コード例 #1
0
        public void Execute(JSONNode args)
        {
            var api = ApiManager.Instance;

            var timeScale = args["time_scale"];

            if (timeScale == null || timeScale.IsNull)
            {
                api.TimeScale = 1f;
            }
            else
            {
                api.TimeScale = timeScale.AsFloat;
            }

            SimulatorManager.SetTimeScale(api.TimeScale);

            var timeLimit = args["time_limit"].AsFloat;

            if (timeLimit != 0)
            {
                var frameLimit = (int)(timeLimit / Time.fixedDeltaTime);
                api.FrameLimit = api.CurrentFrame + frameLimit;
            }
            else
            {
                api.FrameLimit = 0;
            }

            SIM.LogAPI(SIM.API.SimulationRun, timeLimit.ToString());
        }
コード例 #2
0
        public void SimulateCallsOrSms_SendSmsWithStatusFriends_ReturnTrue()
        {
            //arrange
            SimulateDTO simulateDTO = new SimulateDTO()
            {
                LineId = 1, SendTo = SimulateSendTo.Friends, IsSms = true
            };

            Customer    customer = _data.GetCustomerWithLinesAndPackage();
            Line        line     = _data.GetLineWithPackageAndFriend();
            List <Line> lines    = _data.GetLines(1);

            _mock.Setup(s => s.Customer.GetActiveCustomerWithLines(It.IsAny <string>()))
            .Returns(customer);

            _mock.Setup(s => s.Line.GetLineWithPackageAndFriends(It.IsAny <int>()))
            .Returns(line);

            _mock.Setup(s => s.Line.GetAll())
            .Returns(lines);

            _mock.Setup(s => s.Sms.Add(new Sms()));

            _manager = new SimulatorManager(_mock.Object);

            //act
            var res = _manager.SimulateCallsOrSms(simulateDTO);

            //assert
            Assert.AreEqual(true, res);
        }
コード例 #3
0
        public void OnRunCommand(Commands.Run run)
        {
            Debug.Assert(ClientState == State.Ready);
            ClientState = State.Running;

            SimulatorManager.SetTimeScale(1.0f);
        }
コード例 #4
0
ファイル: Run.cs プロジェクト: lgsvl/simulator
        public void Execute(JSONNode args)
        {
            var api = ApiManager.Instance;
            var sim = SimulatorManager.Instance;

            var timeScale = args["time_scale"];

            if (timeScale == null || timeScale.IsNull)
            {
                api.TimeScale = 1f;
            }
            else
            {
                api.TimeScale = timeScale.AsFloat;
            }

            SimulatorManager.SetTimeScale(api.TimeScale);

            var timeLimit = args["time_limit"].AsFloat;

            if (timeLimit != 0)
            {
                var frameLimit = (int)(timeLimit / Time.fixedDeltaTime);
                api.FrameLimit = api.CurrentFrame + frameLimit;
            }
            else
            {
                api.FrameLimit = 0;
            }

            sim.AnalysisManager.AnalysisInit();
        }
コード例 #5
0
ファイル: ApiManager.cs プロジェクト: xingjiangyu/simulator
        public void Reset()
        {
            Events.Clear();

            Agents.Clear();
            AgentUID.Clear();
            Sensors.Clear();
            SensorUID.Clear();
            Controllables.Clear();
            ControllablesUID.Clear();

            Collisions.Clear();
            Waypoints.Clear();
            StopLine.Clear();
            LaneChange.Clear();

            StopAllCoroutines();

            var sim = SimulatorManager.Instance;

            sim.AgentManager.Reset();
            sim.NPCManager.Reset();
            sim.PedestrianManager.Reset();
            sim.EnvironmentEffectsManager.Reset();
            sim.MapManager.Reset();
            sim.CurrentFrame = 0;
            sim.GTIDs        = 0;
            sim.SignalIDs    = 0;

            FrameLimit   = 0;
            CurrentTime  = 0.0;
            CurrentFrame = 0;

            SimulatorManager.SetTimeScale(0.0f);
        }
コード例 #6
0
        public AccountManagement(SimulatorManager manager)
        {
            InitializeComponent();
            this.Manager = manager;

            this.OKBtn.Click += OKBtn_Click;
        }
コード例 #7
0
        public void OnLoadResultCommand(Commands.LoadResult res, NetPeer peer)
        {
            Debug.Assert(MasterState == State.Loading);
            var client = Clients.Find(c => c.Peer == peer);

            Debug.Assert(client != null);
            Debug.Assert(client.State == State.Loading);

            if (res.Success)
            {
                Debug.Log("Client loaded");
            }
            else
            {
                // TODO: stop simulation / cancel loading for other clients
                Debug.LogError($"Client failed to load: ${res.ErrorMessage}");

                // TODO: reset all other clients

                Debug.Log($"Failed to start '{Simulation.Name}' simulation");

                // TODO: update simulation status in DB
                // simulation.Status = "Invalid";
                // db.Update(simulation);

                // NotificationManager.SendNotification("simulation", SimulationResponse.Create(simulation), simulation.Owner);

                Loader.ResetLoaderScene();

                Clients.Clear();
                return;
            }

            client.State = State.Ready;

            if (!Loader.Instance.PendingSimulation.ApiOnly.GetValueOrDefault())
            {
                if (Clients.All(c => c.State == State.Ready))
                {
                    Debug.Log("All clients are ready. Resuming time.");

                    var run = new Commands.Run();
                    foreach (var c in Clients)
                    {
                        Packets.Send(c.Peer, run, DeliveryMethod.ReliableOrdered);
                        c.State = State.Running;
                    }

                    MasterState = State.Running;

                    Loader.Instance.CurrentSimulation = Loader.Instance.PendingSimulation;
                    Loader.Instance.PendingSimulation = null;

                    SimulatorManager.SetTimeScale(1.0f);
                }
            }
        }
コード例 #8
0
ファイル: ApiManager.cs プロジェクト: xingjiangyu/simulator
        void OnDestroy()
        {
            if (Server != null)
            {
                Server.Stop();
                Server = null;
            }

            Instance = null;
            SimulatorManager.SetTimeScale(1.0f);
            SIM.LogAPI(SIM.API.SimulationDestroy);
            SIM.APIOnly = false;
        }
コード例 #9
0
        void OnDestroy()
        {
            if (Server != null)
            {
                Server.Stop();
                Server = null;
            }

            Instance = null;
            SimulatorManager.SetTimeScale(1.0f);
            Loader.Instance.Network.MessagesManager?.UnregisterObject(this);
            ApiLock.Deinitialize();
        }
コード例 #10
0
 // ctor
 public SimulatorViewModel(IFrameNavigationService navigationService)
 {
     _navigationService  = navigationService;
     _simulatorManager   = new SimulatorManager();
     SearchCommand       = new RelayCommand(Search);
     SimulateCommand     = new RelayCommand(Simulate);
     LineSelectedCommand = new RelayCommand(ChackIfPackageHasFriends);
     ClearCommand        = new RelayCommand(Clear);
     GoBackCommand       = new RelayCommand(() =>
     {
         _navigationService.NavigateTo("Login");
         ViewModelLocator.UnRegisterSimulatorViewModel();
     });
 }
コード例 #11
0
ファイル: ApiManager.cs プロジェクト: zmz0381/simulator
        void OnDestroy()
        {
            if (Server != null)
            {
                Server.Stop();
                Server = null;
            }

            Instance = null;
            SimulatorManager.SetTimeScale(1.0f);
            SIM.LogAPI(SIM.API.SimulationDestroy);
            SIM.APIOnly = false;
            Loader.Instance.Network.MessagesManager?.UnregisterObject(this);
        }
コード例 #12
0
    //public KeyCode exitKey = KeyCode.Escape; // d depth camera
    //public KeyCode exitKey = KeyCode.Escape; // h k traffic
    //public KeyCode exitKey = KeyCode.Escape; // f1 help
    //public KeyCode exitKey = KeyCode.Escape; // f12 tweaks
    //public KeyCode exitKey = KeyCode.Escape; // f2 camerafollow ???
    //public KeyCode exitKey = KeyCode.Escape; // vehicle inputs
    //public KeyCode exitKey = KeyCode.Escape; // left shift
    //public KeyCode exitKey = KeyCode.Escape; // m ros to video???
    #endregion

    #region mono
    private void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }

        if (_instance != this)
        {
            DestroyImmediate(gameObject);
        }
        else
        {
            DontDestroyOnLoad(gameObject);
        }
    }
コード例 #13
0
        public async Task Reset()
        {
            await SimulatorManager.Instance.AnalysisManager.AnalysisSave();

            Events.Clear();
            Agents.Clear();
            AgentUID.Clear();
            if (SimulatorManager.InstanceAvailable)
            {
                SimulatorManager.Instance.Sensors.ClearSensorsRegistry();
            }
            AgentFollowingWaypoints.Clear();

            Collisions.Clear();
            Waypoints.Clear();
            StopLine.Clear();
            LaneChange.Clear();
            Destinations.Clear();

            StopAllCoroutines();

            var sim = SimulatorManager.Instance;

            sim.AgentManager.Reset();
            sim.NPCManager.Reset();
            sim.PedestrianManager.Reset();
            sim.EnvironmentEffectsManager.Reset();
            sim.ControllableManager.Reset();
            sim.MapManager.Reset();
            sim.CameraManager.Reset();
            sim.UIManager.Reset();

            sim.CurrentFrame = 0;
            sim.GTIDs        = 0;
            sim.SignalIDs    = 0;

            FrameLimit   = 0;
            CurrentTime  = 0.0;
            CurrentFrame = 0;

            SimulatorManager.SetTimeScale(0.0f);

            Resources.UnloadUnusedAssets();
#if UNITY_EDITOR
            UnityEditor.EditorUtility.UnloadUnusedAssetsImmediate();
#endif
        }
コード例 #14
0
        public void Execute(JSONNode args)
        {
            var api = ApiManager.Instance;

            var timeScale = args["time_scale"];

            if (timeScale == null || timeScale.IsNull)
            {
                api.TimeScale = 1f;
            }
            else
            {
                api.TimeScale = timeScale.AsFloat;
            }

            SimulatorManager.SetTimeScale(api.TimeScale);

            var timeLimit = args["time_limit"].AsFloat;

            if (timeLimit != 0)
            {
                var frameLimit = (int)(timeLimit / Time.fixedDeltaTime);
                api.FrameLimit = api.CurrentFrame + frameLimit;
            }
            else
            {
                api.FrameLimit = 0;
            }

            //Start the scenario runner here
            var use_case_id  = args["use_case_id"].AsInt;
            var scenario_id  = args["scenario_id"].AsInt;
            var test_case_id = args["test_case_id"].AsInt;

            //ArrayList results;
            SimulatorManager.Instance.Scenario_Config(use_case_id, scenario_id, test_case_id);
            // var results_json = new JSONArray();

            // foreach(String result in results)
            // {
            //     results_json.Add(new JSONString(result));
            // }
            // api.SendResult(results_json);
            SIM.LogAPI(SIM.API.SimulationRun, timeLimit.ToString());
        }
コード例 #15
0
    private void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }

        if (_instance != this)
        {
            DestroyImmediate(gameObject);
        }

        var unixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, System.DateTimeKind.Utc);

        CurrentTime      = (DateTime.UtcNow - unixEpoch).TotalSeconds;
        SessionStartTime = CurrentTime;
        RenderLimiter.RenderLimitDisabled();
    }
コード例 #16
0
        public void Reset()
        {
            Events.Clear();

            Agents.Clear();
            AgentUID.Clear();
            Sensors.Clear();
            SensorUID.Clear();
            Controllables.Clear();
            ControllablesUID.Clear();

            Collisions.Clear();
            Waypoints.Clear();
            StopLine.Clear();
            LaneChange.Clear();

            StopAllCoroutines();

            var sim = SimulatorManager.Instance;

            sim.AgentManager.Reset();
            sim.NPCManager.Reset();
            sim.PedestrianManager.Reset();
            sim.EnvironmentEffectsManager.Reset();
            sim.ControllableManager.Reset();
            sim.MapManager.Reset();
            sim.CameraManager.Reset();
            sim.UIManager.Reset();

            sim.CurrentFrame = 0;
            sim.GTIDs        = 0;
            sim.SignalIDs    = 0;

            FrameLimit   = 0;
            CurrentTime  = 0.0;
            CurrentFrame = 0;

            SimulatorManager.SetTimeScale(0.0f);

            Resources.UnloadUnusedAssets();
#if UNITY_EDITOR
            UnityEditor.EditorUtility.UnloadUnusedAssetsImmediate();
#endif
        }
コード例 #17
0
ファイル: ApiManager.cs プロジェクト: xingjiangyu/simulator
        void FixedUpdate()
        {
            if (Events.Count != 0)
            {
                var events = new JSONArray();
                for (int i = 0; i < Events.Count; i++)
                {
                    events[i] = Events[i];
                }
                Events.Clear();

                var msg = new JSONObject();
                msg["events"] = events;

                SendResult(msg);

                SimulatorManager.SetTimeScale(0.0f);
                return;
            }

            if (Time.timeScale != 0.0f)
            {
                if (FrameLimit != 0 && CurrentFrame >= FrameLimit)
                {
                    SimulatorManager.SetTimeScale(0.0f);
                    SendResult();
                }
                else
                {
                    CurrentTime  += Time.fixedDeltaTime;
                    CurrentFrame += 1;

                    if (!CurrentScene.IsNullOrEmpty())
                    {
                        SimulatorManager.Instance.PhysicsUpdate();
                    }
                }
            }
        }
コード例 #18
0
ファイル: SimulatorManager.cs プロジェクト: ykw2333/simulator
    //public KeyCode exitKey = KeyCode.Escape;
    //public KeyCode toggleUIKey = KeyCode.Space;
    //public KeyCode saveAgentPos = KeyCode.F5;
    //public KeyCode loadAgentPos = KeyCode.F9;
    //public KeyCode spawnObstacle = KeyCode.F10;
    //public KeyCode demo = KeyCode.F11;

    //public KeyCode exitKey = KeyCode.Escape; // d depth camera
    //public KeyCode exitKey = KeyCode.Escape; // h k traffic
    //public KeyCode exitKey = KeyCode.Escape; // f1 help
    //public KeyCode exitKey = KeyCode.Escape; // f12 tweaks
    //public KeyCode exitKey = KeyCode.Escape; // f2 camerafollow ???
    //public KeyCode exitKey = KeyCode.Escape; // vehicle inputs
    //public KeyCode exitKey = KeyCode.Escape; // left shift
    //public KeyCode exitKey = KeyCode.Escape; // m ros to video???
    #endregion

    #region mono
    private void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }

        if (_instance != this)
        {
            DestroyImmediate(gameObject);
        }

        if (FindObjectOfType <AnalyticsManager>() == null)
        {
            new GameObject("GA").AddComponent <AnalyticsManager>();
        }

        if (FindObjectOfType <ROSAgentManager>() == null)
        {
            Instantiate(rosAgentManager).GetComponent <ROSAgentManager>().isDevMode = true;
        }
    }
コード例 #19
0
    //public KeyCode exitKey = KeyCode.Escape;
    //public KeyCode toggleUIKey = KeyCode.Space;
    //public KeyCode saveAgentPos = KeyCode.F5;
    //public KeyCode loadAgentPos = KeyCode.F9;
    //public KeyCode spawnObstacle = KeyCode.F10;
    //public KeyCode demo = KeyCode.F11;

    //public KeyCode exitKey = KeyCode.Escape; // d depth camera
    //public KeyCode exitKey = KeyCode.Escape; // h k traffic
    //public KeyCode exitKey = KeyCode.Escape; // f1 help
    //public KeyCode exitKey = KeyCode.Escape; // f12 tweaks
    //public KeyCode exitKey = KeyCode.Escape; // f2 camerafollow ???
    //public KeyCode exitKey = KeyCode.Escape; // vehicle inputs
    //public KeyCode exitKey = KeyCode.Escape; // left shift
    //public KeyCode exitKey = KeyCode.Escape; // m ros to video???
    #endregion

    #region mono
    private void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }

        if (_instance != this)
        {
            DestroyImmediate(gameObject);
        }

        if (FindObjectOfType <AnalyticsManager>() == null)
        {
            new GameObject("GA").AddComponent <AnalyticsManager>();
        }

        if (FindObjectOfType <ROSAgentManager>() == null)
        {
            GameObject clone = GameObject.Instantiate(Resources.Load("Managers/ROSAgentManager", typeof(GameObject))) as GameObject;
            clone.GetComponent <ROSAgentManager>().currentMode = StartModeTypes.Dev;
            clone.name = "ROSAgentManager";
        }
    }
コード例 #20
0
    // Start is called before the first frame update
    void Awake()
    {
        timer.Elapsed += Timer_Elapsed;
        timer.Start();
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(this);
        }

        string[] var = Environment.GetCommandLineArgs();
        int      x   = Convert.ToInt32(Mathf.Floor(cube.transform.localScale.x / particle.transform.localScale.x));
        int      y   = Convert.ToInt32(Mathf.Floor(1f / particle.transform.localScale.y)) + 1;
        int      z   = Convert.ToInt32(Mathf.Floor(cube.transform.localScale.z / particle.transform.localScale.z));

        layers = new GameObject[y][][];

        for (int j = 0; j < y; j++)
        {
            GameObject[][] layer = new GameObject[x][];
            for (int i = 0; i < x; i++)
            {
                GameObject[] row = new GameObject[z];
                for (int k = 0; k < z; k++)
                {
                    row[k] = Instantiate(particle, new Vector3(particle.transform.localScale.x * i, particle.transform.localScale.y * j, particle.transform.localScale.z * k), Quaternion.identity);
                }
                layer[i] = row;
            }
            layers[j] = layer;
        }
        InitialCond();
    }
コード例 #21
0
    //private void Update()
    //{
    //    if (Input.GetKeyDown(exitKey))
    //    {

    //    }
    //    if (Input.GetKeyDown(toggleUIKey))
    //    {

    //    }
    //    if (Input.GetKeyDown(saveAgentPos))
    //    {

    //    }
    //    if (Input.GetKeyDown(loadAgentPos))
    //    {

    //    }
    //    if (Input.GetKeyDown(spawnObstacle))
    //    {

    //    }
    //    if (Input.GetKeyDown(demo))
    //    {

    //    }

    //    //CheckStateErrors();
    //}

    private void OnApplicationQuit()
    {
        _instance = null;
        DestroyImmediate(gameObject);
    }
コード例 #22
0
ファイル: Server.cs プロジェクト: bsed/Freecon-Galactic
        /// <summary>
        /// Initializes the entire server
        /// </summary>
        private void Initialize()
        {
            for (int i = 0; i < 20; i++)
            {
                msgAvgQue.Enqueue(0);
            }

            var rand = new Random(3);

            // Logging Enabled
            Logger.Initialize();

            _synchronizers = new List <ISynchronizer>();


            //Load configs
            ConnectionManagerConfig connectionManagerConfig = new ConnectionManagerConfig(new CoreNetworkConfig());
            GalacticProperties      galacticProperties      = new GalacticProperties();

            _consoleManager = new ConsoleManager();

            _projectileManager = new ProjectileManager();

            ConsoleManager.WriteLine("Starting database...", ConsoleMessageType.Startup);
            _databaseManager = new MongoDatabaseManager();

            ShipStatManager.ReadShipsFromDBSList(_databaseManager.GetStatsFromDBAsync().Result);
            ConsoleManager.WriteLine("Ship types loaded.", ConsoleMessageType.Startup);

            RedisConfig rc = new RedisConfig();

            _redisServer = new RedisServer(LogRedisError, LogRedisInfo, rc.Address);

            var slaveId = SlaveServerConfigService.GetFreeSlaveID(_redisServer).Result;

            _slaveServerConfigService = new SlaveServerConfigService(_redisServer, slaveId);

            _masterServerManager = new MasterServerManager(new MasterServerConfig(), new GalacticProperties(), _databaseManager, _databaseManager, _redisServer, _slaveServerConfigService);

            _cargoSynchronizer = new CargoSynchronizer();
            _synchronizers.Add(_cargoSynchronizer);

            connectionManagerConfig.MyConfig.Port = ConnectionManager.GetFreePort(28002, 28010);
            _connectionManager = new ConnectionManager();
            _connectionManager.Initialize(connectionManagerConfig);

            //Poll to listen to Lidgren until it is ready
            //LidgrenMessagePoller_Init initializationPoller = new LidgrenMessagePoller_Init(_connectionManager.Server, this);
            //initializationPoller.Poll();

            _galaxyIDManager      = new LocalIDManager(_masterServerManager, IDTypes.GalaxyID);
            _teamIDManager        = new LocalIDManager(_masterServerManager, IDTypes.TeamID);
            _accountIDManager     = new LocalIDManager(_masterServerManager, IDTypes.AccountID);
            _transactionIDManager = new LocalIDManager(_masterServerManager, IDTypes.TransactionID);

            _accountManager = new AccountManager(_accountIDManager, _databaseManager);

            _messageManager = new MessageManager(_connectionManager);

            _clientUpdateManager = new ClientUpdateManager(_playerManager);

            _playerManager = new PlayerManager(_databaseManager, _connectionManager, _redisServer, _galaxyIDManager, _clientUpdateManager);

            var chatCommands = new List <IChatCommand>()
            {
                new HelpCommand(),
                new ShoutCommand(_redisServer),
                new RadioCommand(),
                new TellCommand(_playerManager)
            };

            var asyncChatCommands = new List <IAsyncChatCommand>()
            {
                new AdminWarpCommand(_databaseManager, _redisServer, new Random())
            };

            _teamManager = new GlobalTeamManager(_teamIDManager, _connectionManager, _redisServer, _playerManager, _databaseManager);

            _galaxyManager = new GalaxyManager(galacticProperties.SolID, _teamManager);

            _chatManager = new ChatManager(chatCommands, asyncChatCommands, _playerManager, _messageManager, _redisServer);

            _warpManager = new WarpManager(_galaxyManager, _messageManager, _chatManager, _redisServer, _accountManager, _databaseManager);

            _shipManager = new ShipManager(_messageManager, _galaxyManager, _warpManager, _connectionManager, _databaseManager);

            _structureManager = new StructureManager(_databaseManager, _galaxyManager, _galaxyIDManager, _cargoSynchronizer);

            loginManager = new LoginManager(_accountManager, _playerManager, _connectionManager, _redisServer);

            // Todo: Convert everything over to ServerNetworkMessage to propogate full request context.
            _simulatorManager = new SimulatorManager(new SimulatorConfig(), _redisServer, (sender, container) => ProcessMessage(sender, new ServerNetworkMessage(container, null)));

            StructureStatManager.Initialize();

            ConsoleManager.WriteLine("Completed Initialization", ConsoleMessageType.Startup);

            _economyManager      = new EconomyManager(_transactionIDManager, _playerManager, _galaxyManager, _cargoSynchronizer, _shipManager, _databaseManager, _masterServerManager);
            _killManager         = new KillManager(_cargoSynchronizer, _playerManager, _galaxyManager, _messageManager, _connectionManager, _warpManager, _chatManager, _economyManager);
            _collisionManager    = new CollisionManager(_galaxyManager, _messageManager, _killManager, _projectileManager);
            _registrationManager = new GalaxyRegistrationManager(_galaxyManager, _shipManager, _collisionManager, _galaxyIDManager, _playerManager, _accountManager, _cargoSynchronizer, _structureManager);
            _warpManager.SetRegistrationManager(_registrationManager);//Gross, I know.
            _locatorService   = new LocatorService(_registrationManager, _playerManager, _galaxyManager, _shipManager, _accountManager, _teamManager, _teamManager, _messageManager, _structureManager, _masterServerManager);
            _msMessageHandler = new MasterServerMessageHandler((int)_masterServerManager.SlaveID, _redisServer, _connectionManager, _locatorService, _accountManager, _accountIDManager, _databaseManager, _galaxyManager, _galaxyIDManager, _playerManager, _shipManager, _registrationManager, _teamIDManager, _messageManager, _teamManager, _warpManager, _transactionIDManager, ProcessRoutedMessage);

            StructureFactory.Initialize(_galaxyIDManager, _registrationManager);
            ColonyFactory.Initialize(_galaxyIDManager, _registrationManager);

            dbSyncer = new DBSyncer(_databaseManager, _galaxyManager, _shipManager, _playerManager, _accountManager, _structureManager);

#if DEBUG
            _typesToExcludeIgnore.Add(MessageTypes.PositionUpdateData);
            _typesToExcludeIgnore.Add(MessageTypes.ShipFireRequest);
            _typesToExcludeIgnore.Add(MessageTypes.ProjectileCollisionReport);
            _typesToExcludeIgnore.Add(MessageTypes.StructureFireRequest);
            _typesToExcludeIgnore.Add(MessageTypes.ObjectPickupRequest);
#endif
        }
コード例 #23
0
 public Control(SimulatorManager manager)
 {
     InitializeComponent();
     this.Manager = manager;
 }
コード例 #24
0
 private void Awake()
 {
     sim = GetComponent <SimulatorManager>();
 }
コード例 #25
0
ファイル: Continue.cs プロジェクト: zmz0381/simulator
 public void Execute(JSONNode args)
 {
     SimulatorManager.SetTimeScale(ApiManager.Instance.TimeScale);
 }
コード例 #26
0
ファイル: SimulatorForm.cs プロジェクト: nxzzkj/lazyiot
 private void SimulatorForm_Load(object sender, EventArgs e)
 {
     computerInfoControl.Monitour();
     SimulatorManager = new SimulatorManager();
     SimulatorManager.OnSimulatorLog += SimulatorManager_OnSimulatorLog;
 }