/// <summary> /// Resets the game scores and switch the SinglePlayer menu. /// </summary> private void ResetGame() { scoreText.text = INITSCORETEXT; PlayerScore = 0; OpponentScore = 0; gameOver = false; GameUtils.PlayerServe = true; SinglePManager.ResetGameToMenu(); }
private bool InitSinglePlayerMenu() { if (!spInit) { spScript = singlePlayerMenuGO.GetComponent <SinglePManager>(); spInit = true; return(false); } return(true); }