public static void Scenario() { var disposable0 = default(SingleRecursionBadDisposable); var disposable1 = default(SingleRecursionBadDisposable); var disposable2 = default(SingleRecursionBadDisposable); "Given some disposables" .Given(() => { disposable0 = new SingleRecursionBadDisposable().Using(); disposable1 = new SingleRecursionBadDisposable().Using(); disposable2 = new SingleRecursionBadDisposable().Using(); }); "When using the disposables" .When(() => { disposable0.Use(); disposable1.Use(); disposable2.Use(); }); }
public static void Scenario() { var disposable0 = default(SingleRecursionBadDisposable); var disposable1 = default(SingleRecursionBadDisposable); var disposable2 = default(SingleRecursionBadDisposable); "Given some disposables" .Given(() => { disposable0 = new SingleRecursionBadDisposable().Using(); disposable1 = new SingleRecursionBadDisposable().Using(); disposable2 = new SingleRecursionBadDisposable().Using(); }); "When using the disposables" .When(() => { disposable0.Use(); disposable1.Use(); disposable2.Use(); }); }