private SimulationSummaryState CreateSimulationSummaryState(SimulationSummary.SimulationSummary simulationSummary) { var input = new SimulationSummaryStateInput(simulationSummary); var state = new SimulationSummaryState(input, simulationSummary); var launchQuestionnaire = _photonClient.CurrentRoom.RoomInfo.customProperties[CustomRoomSettingKeys.GameScenario].ToString() == "SPL3"; var onEndAndLaunchQuestionniareTransition = new OnEventTransition( LaunchQuestionnaireState.StateName, () => launchQuestionnaire); var onEndAndReturnToMenuTransition = new OnEventTransition( MenuState.StateName, () => !launchQuestionnaire); input.ContinueClickedEvent += onEndAndReturnToMenuTransition.ChangeState; input.ContinueClickedEvent += onEndAndLaunchQuestionniareTransition.ChangeState; input.ContinueClickedEvent += _photonClient.CurrentRoom.Leave; state.AddTransitions( onEndAndReturnToMenuTransition, onEndAndLaunchQuestionniareTransition ); return(state); }
public RoomState(RoomStateInput roomStateInput, ITAlertPhotonClient photonClient, SimulationSummary.SimulationSummary simulationSummary) : base(roomStateInput) { _director = roomStateInput.Director; _director.Exception += GameExceptionHandler.OnException; _photonClient = photonClient; _controllerFactory = new RoomStateControllerFactory(_director, photonClient, simulationSummary); }
public PlayingState(Director director, PlayingStateInput input, ITAlertPhotonClient photonClient, SimulationSummary.SimulationSummary simulationSummary) : base(input) { _director = director; _photonClient = photonClient; _simulationSummary = simulationSummary; }
public RoomStateControllerFactory(Director director, ITAlertPhotonClient photonClient, SimulationSummary.SimulationSummary simulationSummary) { _director = director; _photonClient = photonClient; _simulationSummary = simulationSummary; }