public static void computeUtility(string[] commandPieces, resultObject Result) { //usage computeutility AS d iteration if (commandPieces.Length < 4) { Console.WriteLine("computeutility [ASN] [dest] [iteration]"); return; } UInt32 ASN, dest; Int32 iter; if (!UInt32.TryParse(commandPieces[1], out ASN) || !UInt32.TryParse(commandPieces[2], out dest) || !Int32.TryParse(commandPieces[3], out iter)) { Console.WriteLine("bad params"); return; } if (iter > Result.state.Count) { Console.WriteLine("iteration too large."); return; } bool[] iterState = Result.state[iter]; foreach (var stub in Result.g.getStubs()) { iterState[stub] = true;//turn on the stubs as in the sim } SimulatorLibrary.setUtilityComputation(UtilityComputationType.outgoing); GlobalState initial = SimulatorLibrary.initGlobalState(Result.g, Result.earlyAdopters, Result.weightedNodes, short.Parse(Result.k)); Destination d = new Destination(SimulatorLibrary.initMiniDestination(Result.g, dest, false)); d.UpdatePaths(iterState); d.ComputeU(initial.W); Console.WriteLine("Utility for " + ASN + " in iteration: " + iter + " is " + d.U[ASN]); Worker w = new Worker(); int afterFlip = w.ComputeUtility(d.BucketTable, d.Best, d.ChosenParent, d.SecP, iterState, ASN, d.L[ASN], d.BestRelation[ASN], initial.W); Console.WriteLine("Utility for " + ASN + " in iteration: " + iter + " if they flip is " + afterFlip); }
public void testSPInterface() { SimulatorLibrary.setHash(true); SimulatorLibrary.setUtilityComputation(UtilityComputationType.outgoing); Console.WriteLine("Welcome to the short paths testing interface: "); bool exitNow = false; while (!exitNow) { Console.Write(">>"); string command = Console.ReadLine().ToLower(); string[] pieces = command.Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries); if (command.IndexOf("input") == 0) { g = input(pieces); } else if (command.IndexOf("getpath") == 0) { getpath(pieces); } else if (command.IndexOf("setstate") == 0) { S = setstate(pieces); } else if (command.IndexOf("init") == 0) { List <UInt32> ea = new List <uint>(); ea.Add(1239); gs = SimulatorLibrary.initGlobalState(g, ea); } else if (command.IndexOf("iterate") == 0) { List <MiniDestination> miniDs = new List <MiniDestination>(); foreach (var AS in g.GetAllNodes()) { miniDs.Add(SimulatorLibrary.initMiniDestinationSP(g, AS.NodeNum, false)); Console.WriteLine("initialized AS " + AS.NodeNum); } List <Message> results = new List <Message>(); foreach (var mD in miniDs) { results.Add(SimulatorLibrary.ComputeOnDestination(mD, gs)); Console.WriteLine("computed on: " + mD.destination); } Console.WriteLine("updating global state."); Int64[] Before = new Int64[Constants._numASNs]; Int64[] After = new Int64[Constants._numASNs]; SimulatorLibrary.updateGlobalState(ref gs, results, (float)0, ref Before, ref After); for (int i = 0; i < gs.S.Length; i++) { if (gs.S[i]) { Console.WriteLine("AS " + i + " is on."); } } } } }