public void CreateClothSpheres() { fxData_.ClearSphereMeshes(); if ( fxData_.DrawClothColliders ) { if ( SimulationManager.IsEditing() ) { entityManager_.UpdateListClothBodiesGameObjects( listClothBodiesGORadius_ ); GenerateSphereMeshes(); SceneView.RepaintAll(); } } UpdateClothCollidersRequested = false; }
//----------------------------------------------------------------------------------- public void CreateBodyBoxes() { if ( fxData_.DrawBodyBoxes ) { if ( SimulationManager.IsEditing() ) { eManager_.UpdateListsBodyGameObject( listBodyGOEnabledVisible_, listBodyGODisabledVisible_, listBodyGOEnabledHide_, listBodyGODisabledHide_ ); } fxData_.ClearBodyMeshes(); GenerateBodyBoxMeshes(); SceneView.RepaintAll(); } UpdateListsBodyGORequested = false; }