void Start() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; video = (MovieTexture)GetComponent<Image> ().material.mainTexture; StartCoroutine (this.PlayStory ()); }
public void Init() { Singleplayer = Utility.GetDependancy <SingleplayerMode>(); Versus = Utility.GetDependancy <VersusMode>(); Multiplayer = Utility.GetDependancy <MultiplayerMode>(); Singleplayer.Init(); Versus.Init(); Multiplayer.Init(); }
void Start() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; eventSystem = EventSystem.current; eventSystem.SetSelectedGameObject(firstSelectElement); singleplayerScript.SetWinner (1); }
public SingleplayerPage() { InitializeComponent(); singleplayer = new Singleplayer(); DataContext = singleplayer; play = new BitmapImage(); play.BeginInit(); play.UriSource = new Uri("../Resources/Images/Play.png", UriKind.Relative); play.EndInit(); pause = new BitmapImage(); pause.BeginInit(); pause.UriSource = new Uri("../Resources/Images/Pause.png", UriKind.Relative); pause.EndInit(); }
void Awake() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; singleplayer = (masterScript.GetPlayerType (2) == "Ai") ? true : false; if (singleplayer) singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; eventSystem = EventSystem.current; gameScript = GameObject.FindObjectOfType (typeof(Game)) as Game; healthBarP1 = matchUI.transform.FindChild ("Health_P1").FindChild ("healthbar").GetComponent<Image> (); healthBarP2 = matchUI.transform.FindChild ("Health_P2").FindChild ("healthbar").GetComponent<Image> (); energyBarP1 = matchUI.transform.FindChild ("Energy_P1").FindChild ("specialbar").GetComponent<Image> (); energyBarP2 = matchUI.transform.FindChild ("Energy_P2").FindChild ("specialbar").GetComponent<Image> (); }
public PauseCommand(Singleplayer ViewModel) { this.ViewModel = ViewModel; }
void Awake() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; singleplayer = (masterScript.GetPlayerType (2) == "Ai") ? true : false; if (singleplayer) singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; StartCoroutine (SpawnGameObjects ()); minBallSpeed = ballSpeedUpCurve.Evaluate (0.0f); maxBallSpeed = ballSpeedUpCurve.Evaluate (1.0f); ballSpeed = minBallSpeed; }
public MoveRightCommand(Singleplayer ViewModel) { this.ViewModel = ViewModel; }
public StopCommand(Singleplayer ViewModel) { this.ViewModel = ViewModel; }
void Start() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; eventSystem = EventSystem.current; crystalUnlocked = singleplayerScript.GetCrystalUnlockStatus (); for (int i = 0; i < crystalCount.Count; ++i) { crystalCount [i].text = "" + singleplayerScript.GetStartCrystalCount (i + 1); if (int.Parse (crystalCount [i].text) <= 0) { crystalCount [i].text = "" + 0; crystalCount [i].color = new Color32 (169, 0, 0, 255); temple [i].transform.FindChild ("1").gameObject.SetActive (false); temple [i].transform.FindChild ("0").gameObject.SetActive (true); } } StartCoroutine (this.UnlockSpecial ()); }