) { if (loadingSceneAsyncOperation.isDone) { loadingSceneAsyncOperation.allowSceneActivation = true; var obj = GameObject.Find("Scene"); if (obj) { obj.StaticBatching(); } sceneLoadedCallback?.Invoke(); sceneLoadedCallback = null; loadingSceneAsyncOperation = null; Singleton <GameEntry> .GetInstance().GetComponent <ResourceComponent>().UnloadLoadTypeResourceByName(enResourceLoadCache.PermanentLoad, GetSceneName(targetScene)); } else { sceneLoadingProgress(0.15f + loadingSceneAsyncOperation.progress * 0.85f); } } }
private void SpawnMonster(Action _action, ref PoolObjHandle <ActorRoot> tarActor) { SkillUseContext refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext"); if (refParamObject == null || !refParamObject.Originator || refParamObject.Originator.get_handle().ActorControl == null) { DebugHelper.Assert(false, "Failed find orignal actor of this skill. action:{0}", new object[] { _action.name }); return; } if (refParamObject.Originator.get_handle().ActorControl.IsDeadState) { return; } DebugHelper.Assert(refParamObject.Originator.get_handle().ValueComponent != null, "ValueComponent is null"); ResCallMonster dataByKey = GameDataMgr.callMonsterDatabin.GetDataByKey((long)this.ConfigID); DebugHelper.Assert(dataByKey != null, "Failed find call monster config id:{0} action:{1}", new object[] { this.ConfigID, _action.name }); if (dataByKey == null) { return; } int num = Math.Min(CallMonsterTick.MaxLevel, this.SelectLevel(ref refParamObject.Originator, ref dataByKey, ref refParamObject)); ResMonsterCfgInfo dataCfgInfo = MonsterDataHelper.GetDataCfgInfo((int)dataByKey.dwMonsterID, num); DebugHelper.Assert(dataCfgInfo != null, "Failed find monster id={0} diff={1} action:{2}", new object[] { dataByKey.dwMonsterID, num, _action.name }); if (dataCfgInfo == null) { return; } string text = StringHelper.UTF8BytesToString(ref dataCfgInfo.szCharacterInfo) + ".asset"; CActorInfo exists = Singleton <CResourceManager> .GetInstance().GetResource(text, typeof(CActorInfo), 0, false, false).m_content as CActorInfo; if (exists) { ActorMeta actorMeta = default(ActorMeta); ActorMeta actorMeta2 = actorMeta; actorMeta2.ConfigId = (int)dataByKey.dwMonsterID; actorMeta2.ActorType = ActorTypeDef.Actor_Type_Monster; actorMeta2.ActorCamp = this.SelectCamp(ref refParamObject.Originator); actorMeta2.EnCId = (int)dataByKey.dwMonsterID; actorMeta2.Difficuty = (byte)num; actorMeta2.SkinID = refParamObject.Originator.get_handle().TheActorMeta.SkinID; actorMeta = actorMeta2; VInt3 location = tarActor.get_handle().location; VInt3 forward = tarActor.get_handle().forward; if (!PathfindingUtility.IsValidTarget(refParamObject.Originator.get_handle(), location)) { location = refParamObject.Originator.get_handle().location; forward = refParamObject.Originator.get_handle().forward; } PoolObjHandle <ActorRoot> poolObjHandle = Singleton <GameObjMgr> .GetInstance().SpawnActorEx(null, ref actorMeta, location, forward, false, true); if (poolObjHandle) { poolObjHandle.get_handle().InitActor(); this.ApplyMonsterAdditive(ref refParamObject.Originator, ref poolObjHandle, ref dataByKey); MonsterWrapper monsterWrapper = poolObjHandle.get_handle().ActorControl as MonsterWrapper; if (monsterWrapper != null) { monsterWrapper.SetHostActorInfo(ref refParamObject.Originator, refParamObject.SlotType, this.bCopyedHeroInfo); if (this.wayPoint != null) { monsterWrapper.AttackAlongRoute(this.wayPoint.GetComponent <WaypointsHolder>()); } if (this.LifeTime > 0) { monsterWrapper.LifeTime = this.LifeTime; } } poolObjHandle.get_handle().PrepareFight(); Singleton <GameObjMgr> .get_instance().AddActor(poolObjHandle); poolObjHandle.get_handle().StartFight(); poolObjHandle.get_handle().ObjLinker.Invincible = this.Invincible; poolObjHandle.get_handle().ObjLinker.CanMovable = this.Moveable; poolObjHandle.get_handle().Visible = refParamObject.Originator.get_handle().Visible; poolObjHandle.get_handle().ValueComponent.actorSoulLevel = refParamObject.Originator.get_handle().ValueComponent.actorSoulLevel; refParamObject.Originator.get_handle().ValueComponent.AddSoulExp(0, false, AddSoulType.Other); } } }
public static void SendQuerySymbol() { CSPkg msg = NetworkModule.CreateDefaultCSPKG(0x46c); Singleton <NetworkModule> .GetInstance().SendLobbyMsg(ref msg, true); }
static public CommonCanvasManager GetInstance( ) { return(Singleton <CommonCanvasManager> .GetInstance()); }
public void UpdateLogic(int delta) { this.m_frameTimer += (uint)delta; if (((this.dynamicPropertyConfig != 0) && (this._updateDatabin != null)) && (this._updateDatabin.ContainsKey(this.dynamicPropertyConfig) && Singleton <BattleLogic> .GetInstance().isFighting)) { UpdatePropertyList list = this._updateDatabin[this.dynamicPropertyConfig]; for (int i = 0; i < list.propertyList.Count; i++) { ResBattleDynamicProperty property = (ResBattleDynamicProperty)list.propertyList[i]; ulong logicFrameTick = Singleton <FrameSynchr> .GetInstance().LogicFrameTick; if ((logicFrameTick < property.dwVarPara1) || (i == (list.propertyList.Count - 1))) { list.deltaTime += (uint)(logicFrameTick - this.lastSystemTime); this.lastSystemTime = logicFrameTick; if (list.deltaTime >= property.dwVarPara2) { list.deltaTime -= property.dwVarPara2; this.UpdateActorProperty(ref property); } return; } } } }
public override void BuildGameContext(ProtocolObject svrInfo) { SCPKG_STARTSINGLEGAMERSP svrGameInfo = (SCPKG_STARTSINGLEGAMERSP)svrInfo; Singleton <GameContextEx> .GetInstance().InitSingleGame(svrGameInfo); }
public static bool CheckSkipCondition(NewbieGuideSkipConditionItem item, uint[] param) { switch (item.wType) { case 1: { bool result = false; if (param != null && param.Length > 0) { if (param[0] == item.Param[0]) { result = Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)param[0]); } } else { result = Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)item.Param[0]); } return(result); } case 2: return(MonoSingleton <NewbieGuideManager> .GetInstance().IsNewbieGuideComplete(item.Param[0])); case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: case 40: case 41: case 45: case 46: case 47: case 48: case 51: { int num = NewbieGuideCheckSkipConditionUtil.TranslateFromSkipCond((NewbieGuideSkipConditionType)item.wType); return(num == -1 || Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(num)); } case 30: return(MonoSingleton <NewbieGuideManager> .GetInstance().IsNewbieBitSet((int)item.Param[0])); case 42: { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { CUseableContainer useableContainer = masterRoleInfo.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer != null) { int useableStackCount = useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMSYMBOL, item.Param[0]); return(useableStackCount >= 2); } } return(false); } case 43: { int num2 = NewbieGuideCheckSkipConditionUtil.TranslateFromSkipCond((NewbieGuideSkipConditionType)item.wType); if (num2 == -1) { return(true); } if (item.Param[0] == 0u) { return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(num2)); } return(!Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(num2)); } case 44: { CRoleInfo masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo2.IsNewbieAchieveSet((int)(item.Param[0] + (uint)NewbieGuideManager.WEAKGUIDE_BIT_OFFSET))); } case 49: { CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo3 == null) { return(false); } bool flag = masterRoleInfo3.IsGuidedStateSet(89); bool flag2 = masterRoleInfo3.IsGuidedStateSet(90); bool arg_258_0 = flag || flag2; return(masterRoleInfo3.IsGuidedStateSet(89) || masterRoleInfo3.IsGuidedStateSet(90)); } } return(true); }
public void ConvertServerDetailData(CSDT_ACNT_DETAIL_INFO detailInfo) { this._doubleKillCount = 0; this._trippleKillCount = 0; this._quataryKillCount = 0; this._pentaKillCount = 0; this._holyShitCount = 0; this._mvpCnt = 0; this._loseMvpCount = 0; if (detailInfo != null) { this._playerName = StringHelper.UTF8BytesToString(ref detailInfo.szAcntName); this.m_uuid = detailInfo.ullUid; this.m_vipInfo = new SCPKG_GAME_VIP_NTF(); this.m_vipInfo.stGameVipClient = detailInfo.stGameVip; this._playerHeadUrl = Singleton <ApolloHelper> .GetInstance().ToSnsHeadUrl(ref detailInfo.szOpenUrl); this._playerLevel = detailInfo.dwLevel; ResAcntExpInfo dataByKey = GameDataMgr.acntExpDatabin.GetDataByKey(this._playerLevel); this._playerNeedExp = dataByKey.dwNeedExp; this._playerExp = detailInfo.dwExp; this._power = detailInfo.dwPower; this._pvpLevel = detailInfo.dwPvpLevel; this._playerPvpExp = detailInfo.dwPvpExp; this._gender = (COM_SNSGENDER)detailInfo.bGender; this._privilegeType = (COM_PRIVILEGE_TYPE)detailInfo.bPrivilege; this._gradeOfRank = detailInfo.bGradeOfRank; this._highestGradeOfRank = detailInfo.bMaxGradeOfRank; this.GuildName = StringHelper.UTF8BytesToString(ref detailInfo.stGuildInfo.szGuildName); this.GuildState = (COM_PLAYER_GUILD_STATE)detailInfo.stGuildInfo.bGuildState; this.qqVipMask = detailInfo.dwQQVIPMask; for (int i = 0; i < detailInfo.stStatistic.stKVDetail.dwNum; i++) { COMDT_STATISTIC_KEY_VALUE_INFO comdt_statistic_key_value_info = detailInfo.stStatistic.stKVDetail.astKVDetail[i]; switch (((RES_STATISTIC_SETTLE_DATA_TYPE)comdt_statistic_key_value_info.dwKey)) { case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_MVP_CNT: this._mvpCnt = (int)comdt_statistic_key_value_info.dwValue; break; case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_LOSE_SOUL: this._loseMvpCount = (int)comdt_statistic_key_value_info.dwValue; break; case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_GODLIKE_CNT: this._holyShitCount = (int)comdt_statistic_key_value_info.dwValue; break; case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_DOUBLE_KILL_CNT: this._doubleKillCount = (int)comdt_statistic_key_value_info.dwValue; break; case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_TRIPLE_KILL_CNT: this._trippleKillCount = (int)comdt_statistic_key_value_info.dwValue; break; case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_QUATARY_KILL_CNT: this._quataryKillCount = (int)comdt_statistic_key_value_info.dwValue; break; case RES_STATISTIC_SETTLE_DATA_TYPE.RES_STATISTIC_SETTLE_DATA_TYPE_PENTA_KILL_CNT: this._pentaKillCount = (int)comdt_statistic_key_value_info.dwValue; break; } } this._5V5TotalCount = (int)detailInfo.stStatistic.stFiveVsFiveInfo.dwTotalNum; this._5V5WinCount = (int)detailInfo.stStatistic.stFiveVsFiveInfo.dwWinNum; this._3V3TotalCount = (int)detailInfo.stStatistic.stThreeVsThreeInfo.dwTotalNum; this._3V3WinCount = (int)detailInfo.stStatistic.stThreeVsThreeInfo.dwWinNum; this._2V2TotalCount = (int)detailInfo.stStatistic.stTwoVsTwoInfo.dwTotalNum; this._2V2WinCount = (int)detailInfo.stStatistic.stTwoVsTwoInfo.dwWinNum; this._1V1TotalCount = (int)detailInfo.stStatistic.stOneVsOneInfo.dwTotalNum; this._1V1WinCount = (int)detailInfo.stStatistic.stOneVsOneInfo.dwWinNum; this._vsAiTotalCount = (int)detailInfo.stStatistic.stVsMachineInfo.dwTotalNum; this._vsAiWinCount = (int)detailInfo.stStatistic.stVsMachineInfo.dwWinNum; this._rankTotalCount = (int)detailInfo.stStatistic.stLadderInfo.dwTotalNum; this._rankWinCount = (int)detailInfo.stStatistic.stLadderInfo.dwWinNum; this._entertainmentTotalCount = (int)detailInfo.stStatistic.stEntertainmentInfo.dwTotalNum; this._entertainmentWinCount = (int)detailInfo.stStatistic.stEntertainmentInfo.dwWinNum; this._heroCnt = (int)detailInfo.stMostUsedHero.dwTotalHeroNum; this._skinCnt = (int)detailInfo.stMostUsedHero.dwTotalSkinNum; this._isOnLine = detailInfo.bIsOnline != 0; if (this._mostUsedHeroList == null) { this._mostUsedHeroList = new ListView <COMDT_MOST_USED_HERO_INFO>(); } else { this._mostUsedHeroList.Clear(); } int num2 = (int)Mathf.Min((float)detailInfo.stMostUsedHero.dwHeroNum, (float)detailInfo.stMostUsedHero.astHeroInfoList.Length); for (int j = 0; j < num2; j++) { this._mostUsedHeroList.Add(detailInfo.stMostUsedHero.astHeroInfoList[j]); } this.SortMostUsedHeroList(); } }
public void ChangeSkillIcon(int skillID) { ResSkillCfgInfo dataByKey = GameDataMgr.skillDatabin.GetDataByKey((long)skillID); if (dataByKey != null) { GameObject skillImg = this.GetSkillImg(); if (skillImg != null) { Image component = skillImg.GetComponent <Image>(); if (component != null) { component.SetSprite(CUIUtility.s_Sprite_Dynamic_Skill_Dir + StringHelper.UTF8BytesToString(ref dataByKey.szIconPath), Singleton <CBattleSystem> .GetInstance().FightFormScript, true, false, false, false); } } } }
public static void On_RESET_BURNING_PROGRESS_RSP(CSPkg msg) { Singleton <CUIManager> .GetInstance().CloseSendMsgAlert(); Singleton <EventRouter> .GetInstance().BroadCastEvent <CSPkg>("Burn_RESET_BURNING_PROGRESS_RSP", msg); }
public static void Send_Get_BURNING_PROGRESS_REQ() { CSPkg msg = NetworkModule.CreateDefaultCSPKG(0xa8c); Singleton <NetworkModule> .GetInstance().SendLobbyMsg(ref msg, true); }
public void SetData(GameObject root, CUIFormScript formScript) { ResRandomRewardStore dataByKey = GameDataMgr.randowmRewardDB.GetDataByKey(0xa029); for (int i = 0; i < 3; i++) { string name = string.Format("Panel/QQVip/AwardGrid/QQ/ListElement{0}/ItemCell", i); GameObject gameObject = root.transform.FindChild(name).gameObject; ResDT_RandomRewardInfo info = dataByKey.astRewardDetail[i]; CUseable itemUseable = CUseableManager.CreateUsableByRandowReward((RES_RANDOM_REWARD_TYPE)info.bItemType, (int)info.dwLowCnt, info.dwItemID); if (itemUseable != null) { if (gameObject.GetComponent <CUIEventScript>() == null) { gameObject.AddComponent <CUIEventScript>(); } CUICommonSystem.SetItemCell(formScript, gameObject, itemUseable, true, false); } } ResRandomRewardStore store2 = GameDataMgr.randowmRewardDB.GetDataByKey(0xa02a); for (int j = 0; j < 3; j++) { string str2 = string.Format("Panel/QQVip/AwardGrid/QQVip/ListElement{0}/ItemCell", j); GameObject itemCell = root.transform.FindChild(str2).gameObject; ResDT_RandomRewardInfo info2 = store2.astRewardDetail[j]; CUseable useable2 = CUseableManager.CreateUsableByRandowReward((RES_RANDOM_REWARD_TYPE)info2.bItemType, (int)info2.dwLowCnt, info2.dwItemID); if (useable2 != null) { if (itemCell.GetComponent <CUIEventScript>() == null) { itemCell.AddComponent <CUIEventScript>(); } CUICommonSystem.SetItemCell(formScript, itemCell, useable2, true, false); } } this.m_BtnQQ = root.transform.FindChild("Panel/QQVip/AwardGrid/QQ/Button/").gameObject; Text componentInChildren = root.transform.FindChild("Panel/QQVip/AwardGrid/QQVip/Button/").gameObject.GetComponentInChildren <Text>(); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { if (masterRoleInfo.HasVip(0x10)) { if (this.m_BtnQQ.activeInHierarchy) { this.m_BtnQQ.GetComponentInChildren <Text>().text = "续费QQ会员"; } componentInChildren.text = "续费超级会员"; } else if (masterRoleInfo.HasVip(1)) { if (this.m_BtnQQ.activeInHierarchy) { this.m_BtnQQ.GetComponentInChildren <Text>().text = "续费QQ会员"; } componentInChildren.text = "开通超级会员"; } else if (!masterRoleInfo.HasVip(1)) { if (this.m_BtnQQ.activeInHierarchy) { this.m_BtnQQ.GetComponentInChildren <Text>().text = "开通QQ会员"; } componentInChildren.text = "开通超级会员"; } } }
public override void Init() { Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.BuyPick_QQ, new CUIEventManager.OnUIEventHandler(this.BuyPcikQQ)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.BuyPick_QQVIP, new CUIEventManager.OnUIEventHandler(this.BuyPcikQQVip)); }
public void Clear() { Singleton <CUIEventManager> .GetInstance().RemoveUIEventListener(enUIEventID.BuyPick_QQ, new CUIEventManager.OnUIEventHandler(this.BuyPcikQQ)); Singleton <CUIEventManager> .GetInstance().RemoveUIEventListener(enUIEventID.BuyPick_QQVIP, new CUIEventManager.OnUIEventHandler(this.BuyPcikQQVip)); }
public void UpdateLogic(int delta) { Singleton <SceneManagement> .GetInstance().UpdateDirtyNodes(); if (!this.m_bSoldierOverNum) { bool flag = true; for (int m = 0; m < this.soldierAreas.Count; m++) { SoldierRegion region = this.soldierAreas[m]; if (region.isStartup) { SoldierSpawnResult result = region.UpdateLogicSpec(delta); flag &= result != SoldierSpawnResult.ShouldWaitSoldierInterval; } } if (flag) { this.CheckSoldierOverNumUpper(); } } else { this.CheckSoldierOverNumLower(); } for (int i = 0; i < this.commonSpawnGroups.Count; i++) { CommonSpawnGroup group = this.commonSpawnGroups[i]; if (group.isStartup) { group.UpdateLogic(delta); } } for (int j = 0; j < this.spawnGroups.Count; j++) { SpawnGroup group2 = this.spawnGroups[j]; if (group2.isStartup) { group2.UpdateLogic(delta); } } int count = this.objTriggerMultiMap.Count; for (int k = 0; k < count; k++) { ObjTriggerKeyValuePair pair = this.objTriggerMultiMap[k]; GameObject obj2 = pair.obj; ListView <AreaEventTrigger> triggers = pair.triggers; if (((obj2 != null) && obj2.activeSelf) && ((Singleton <FrameSynchr> .instance.CurFrameNum % 4) == (k % 4))) { bool flag2 = false; for (int n = 0; n < triggers.Count; n++) { AreaEventTrigger trigger = triggers[n]; if ((trigger != null) && trigger.isStartup) { trigger.UpdateLogic(delta * 4); flag2 |= trigger.bDoDeactivating; } } if (flag2) { for (int num7 = 0; num7 < triggers.Count; num7++) { AreaEventTrigger trigger2 = triggers[num7]; if (trigger2 != null) { trigger2.DoSelfDeactivating(); } } } } } }
private void SetSkillSlotUseTime(SkillSlotType _slotType, int _cdTime) { this.skillSlotHurt[(int) _slotType].cdTime = _cdTime; this.skillSlotHurt[(int) _slotType].recordTime = Singleton<FrameSynchr>.GetInstance().LogicFrameTick; }
public void SetSkillLevel(int slotId, int level) { this.skillLevelArr[slotId] = level; Singleton <EventRouter> .GetInstance().BroadCastEvent <uint>("HeroSkillLevelChange", this.m_heroCfgId); }
public void InitSkillSlotExtraHurt(SkillSlot _slot) { int slotType = (int) _slot.SlotType; uint skillUseCount = _slot.GetSkillUseCount(); if (this.extraHurtList.Count >= 1) { if (this.skillSlotHurt[slotType].skillUseCount >= uint.MaxValue) { this.skillSlotHurt[slotType].skillUseCount = 0; } if ((skillUseCount == (this.skillSlotHurt[slotType].skillUseCount + 1)) && ((Singleton<FrameSynchr>.GetInstance().LogicFrameTick - this.skillSlotHurt[slotType].recordTime) <= this.skillSlotHurt[slotType].cdTime)) { this.skillSlotHurt[slotType].curTotalHurt = this.skillSlotHurt[slotType].nextTotalHurt; this.skillSlotHurt[slotType].nextTotalHurt = 0; } else { this.skillSlotHurt[slotType].curTotalHurt = 0; this.skillSlotHurt[slotType].nextTotalHurt = 0; } } }
public string GetAchievementTips() { return(string.Format(StringHelper.UTF8BytesToString(ref this.m_cfgInfo.szTips), Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().Name)); }
public uint Execute(PacketDistributed ipacket) { GC_RET_RELIVE packet = (GC_RET_RELIVE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic Obj_MainPlayer MainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (null == MainPlayer) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } int objId = packet.ObjId; Obj_Character TargetObj = Singleton <ObjManager> .GetInstance().FindObjCharacterInScene(objId); if (TargetObj == null) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } if (objId == MainPlayer.ServerID) { // 自己 if (packet.HasReviveTime) { MainPlayer.ReliveEntryTime = packet.ReviveTime; } //主玩家自己。判断当前地形数据是否可用,如果不可用,更新地形数据 //if (GameManager.gameManager != null) //{ // if (GameManager.gameManager.ActiveScene != null) // { // if (GameManager.gameManager.ActiveScene.TerrainData != null) // { // //地形数据存在,但数据没有加载成功 // if (!GameManager.gameManager.ActiveScene.TerrainData.RawDataOK) // { // GameManager.gameManager.m_loadErrorNum = 0; // GameManager.gameManager.ActiveScene.SetTerrainData(); // } // } // else // { // //地形数据不存在,加载地形数据 // GameManager.gameManager.m_loadErrorNum = 0; // GameManager.gameManager.ActiveScene.SetTerrainData(); // } // } //} } if (packet.HasPos_x && packet.HasPos_z && packet.HasFacedir) { float fEnterPosX = ((float)packet.Pos_x) / 100; float fEnterPosZ = ((float)packet.Pos_z) / 100; Vector3 newPosition = new UnityEngine.Vector3(fEnterPosX, 0, fEnterPosZ); //if (GameManager.gameManager.ActiveScene.IsT4MScene()) //{ newPosition.y = GameManager.gameManager.ActiveScene.GetTerrainHeight(newPosition); //} //else if (null != Terrain.activeTerrain) //{ //newPosition.y = GameManager.gameManager.ActiveScene.GetNavSampleHeight(newPosition); //} //Temp,保证版本正确性 newPosition = ActiveScene.GetTerrainPosition(newPosition); // if (GameManager.gameManager.RunningScene == (int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_ERHAI) // { // newPosition.y = 18.0f; // } // else if (GameManager.gameManager.RunningScene == (int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_YANGWANGGUMU // || GameManager.gameManager.RunningScene == (int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_WANGYOUGU // || GameManager.gameManager.RunningScene == (int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_TIANSHAN) // { // newPosition.y = 22.5f; // } TargetObj.Position = newPosition; } //主角位置特殊处理 if (objId == MainPlayer.ServerID) { MainPlayer.LastSyncPos = MainPlayer.Position; if (null == MainPlayer.NavAgent) { MainPlayer.InitNavAgent(); MainPlayer.NavAgent.destination = MainPlayer.Position; } } TargetObj.OnRelife(); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public SingleGameContext(SCPKG_STARTSINGLEGAMERSP InMessage) { DebugHelper.Assert(InMessage != null, "输入不应该为null"); base.RewardCount = (InMessage == null) ? 0 : ((int)InMessage.dwRewardNum); Singleton <ActorDataCenter> .instance.ClearHeroServerData(); if (Singleton <GamePlayerCenter> .instance.GetAllPlayers().Count > 0) { } Singleton <GamePlayerCenter> .instance.ClearAllPlayers(); if (((InMessage != null) && (InMessage.stDetail.stSingleGameSucc != null)) && (InMessage.stDetail.stSingleGameSucc.bNum >= 1)) { this.DoNew9SlotCalc(InMessage); int num = Mathf.Min(InMessage.stDetail.stSingleGameSucc.bNum, InMessage.stDetail.stSingleGameSucc.astFighter.Length); for (int i = 0; i < num; i++) { COMDT_PLAYERINFO comdt_playerinfo = InMessage.stDetail.stSingleGameSucc.astFighter[i]; if (comdt_playerinfo.bObjType != 0) { ulong uid = 0L; uint dwFakeLogicWorldID = 0; uint level = 1; if (comdt_playerinfo.bObjType == 2) { if ((InMessage.bGameType == 1) && Convert.ToBoolean(InMessage.stGameParam.stSingleGameRspOfCombat.bIsWarmBattle)) { uid = comdt_playerinfo.stDetail.stPlayerOfNpc.ullFakeUid; dwFakeLogicWorldID = comdt_playerinfo.stDetail.stPlayerOfNpc.dwFakeLogicWorldID; level = comdt_playerinfo.stDetail.stPlayerOfNpc.dwFakePvpLevel; } else { uid = 0L; dwFakeLogicWorldID = 0; level = comdt_playerinfo.dwLevel; } } else { uid = (comdt_playerinfo.bObjType != 1) ? ((ulong)0L) : comdt_playerinfo.stDetail.stPlayerOfAcnt.ullUid; dwFakeLogicWorldID = (comdt_playerinfo.bObjType != 1) ? 0 : ((uint)comdt_playerinfo.stDetail.stPlayerOfAcnt.iLogicWorldID); level = comdt_playerinfo.dwLevel; } uint vipLv = 0; if (comdt_playerinfo.stDetail.stPlayerOfAcnt != null) { vipLv = comdt_playerinfo.stDetail.stPlayerOfAcnt.stGameVip.dwCurLevel; } Player player = Singleton <GamePlayerCenter> .GetInstance().AddPlayer(comdt_playerinfo.dwObjId, (COM_PLAYERCAMP)comdt_playerinfo.bObjCamp, comdt_playerinfo.bPosOfCamp, level, comdt_playerinfo.bObjType != 1, StringHelper.UTF8BytesToString(ref comdt_playerinfo.szName), 0, (int)dwFakeLogicWorldID, uid, vipLv, null, 0); if (player != null) { for (int j = 0; j < comdt_playerinfo.astChoiceHero.Length; j++) { uint dwHeroID = comdt_playerinfo.astChoiceHero[j].stBaseInfo.stCommonInfo.dwHeroID; player.AddHero(dwHeroID); } player.isGM = LobbyMsgHandler.isHostGMAcnt; } Singleton <ActorDataCenter> .instance.AddHeroesServerData(comdt_playerinfo.dwObjId, comdt_playerinfo.astChoiceHero); } if (comdt_playerinfo.bObjType == 1) { Singleton <GamePlayerCenter> .GetInstance().SetHostPlayer(comdt_playerinfo.dwObjId); } } if (InMessage.bGameType == 2) { ResLevelCfgInfo dataByKey = GameDataMgr.levelDatabin.GetDataByKey(InMessage.iLevelId); DebugHelper.Assert(dataByKey != null); base.LevelContext = new SLevelContext(); base.LevelContext.Init(dataByKey, 1); if (dataByKey.bGuideLevelSubType == 0) { base.LevelContext.isPVPLevel = true; base.LevelContext.isPVPMode = true; } else if (dataByKey.bGuideLevelSubType == 1) { base.LevelContext.isPVPLevel = false; base.LevelContext.isPVPMode = false; } base.LevelContext.GameType = (COM_GAME_TYPE)InMessage.bGameType; this.levelContext.bShowTrainingHelper = dataByKey.bShowTrainingHelper > 0; this.m_LevelDesignFileName = base.LevelContext.LevelDesignFileName; this.m_LevelArtistFileName = base.LevelContext.LevelArtistFileName; } else if (InMessage.bGameType == 0) { ResLevelCfgInfo levelCfg = GameDataMgr.levelDatabin.GetDataByKey(InMessage.iLevelId); DebugHelper.Assert(levelCfg != null); base.LevelContext = new SLevelContext(); base.LevelContext.Init(levelCfg, Singleton <CAdventureSys> .instance.currentDifficulty); base.LevelContext.GameType = (COM_GAME_TYPE)InMessage.bGameType; this.levelContext.bShowTrainingHelper = levelCfg.bShowTrainingHelper > 0; this.m_LevelDesignFileName = base.LevelContext.LevelDesignFileName; this.m_LevelArtistFileName = base.LevelContext.LevelArtistFileName; } else if (InMessage.bGameType == 7) { ResLevelCfgInfo info3 = GameDataMgr.burnMap.GetDataByKey(Singleton <BurnExpeditionController> .GetInstance().model.Get_LevelID(Singleton <BurnExpeditionController> .GetInstance().model.curSelect_LevelIndex)); DebugHelper.Assert(info3 != null); base.LevelContext = new SLevelContext(); base.LevelContext.Init(info3, 1); base.LevelContext.GameType = (COM_GAME_TYPE)InMessage.bGameType; this.levelContext.bShowTrainingHelper = info3.bShowTrainingHelper > 0; this.m_LevelDesignFileName = base.LevelContext.LevelDesignFileName; this.m_LevelArtistFileName = base.LevelContext.LevelArtistFileName; } else if (InMessage.bGameType == 8) { ResLevelCfgInfo info4 = GameDataMgr.arenaLevelDatabin.GetDataByKey(InMessage.iLevelId); DebugHelper.Assert(info4 != null); base.LevelContext = new SLevelContext(); base.LevelContext.Init(info4, 1); base.LevelContext.GameType = (COM_GAME_TYPE)InMessage.bGameType; this.levelContext.bShowTrainingHelper = info4.bShowTrainingHelper > 0; this.m_LevelDesignFileName = base.LevelContext.LevelDesignFileName; this.m_LevelArtistFileName = base.LevelContext.LevelArtistFileName; } else if (InMessage.bGameType == 1) { base.LevelContext = CLevelCfgLogicManager.MakeMobaContext((uint)InMessage.iLevelId, COM_GAME_TYPE.COM_SINGLE_GAME_OF_COMBAT, 1); base.LevelContext.GameType = (COM_GAME_TYPE)InMessage.bGameType; ResAcntBattleLevelInfo info5 = GameDataMgr.pvpLevelDatabin.GetDataByKey((uint)InMessage.iLevelId); if (info5 != null) { this.m_LevelDesignFileName = StringHelper.UTF8BytesToString(ref info5.stLevelCommonInfo.szDesignFileName); if (info5.stLevelCommonInfo.szArtistFileName != null) { this.m_LevelArtistFileName = StringHelper.UTF8BytesToString(ref info5.stLevelCommonInfo.szArtistFileName); } } else { ResCounterPartLevelInfo info6 = GameDataMgr.cpLevelDatabin.GetDataByKey((uint)InMessage.iLevelId); this.m_LevelDesignFileName = StringHelper.UTF8BytesToString(ref info6.stLevelCommonInfo.szDesignFileName); if (info6.stLevelCommonInfo.szArtistFileName != null) { this.m_LevelArtistFileName = StringHelper.UTF8BytesToString(ref info6.stLevelCommonInfo.szArtistFileName); } } base.LevelContext.isWarmBattle = Convert.ToBoolean(InMessage.stGameParam.stSingleGameRspOfCombat.bIsWarmBattle); base.LevelContext.DynamicDifficulty = InMessage.stGameParam.stSingleGameRspOfCombat.bAILevel; base.LevelContext.MapType = InMessage.stGameParam.stSingleGameRspOfCombat.bMapType; } } }
public void EndPageSlideIn() { Singleton <CSoundManager> .GetInstance().PostEvent("UI_count_slide02", null); }
protected void SortByNewRule() { // 先按照帮主第一玩家第二的规则排 Dictionary <UInt64, GuildMember> tempList = new Dictionary <ulong, GuildMember> (); foreach (KeyValuePair <ulong, GuildMember> member in m_GuildMemberList) // 会长 { if (member.Value.IsValid() && member.Value.Job == (int)Games.GlobeDefine.GameDefine_Globe.GUILD_JOB.CHIEF) { tempList.Add(member.Key, member.Value); break; } } foreach (KeyValuePair <ulong, GuildMember> member in m_GuildMemberList) // 玩家自己 { if (tempList.ContainsKey(member.Key)) { break; } if (member.Value.IsValid() && member.Key == Singleton <ObjManager> .GetInstance().MainPlayer.GUID) { tempList.Add(member.Key, member.Value); break; } } foreach (KeyValuePair <ulong, GuildMember> member in m_GuildMemberList) // 副帮主 { if (tempList.ContainsKey(member.Key)) { continue; } if (member.Value.IsValid() && member.Value.Job == (int)Games.GlobeDefine.GameDefine_Globe.GUILD_JOB.VICE_CHIEF) { tempList.Add(member.Key, member.Value); continue; } } foreach (KeyValuePair <ulong, GuildMember> member in m_GuildMemberList)// 长老 { if (tempList.ContainsKey(member.Key)) { continue; } if (member.Value.IsValid() && member.Value.Job == (int)Games.GlobeDefine.GameDefine_Globe.GUILD_JOB.ELDER) { tempList.Add(member.Key, member.Value); continue; } } SortedDictionary <uint, GuildMember> levelTempList = new SortedDictionary <uint, GuildMember> (new MySortU()); foreach (KeyValuePair <ulong, GuildMember> member in m_GuildMemberList) // 按照等级排序,需要排除键值相同的情况所以指定SortedDictionary中的compare方法 { if (tempList.ContainsKey(member.Key)) // 已经排过的不处理 { continue; } levelTempList.Add((uint)(200 - member.Value.Level), member.Value); // 按照等级降序排列 } foreach (var levelItem in levelTempList) { tempList.Add(levelItem.Value.Guid, levelItem.Value); } m_GuildMemberList.Clear(); m_GuildMemberList = tempList; }
public void TreasureBoxShaking() { Singleton <CSoundManager> .GetInstance().PostEvent("UI_count_box", null); }
public override void Init() { Singleton <EventRouter> .GetInstance().AddEventHandler <uint, int>("HeroExperienceAdd", new Action <uint, int>(this.OnExperienceHeroAdd)); Singleton <EventRouter> .GetInstance().AddEventHandler <string, uint, uint>("HeroExperienceTimeUpdate", new Action <string, uint, uint>(this.OnHeroExperienceTimeUpdate)); }
private void Awake() { Singleton <BattleLogic> .GetInstance().SetupMap(this); }
public uint Execute(PacketDistributed ipacket) { GC_CREATE_PLAYER packet = (GC_CREATE_PLAYER)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic //判断是MainPlayer还是其他Obj PlayerData playerDataPool = GameManager.gameManager.PlayerDataPool; if (playerDataPool.EnterSceneCache.EnterSceneServerID == packet.ServerId && playerDataPool.EnterSceneCache.EnterSceneSceneID == packet.SceneClass) { playerDataPool.MainPlayerBaseAttr.RoleBaseID = packet.DataId; playerDataPool.MainPlayerBaseAttr.RoleName = packet.Name; playerDataPool.MainPlayerBaseAttr.Force = packet.Curforce; playerDataPool.MainPlayerBaseAttr.Die = packet.IsDie == 1 ? true : false; //未存入BaseAttr而保存在Obj类中的时候,需要存入EnterSceneCache,然后在创建完Obj_MainPlayer的时候赋值,之后清空EnterSceneCache playerDataPool.EnterSceneCache.EnterSceneRoleBaseID = packet.DataId; playerDataPool.EnterSceneCache.Guid = packet.Guid; playerDataPool.EnterSceneCache.Profession = packet.CurProfession; playerDataPool.PkModle = packet.PKModle; playerDataPool.m_objMountParam.MountID = packet.MountID; playerDataPool.MainPlayerBaseAttr.MoveSpeed = (int)(packet.MoveSpeed / 100); playerDataPool.StealthLev = packet.StealthLev; if (packet.HasReliveTime) { playerDataPool.ReliveEntryTime = packet.ReliveTime; } //临时代码,将OtherPlayer的ModelID赋值,从RoleBase表中读取 Tab_RoleBaseAttr roleBaseAttr = TableManager.GetRoleBaseAttrByID(packet.DataId, 0); if (null != roleBaseAttr) { playerDataPool.EnterSceneCache.EnterSceneCharModelID = roleBaseAttr.CharModelID; } playerDataPool.EnterSceneCache.ModelVisualID = packet.ModelVisualID; playerDataPool.EnterSceneCache.WeaponDataID = packet.WeaponDataID; playerDataPool.EnterSceneCache.WeaponEffectGem = packet.WeaponEffectGem; if (packet.HasPaoshangState) { playerDataPool.EnterSceneCache.PaoShangState = packet.PaoshangState; } if (packet.HasVipCost) { playerDataPool.VipCost = packet.VipCost; } if (packet.HasCombatValue) { playerDataPool.PoolCombatValue = packet.CombatValue; } if (packet.HasBindparent) { playerDataPool.MainBindParent = packet.Bindparent; } if (packet.HasLightSkillLevel) { playerDataPool.MainPlayerBaseAttr.LightSkillLevel = packet.LightSkillLevel; } playerDataPool.MainBindChildren.Clear(); for (int nindex = 0; nindex < GlobeVar.BIND_CHILDREN_MAX; ++nindex) { if (nindex < packet.bindchildrenCount) { playerDataPool.MainBindChildren.Add(packet.GetBindchildren(nindex)); } else { playerDataPool.MainBindChildren.Add(-1); } } if (GameManager.gameManager.RunningScene == GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneSceneID && GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneServerID != -1 && GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneRoleBaseID != -1) { //创建MainPlayer if ((int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_LOGIN != GameManager.gameManager.RunningScene && (int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_FB_CABALINTRO != GameManager.gameManager.RunningScene) { Singleton <ObjManager> .GetInstance().CreateMainPlayer(); } } } else { //如果不是主角则是其他玩家 //其他玩家创建的时候首先判断场景ID if (GameManager.gameManager.RunningScene != packet.SceneClass) { return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); } Obj_Init_Data initData = new Obj_Init_Data(); initData.m_ServerID = packet.ServerId; initData.m_Guid = packet.Guid; initData.m_fX = ((float)packet.PosX) / 100; initData.m_fZ = ((float)packet.PosZ) / 100; initData.m_RoleBaseID = packet.DataId; //LogModule.DebugLog("Player GUID===================" + initData.m_Guid); //临时代码,将OtherPlayer的ModelID赋值,从RoleBase表中读取 Tab_RoleBaseAttr roleBaseAttr = TableManager.GetRoleBaseAttrByID(initData.m_RoleBaseID, 0); if (null != roleBaseAttr) { initData.m_CharModelID = roleBaseAttr.CharModelID; } initData.m_Force = packet.Curforce; initData.m_StrName = packet.Name; initData.m_nProfession = packet.CurProfession; initData.m_strTitleName = packet.Titlename; initData.m_CurTitleID = packet.CurTitleID; initData.m_isInMainPlayerPKList = (packet.IsInPkList == 1 ? true : false); initData.m_IsDie = packet.IsDie == 1 ? true : false; initData.m_MountID = packet.MountID; initData.m_PkModel = packet.PKModle; initData.m_MoveSpeed = ((float)packet.MoveSpeed) / 100; initData.m_fDir = (float)packet.Facedir / 100; initData.m_ModelVisualID = packet.ModelVisualID; initData.m_WeaponDataID = packet.WeaponDataID; initData.m_WeaponEffectGem = packet.WeaponEffectGem; initData.m_StealthLev = packet.StealthLev; initData.m_GuildGuid = packet.GuildGuid; initData.m_bIsWildEnemyForMainPlayer = (packet.IsEnemy2Self == 1); if (packet.HasVipCost) { initData.m_nOtherVipCost = packet.VipCost; } if (packet.HasCombatValue) { initData.m_nOtherCombatValue = packet.CombatValue; } if (packet.HasBindparent) { initData.m_BindParent = packet.Bindparent; } initData.m_BindChildren.Clear(); for (int nindex = 0; nindex < GlobeVar.BIND_CHILDREN_MAX; ++nindex) { if (nindex < packet.bindchildrenCount) { initData.m_BindChildren.Add(packet.GetBindchildren(nindex)); } else { initData.m_BindChildren.Add(-1); } } if (packet.HasPaoshangState) { initData.m_nPaoShangState = packet.PaoshangState; } if (packet.HasFollowState) { initData.m_bIsInTeamFollow = (packet.FollowState == 1 ? true : false); } //稍后添加消息包 initData.m_changeState = packet.ChangeState; initData.m_FlyWingId = packet.FlyWingId; Singleton <ObjManager> .GetInstance().NewCharacterObj(Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_OTHER_PLAYER, initData); //魂器 Dictionary <UInt64, Dictionary <int, Belle> > AllOtherPlayerBellDic = BelleData.AllOtherPlayerBelleMap; Dictionary <int, Belle> otherPlayerBelleDic; if (AllOtherPlayerBellDic.TryGetValue(packet.Guid, out otherPlayerBelleDic)) { AllOtherPlayerBellDic.Remove(packet.Guid); } otherPlayerBelleDic = new Dictionary <int, Belle>(); AllOtherPlayerBellDic.Add(packet.Guid, otherPlayerBelleDic); if (packet.BelleIdCount == packet.BelleCloseCount && packet.BelleCloseCount == packet.BelleLevelCount) { for (int i = packet.BelleIdCount - 1; i > -1; --i) { otherPlayerBelleDic.Add(packet.GetBelleId(i), new Belle(packet.GetBelleId(i), packet.GetBelleClose(i), packet.GetBelleLevel(i))); } } } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
private void Start() { foreach (FuncRegion region in base.GetComponentsInChildren <FuncRegion>(true)) { if (((region == null) || (!region.enabled || !region.gameObject.activeInHierarchy)) || !region.gameObject.activeSelf) { continue; } if (region is ReviveRegion) { this.reviveAreas.Add(region as ReviveRegion); continue; } if (region is SoldierRegion) { this.soldierAreas.Add(region as SoldierRegion); continue; } if (region is CommonSpawnGroup) { this.commonSpawnGroups.Add(region as CommonSpawnGroup); continue; } if (region is SpawnGroup) { this.spawnGroups.Add(region as SpawnGroup); continue; } if (region is WaypointsHolder) { this.waypointsList.Add(region as WaypointsHolder); continue; } if (region is AreaEventTrigger) { AreaEventTrigger item = region as AreaEventTrigger; this.triggerList.Add(item); GameObject gameObject = region.gameObject; ListView <AreaEventTrigger> triggers = null; for (int i = this.objTriggerMultiMap.Count - 1; i >= 0; i--) { ObjTriggerKeyValuePair pair = this.objTriggerMultiMap[i]; if (pair.obj == gameObject) { triggers = pair.triggers; break; } } if (triggers == null) { triggers = new ListView <AreaEventTrigger>(); ObjTriggerKeyValuePair pair2 = new ObjTriggerKeyValuePair { obj = gameObject, triggers = triggers }; this.objTriggerMultiMap.Add(pair2); } triggers.Add(item); continue; } if (region is DynamicChannel) { this.channelList.Add(region as DynamicChannel); } } this.TrueMen = new List <PoolObjHandle <ActorRoot> >(Singleton <GameObjMgr> .GetInstance().SoldierActors); }
public void unInit() { Singleton <EventRouter> .GetInstance().RemoveEventHandler("MasterAttributesChanged", new Action(this, (IntPtr)this.onAtrrChange)); }
public static void OnHuoyue_Reward_RES(CSPkg msg) { Singleton <CUIManager> .GetInstance().CloseSendMsgAlert(); Singleton <CTaskSys> .get_instance().OnHuoyue_Reward_RES(ref msg); }