コード例 #1
0
        public EventCommunicator(NetworkClient s)
        {
            server = s;
            //Dennis: This needs to be updated to your directory
            simModelInfo = smr.readModel(@"C:\SVN\NewDDD\src\DataFiles\SimulationModel.xml");
//simModelInfo = smr.readModel("SimulationModel.xml");
            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");
        }
コード例 #2
0
ファイル: EventCommunicator.cs プロジェクト: wshanshan/DDD
        public EventCommunicator(NetworkClient s)
        {
            server = s;
            //Dennis: This needs to be updated to your directory
            simModelInfo = smr.readModel(@"C:\SVN\NewDDD\src\DataFiles\SimulationModel.xml");
//simModelInfo = smr.readModel("SimulationModel.xml");
            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");
        }
コード例 #3
0
        /// <summary>
        /// Constructs a watcher
        /// </summary>
        /// <param name="inputDelta">Time to sleep between checking ticks</param>
        public TickWatcher(NetworkClient s, string simModel)
        {
            string simModelName = simModel;

            simModelInfo = smr.readModel(simModelName);
            server       = s;
            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);/////////////////
            server.Subscribe("TimeTick");
        }
コード例 #4
0
 public DockingProcessorSim()
 {
     time          = 0;
     blackboard    = null;
     bbClient      = null;
     distributor   = null;
     distClient    = null;
     simModel      = null;
     objectProxies = null;
     randomSeed    = 0;
     random        = new Random(randomSeed);
 }
コード例 #5
0
ファイル: ReplayLogger.cs プロジェクト: xiangnanyue/DDD
 public ReplayLogger(string logsPath, string simModelPath, ref SimulationEventDistributor distributor, string mode)
 {
     logPath      = logsPath;
     simModelName = simModelPath;
     simModelInfo = smr.readModel(simModelName);
     isRunning    = false;
     logMode      = mode;
     //server = new NetworkClient();
     //server.Connect(hostName, Convert.ToInt32(portNumber));
     cc = new SimulationEventDistributorClient();
     distributor.RegisterClient(ref cc);
 }
コード例 #6
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        protected EventListener(NetworkClient server)
        {
            myQM = QueueManager.UniqueInstance();

            SimulationModelReader smr          = new SimulationModelReader();
            SimulationModelInfo   simModelInfo = smr.readModel("SimulationModel.xml");

            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");
        }
コード例 #7
0
ファイル: ScoringSim.cs プロジェクト: vishalbelsare/DDD
        public ScoringSim()
        {
            time          = 0;
            blackboard    = null;
            bbClient      = null;
            distributor   = null;
            distClient    = null;
            simModel      = null;
            objectProxies = null;

            lastScore = new Dictionary <string, double>();
            //regions = new Dictionary<string, BlockingRegion>();
        }
コード例 #8
0
ファイル: EventListener.cs プロジェクト: wshanshan/DDD
        protected EventListener(NetworkClient server)
        {
            myQM = QueueManager.UniqueInstance();

            SimulationModelReader smr = new SimulationModelReader();
            SimulationModelInfo simModelInfo = smr.readModel("SimulationModel.xml");

            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");

        }
コード例 #9
0
        public void AddNetworkClient(NetworkClient s)
        {
            server = s;

            simModelInfo = smr.readModel("SimulationModel.xml");

            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");
            server.Subscribe("MoveObjectRequest");
            server.Subscribe("AttackObjectRequest");
        }
コード例 #10
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 public Player()
 {
     playerThread    = null;
     distClient      = null;
     simModel        = null;
     time            = 0;
     paused          = false;
     updateFrequency = 0;
     events          = new List <SimulationEvent>();
     loop            = false;
     logname         = null;
     isReady         = false;
     replaySpeed     = 1;
 }
コード例 #11
0
ファイル: EventCommunicator.cs プロジェクト: wshanshan/DDD
        public void AddNetworkClient(NetworkClient s)
        {
            server = s;

            simModelInfo = smr.readModel("SimulationModel.xml");

            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("MoveDone");
            server.Subscribe("MoveObjectRequest");
            server.Subscribe("AttackObjectRequest");
        }
コード例 #12
0
ファイル: SelfDefenseSim.cs プロジェクト: vishalbelsare/DDD
        //private Dictionary<string, Team> teams;
        //private Dictionary<string, DecisionMaker> decisionMakers;

        public SelfDefenseSim()
        {
            time          = 0;
            blackboard    = null;
            bbClient      = null;
            distributor   = null;
            distClient    = null;
            simModel      = null;
            objectProxies = null;
            randomSeed    = 0;
            random        = new Random(randomSeed);

            //teams = new Dictionary<string, Team>();
            //decisionMakers = new Dictionary<string, DecisionMaker>();
        }
コード例 #13
0
ファイル: DynamicRegionSim.cs プロジェクト: vishalbelsare/DDD
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            distributor.RegisterClient(ref distClient);
            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);

            objectProxies = new Dictionary <string, SimulationObjectProxy>();
        }
コード例 #14
0
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("BaseObject", "ID", true, true);
        }
コード例 #15
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        private void InitializeDistributor()
        {
            distributor = new SimulationEventDistributor(ref simModelInfo);
            distClient  = new SimulationEventDistributorClient();
            distributor.RegisterClient(ref distClient);


            foreach (Aptima.Asim.DDD.CommonComponents.SimulationModelTools.EventInfo e in simModelInfo.eventModel.events.Values)
            {
                if (e.simCoreSubscribe)
                {
                    distClient.Subscribe(e.name);
                }
            }
        }
コード例 #16
0
        public void Stop()
        {
            if (playerThread != null)
            {
                playerThread.Abort();
                playerThread = null;
            }

            if (distClient != null)
            {
                distClient.Disconnect();
                distClient = null;
            }
            simModel = null;
            isReady  = false;
        }
コード例 #17
0
ファイル: HandshakeManager.cs プロジェクト: xiangnanyue/DDD
 public HandshakeManager(ref SimulationEventDistributorClient netServ, ref SimulationModelInfo simModel)
 {
     //if server != null?
     dmToTerminalMap = new Dictionary <string, string>();
     termToDMMap     = new Dictionary <string, string>();
     dmsIsReady      = new Dictionary <string, bool>();
     //server = new NetworkClient();
     //availableDMs = new List<string>();
     allDMs                      = new Dictionary <string, DecisionMaker>();
     simModelInfo                = simModel;
     server                      = netServ;
     listOfChatRoomCreates       = new Dictionary <string, SimulationEvent>();
     listOfWhiteboardRoomCreates = new Dictionary <string, SimulationEvent>();
     listOfVoiceChannelCreates   = new Dictionary <string, SimulationEvent>();
     enableAssetTransfers        = true;
 }
コード例 #18
0
        static void Main(string[] args)
        {
            string scenarioFile = args[0];

            new ScenarioToQueues(scenarioFile);
            //           string hostname = "dgeller";
            string hostname = args[1];
//            int port = 9999;
            int port = int.Parse(args[2]);
            //           string simModelName = "SimulationModel.xml";
            string        simModelName = args[3];
            NetworkClient c            = new NetworkClient();

            c.Connect(hostname, port);
            EventCommunicator eventCommunicator = new EventCommunicator(c);

            SimulationModelReader smr          = new SimulationModelReader();
            SimulationModelInfo   simModelInfo = smr.readModel(simModelName);

            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);



            sink = new Watcher(400);
            ThreadStart stub       = new ThreadStart(sink.WatcherThread);
            Thread      stubThread = new Thread(stub);

            stubThread.Start();


            for (int i = 0; i < 5; i++) // in test the move happens at time 2
            {
                TimerTicker.NextTick();
            }
            IncomingList.Add(new MoveComplete_Event("UNIT0"));
            for (int i = 0; i < 2; i++)
            {
                TimerTicker.NextTick();
            }

            Console.WriteLine("The end");
        }
コード例 #19
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 public SimCoreServer()
 {
     ServerOptions.ReadFile();
     WriteClientAppConfig();
     simEngine.Initialize(ServerOptions.SimulationModelPath, ServerOptions.PortNumber);
     simEngine.StartSimCore();
     simEngine.StartViewManager();
     eventClient = new SimulationEventDistributorClient();
     simEngine.simCore.distributor.RegisterClient(ref eventClient);
     eventClient.Subscribe("PauseScenarioRequest");
     eventClient.Subscribe("ResumeScenarioRequest");
     eventClient.Subscribe("LoadScenarioRequest");
     eventClient.Subscribe("StopScenarioRequest");
     eventClient.Subscribe("SimCoreReady");
     eventClient.Subscribe("ForkReplayStarted");
     eventClient.Subscribe("ForkReplayFinished");
     eventClient.Subscribe("GameSpeedRequest"); //AD: UN-Removed for now
 }
コード例 #20
0
ファイル: Program.cs プロジェクト: wshanshan/DDD
        static void Main(string[] args)
        {
            string scenarioFile = args[0];
            new ScenarioToQueues(scenarioFile);
 //           string hostname = "dgeller";
            string hostname=args[1];
//            int port = 9999;
            int port = int.Parse(args[2]);
 //           string simModelName = "SimulationModel.xml";
            string simModelName = args[3];
            NetworkClient c = new NetworkClient();
            c.Connect(hostname, port);
            EventCommunicator eventCommunicator = new EventCommunicator(c);

            SimulationModelReader smr = new SimulationModelReader();
            SimulationModelInfo simModelInfo = smr.readModel(simModelName);

            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);



            sink = new Watcher(400);
            ThreadStart stub = new ThreadStart(sink.WatcherThread);
            Thread stubThread = new Thread(stub);
            stubThread.Start();


            for (int i = 0; i < 5; i++) // in test the move happens at time 2
            {
                TimerTicker.NextTick();
            }
            IncomingList.Add(new MoveComplete_Event("UNIT0"));
            for (int i = 0; i < 2; i++)
            {
                TimerTicker.NextTick();
            }
 
            Console.WriteLine("The end");


        }
コード例 #21
0
ファイル: SeamateSim.cs プロジェクト: xiangnanyue/DDD
 public SeamateProcessorSim()
 {
     time                          = 0;
     blackboard                    = null;
     bbClient                      = null;
     distributor                   = null;
     distClient                    = null;
     simModel                      = null;
     objectProxies                 = null;
     scoreRulesExist               = null;
     handledAttacks                = null;
     dms                           = null;
     classifications               = null;
     _terminalToDMMap              = null;
     IndividualDMIsLoggedIn        = false;
     objectAssignmentList          = null;
     _attackTargetHashes           = null;
     mostRecentItemsForStimulators = null;
 }
コード例 #22
0
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("StateChange");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("BaseObject", "ID", true, false);
            bbClient.Subscribe("DecisionMaker", "RoleName", true, true);
            bbClient.Subscribe("DecisionMaker", "TeamMember", true, true);
            bbClient.Subscribe("PhysicalObject", "ObjectName", true, true);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, true);
            bbClient.Subscribe("PhysicalObject", "ClassName", true, true);
            bbClient.Subscribe("PhysicalObject", "Size", true, true);
            bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, true);
            bbClient.Subscribe("PhysicalObject", "State", true, true);
            bbClient.Subscribe("PhysicalObject", "StateTable", true, true);
            bbClient.Subscribe("PhysicalObject", "Sensors", true, true);
            bbClient.Subscribe("PhysicalObject", "Emitters", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "AttackDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "EngagementDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "DockingDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, true);
            bbClient.Subscribe("PhysicalObject", "IconName", true, true);
            bbClient.Subscribe("PhysicalObject", "RemoveOnDestruction", true, true);
            bbClient.Subscribe("PhysicalObject", "CustomAttributes", true, true);
            bbClient.Subscribe("PhysicalObject", "CanOwn", true, true);
            bbClient.Subscribe("PhysicalObject", "SubplatformLimit", true, true);
            bbClient.Subscribe("PhysicalObject", "DefaultClassification", true, true);
            bbClient.Subscribe("PhysicalObject", "ClassificationDisplayRules", true, true);
            bbClient.Subscribe("PhysicalObject", "CurrentClassification", true, true);
            objectProxies = new Dictionary <string, SimulationObjectProxy>();
        }
コード例 #23
0
ファイル: Form1.cs プロジェクト: vishalbelsare/DDD
        public Form1(string simModel, string host, string port, string user)
        {
            InitializeComponent();
            userID       = user;
            hostName     = host;
            portNumber   = port;
            simModelName = simModel;
            simModelInfo = smr.readModel(simModelName);
            AddToTextBoxText("Welcome " + userID + ".");
            server = new NetworkClient();
            server.Connect(hostName, Convert.ToInt32(portNumber));
            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            server.Subscribe("TextChat");
            isRunning           = true;
            waitForEventsThread = new Thread(new ThreadStart(WaitForEvents));
            waitForEventsThread.Start();
        }
コード例 #24
0
 public void StopServer()
 {
     if ((scenarioState == ScenarioState.STOPPED && replayState != ScenarioState.STOPPED) ||
         (scenarioState != ScenarioState.STOPPED && replayState == ScenarioState.STOPPED))
     {
         StopScenario(true);
     }
     serverState = ServerState.STOPPED;
     if (ServerOptions.EventLogType != "NOLOG")
     {
         simEngine.StopReplayLogger();
     }
     simEngine.StopTextChatServer();
     simEngine.StopWhiteboardServer();
     simEngine.StopVoiceServer();
     simEngine.StopViewManager();
     simEngine.Stop();
     eventClient = null;
     currentTime = 0;
     isReady     = false;
 }
コード例 #25
0
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("SubplatformLaunch");
            //distClient.Subscribe("WeaponLaunch");
            //distClient.Subscribe("SubplatformDock");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("ResetSimulation");
            //distClient.Subscribe("StateChange");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "ParentObjectID", true, true);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "DockedToParent", true, true);
            bbClient.Subscribe("PhysicalObject", "ChildObjects", true, true);
            bbClient.Subscribe("PhysicalObject", "DockedObjects", true, true);
            bbClient.Subscribe("PhysicalObject", "DockedWeapons", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchStarted", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchEndTime", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchDestinationLocation", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchDone", true, false);
            bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, false);
            bbClient.Subscribe("PhysicalObject", "DockingStarted", true, true);
            bbClient.Subscribe("PhysicalObject", "DockingEndTime", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchIsWeapon", true, true);
            bbClient.Subscribe("PhysicalObject", "LaunchWeaponTargetID", true, true);
            bbClient.Subscribe("PhysicalObject", "DockingDuration", true, false);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false);
            bbClient.Subscribe("PhysicalObject", "ClassName", true, false);

            objectProxies = new Dictionary <string, SimulationObjectProxy>();
        }
コード例 #26
0
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("AttackObject");
            //distClient.Subscribe("RandomSeed");
            //distClient.Subscribe("TimeTick");
            //distClient.Subscribe("StateChange");
            //distClient.Subscribe("ResetSimulation");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "State", true, false);
            bbClient.Subscribe("PhysicalObject", "StateTable", true, false);
            bbClient.Subscribe("PhysicalObject", "Capability", true, true);
            bbClient.Subscribe("PhysicalObject", "Vulnerability", true, true);
            bbClient.Subscribe("PhysicalObject", "AttackState", true, true);

            bbClient.Subscribe("PhysicalObject", "CurrentAttacks", true, true);
            bbClient.Subscribe("PhysicalObject", "AttackerList", true, true);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseStartAttack", true, false);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseCapability", true, false);
            bbClient.Subscribe("PhysicalObject", "SelfDefenseTargetID", true, false);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false);
            bbClient.Subscribe("PhysicalObject", "AttackDuration", true, false); //set in static att sim, true for all attacks per state per species
            bbClient.Subscribe("PhysicalObject", "EngagementDuration", true, false);
            objectProxies = new Dictionary <string, SimulationObjectProxy>();
        }
コード例 #27
0
        //private static List<string> listOfDMs = new List<string>();
        //public void SetListOfDMs(List<string> theList)
        //{
        //    foreach (string dm in theList)
        //    {
        //        if (!listOfDMs.Contains(dm))
        //        {
        //            listOfDMs.Add(dm);
        //        }
        //    }
        //    HandshakeManager.HandshakeManager.AvailableDMs = listOfDMs;
        //}
        //public List<string> GetListOfDMs()
        //{
        //    return listOfDMs;
        //}


        public ViewManager(string simModelPath, ref SimulationEventDistributor distributor, int numberOfSeats)
        {
            simModelName = simModelPath;
            simModelInfo = smr.readModel(simModelName);
            server       = new SimulationEventDistributorClient();
            distributor.RegisterClient(ref server);

            //try
            //{
            //    server.Connect(hostName, Convert.ToInt32(portNumber));
            //}
            //catch
            //{
            //    throw new Exception("View Manager cannot connect to Network Server...");
            //}
            //networkConnectionViewer = new NetworkConnectionViewer();
            //eventStreamViewer = new EventStreamViewer();
            handshakeManager      = new HandshakeManager.HandshakeManager(ref server, ref simModelInfo);
            authenticationManager = new AuthenticationManager.AuthenticationManager(ref server, ref simModelInfo, numberOfSeats);
            textChat  = new TextChatStreamViewer();
            isRunning = true;
            Thread.Sleep(200);
            //HandshakeManager.HandshakeManager.AvailableDMs = listOfDMs;
        }
コード例 #28
0
        //[STAThread]
        static void Main(string[] args)
        {
            string hostname     = args[0];
            int    port         = Int32.Parse(args[1]);
            string simModelName = args[2];

            SimulationModelReader smr          = new SimulationModelReader();
            SimulationModelInfo   simModelInfo = smr.readModel(simModelName);

            SimulationEventDistributor       dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc   = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            cc.Subscribe("ALL");

            ScenarioReader scenarioReader = new ScenarioReader();
            QueueManager   queueManager   = QueueManager.UniqueInstance();



            c = new NetworkClient();
            c.Connect(hostname, port);
            EventListener myEL = EventListener.UniqueInstance(c);
            int           t    = 0;
            int           dt   = simModelInfo.simulationExecutionModel.updateFrequency;

            SimulationEvent tick = SimulationEventFactory.BuildEvent(ref simModelInfo, "TimeTick");

            ((IntegerValue)tick["Time"]).value = t;

            ConsoleKeyInfo cki;

            //Console.TreatControlCAsInput = false;  //This explodes my code for some reason, but is in Gabe's client code and works fine, what does it do?
            Console.CancelKeyPress += new ConsoleCancelEventHandler(MyExitHandler);

            List <SimulationEvent> events = null;

            while (c.IsConnected() && queueManager.count() > 0)
            {
                //Read incoming events queue
                //if any events deal with a conditional event, remove the conditional
                //event from the conditional list, and place it onto the event queue
                //if a unit dies, remove them from the event queue and condition list

                while (c.IsConnected() && !(queueManager.eventsAtTime(t)))
                {
                    events = c.GetEvents();
                    foreach (SimulationEvent e in events)
                    {
                        if (e.eventType == "MoveDone")
                        {
                            c.PutEvent(myEL.MoveDoneReceived(e, simModelInfo, tick));
                        }

                        System.Console.WriteLine(SimulationEventFactory.XMLSerialize(e));
                    }



                    ((IntegerValue)tick["Time"]).value = t;
                    c.PutEvent(tick);
                    //Console.WriteLine("Sending...");
                    //Console.WriteLine(SimulationEventFactory.XMLSerialize(tick));
                    Thread.Sleep(dt);

                    t += dt;
                }

                if (c.IsConnected())
                {
                    QueueManager.sendEventsAtTime(t, c);
                    ((IntegerValue)tick["Time"]).value = t;
                    c.PutEvent(tick);
                    //Console.WriteLine("Sending...");
                    //Console.WriteLine(SimulationEventFactory.XMLSerialize(e));
                    t += dt;
                }
            }

            while (c.IsConnected())
            {
                ((IntegerValue)tick["Time"]).value = t;
                c.PutEvent(tick);
                //Console.WriteLine("Sending...");
                //Console.WriteLine(SimulationEventFactory.XMLSerialize(tick));
                Thread.Sleep(dt);

                t += dt;
            }
        }
コード例 #29
0
        public static void Coordinate(
            string scenarioFile,
            string schemaFile,
            ref SimulationEventDistributor distributor,
            //string hostname,
            //string portString,
            string simModelName,
            string contextControl, //*NETWORK"
            string updateIncr,
            string lowerLevel,     //GUI
            List <string> logTypes,
            string debugFile
            )
        {
            /// <summary>


            debugLogger = new DebugLogger();
            //DateTime dt = DateTime.Now;
            if (!Directory.Exists(debugFile.Remove(debugFile.LastIndexOf("\\"))))
            {
                Directory.CreateDirectory(debugFile.Remove(debugFile.LastIndexOf("\\")));
            }

            DebugLogger.SetDebugStyleFile(debugFile);
            //DebugLogger.SetDebugStyle(DebugLogger.DebugStyleValues.FileReporting);
            DebugLogger.SetLoggingType("general", true);
            foreach (string s in logTypes)
            {
                DebugLogger.SetLoggingType(s, true);
                debugLogger.Writeline("Coordinator", s + " is being recorded.", "general");
            }

            // DebugLogger.SetLoggingType("all", false);


            debugLogger.Writeline("Coordinator", "Hello", "general");

            //int port = int.Parse(portString);
            SimulationModelReader smr          = new SimulationModelReader();
            SimulationModelInfo   simModelInfo = smr.readModel(simModelName);

            if (distributor == null)
            {
                distributor = new SimulationEventDistributor(ref simModelInfo);
            }

            //SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            //SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            updateIncrement = simModelInfo.GetUpdateFrequency();
            int enteredIncrement = Int32.Parse(updateIncr);

            if (enteredIncrement > 0)
            {
                updateIncrement = enteredIncrement;
            }
            tickController.UpdateIncrement = updateIncrement;
            try
            {
                new ScenarioToQueues(scenarioFile, schemaFile);
                new ForkReplayToQueues(replayFile, simModelInfo);
            }
            catch (System.Exception f)
            {
                if (f.Message.StartsWith("User Cancelled"))
                {//This means a missing map or icon library, and the user wanted to stop the server.  Do not write to error log, just stop the server.
                    throw f;
                }
                throw new ApplicationException("Failure in ScenarioToQueues: " + f.Message);
            }

            //NetworkClient c = new NetworkClient();
            SimulationEventDistributorClient distClient = new SimulationEventDistributorClient();

            distributor.RegisterClient(ref distClient);
            try
            {
                //c.Connect(hostname, port);

                EventCommunicator eventCommunicator = new EventCommunicator(ref distClient, simModelName);
                eCommReceiver = new Thread(new ThreadStart(eventCommunicator.WaitForEvents));
                eCommReceiver.CurrentCulture = new System.Globalization.CultureInfo("en-US", true);
                eCommReceiver.Start();
            }
            catch (System.Exception e)
            {
                //Coordinator.debugLogger.WriteLine("Unable to  connect");
                Coordinator.debugLogger.Writeline("Coordinator", "Error in startup: System message: " + e.Message, "general");
                MessageBox.Show("Startup error: " + e.Message);
                Application.Exit();
            }
            EventCommunicator.SendSimStartEvent();

            //dist.RegisterClient(ref cc);


            /*
             * Temporary event  watcher to allow for insertion of events from below
             */
            if (lowerLevel != "GUI")
            {
                //NetworkClient client = new NetworkClient();
                //client.Connect(hostname, port);

                /*
                 *     // Tickwatcher is used only to simulate events from lower levels
                 *            TickWatcher sink = new TickWatcher(client, simModelName);
                 *            ThreadStart stub = new ThreadStart(sink.TickEventGetter);
                 *            Thread stubThread = new Thread(stub);
                 *            stubThread.Start();
                 */
            }
            TimerQueueClass.SendImmediates();

            if ("NETWORK" == contextControl)
            {
                while (!readyToTick)
                {
                    Thread.Sleep(1000);
                }
                tickController.SetCallback(new Metronome.SendTimeTick(SendTimeTick));
                tickController.Start();
                while (true)
                {
                    while (pause)
                    {
                        Thread.Sleep(1000);
                    }
                    timeSlice = (timeSlice + 1) % TimeSliceIncrement;

                    //next tick will have 100ms between calls, will not handle sending time ticks, just recent incoming events.
                    //a callback will handle sending time ticks

                    TimerTicker.NextTimeSlice();
                    Thread.Sleep((int)((updateIncrement / TimeSliceIncrement) / speedFactor));
                }
            }

            Coordinator.debugLogger.Writeline("Coordinator", "The End", "general");
        }
コード例 #30
0
ファイル: SeamateSim.cs プロジェクト: xiangnanyue/DDD
        public void Initialize(ref CommonComponents.SimulationModelTools.SimulationModelInfo simModel, ref CommonComponents.SimulationObjectTools.Blackboard blackboard, ref CommonComponents.SimulationEventTools.SimulationEventDistributor distributor)
        {
            IndividualDMIsLoggedIn = false;
            this.blackboard        = blackboard;
            this.bbClient          = new BlackboardClient();
            this.distributor       = distributor;
            this.distClient        = new SimulationEventDistributorClient();
            this.simModel          = simModel;
            scoreRulesExist        = new Dictionary <string, bool>();
            handledAttacks         = new List <string>();
            classifications        = new Dictionary <string, string>();
            _terminalToDMMap       = new Dictionary <string, string>();
            dms = new List <string>();
            objectAssignmentList          = new Dictionary <string, string>();
            mostRecentItemsForStimulators = new Dictionary <string, ItemInfo>();
            _attackTargetHashes           = new List <string>();
            dms.Add("BAMS DM");
            dms.Add("Firescout DM");
            dms.Add("Individual DM");
            distributor.RegisterClient(ref distClient);

            blackboard.RegisterClient(ref bbClient);
            //only need to register for attributes we're concerned with: ID, OwnerID, Location, DefaultClassification
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "State", true, false);
            bbClient.Subscribe("PhysicalObject", "ClassName", true, false);

            bbClient.Subscribe("PhysicalObject", "DefaultClassification", true, false);
            bbClient.Subscribe("PhysicalObject", "CurrentClassification", true, false); //this might not be sent to simulators, only DDD Clients
            bbClient.Subscribe("PhysicalObject", "InActiveRegions", true, false);
            bbClient.Subscribe("PhysicalObject", "DestinationLocation", true, false);
            bbClient.Subscribe("PhysicalObject", "Intent", true, true);


            #region Attributes Specifically For SEAMATE
            bbClient.Subscribe("PhysicalObject", "RevealTime", true, true);    //int
            bbClient.Subscribe("PhysicalObject", "DetectTime", true, true);    //int
            bbClient.Subscribe("PhysicalObject", "IdentifyTime", true, true);  //int
            bbClient.Subscribe("PhysicalObject", "TrackingTime", true, true);  //int, not sure how this will be changed yet.
            bbClient.Subscribe("PhysicalObject", "DestroyedTime", true, true); //int
            bbClient.Subscribe("PhysicalObject", "TrackedBy", true, true);
            bbClient.Subscribe("PhysicalObject", "DestroyedBy", true, true);
            bbClient.Subscribe("PhysicalObject", "IdentifiedBy", true, true);
            bbClient.Subscribe("PhysicalObject", "ClassifiedBy", true, true);
            bbClient.Subscribe("PhysicalObject", "DetectedBy", true, true);

            /*
             * GroundTruthIFF is either "Hostile", "Unknown", or "Friendly".  On reveal, everything should be set to Unknown.
             * If this object attacks any sea vessel, it should be set to "Hostile".
             * UserClassifiedIFF is either "Hostile", "Unknown", or "Friendly", and is set when a user classifies an object.
             * This is their PERCEIVED friendliness of an object.
             */
            bbClient.Subscribe("PhysicalObject", "GroundTruthIFF", true, true);     //string
            bbClient.Subscribe("PhysicalObject", "UserClassifiedIFF", true, true);  //string
            bbClient.Subscribe("PhysicalObject", "HostileActionTime", true, true);  //int
            bbClient.Subscribe("PhysicalObject", "IsInSeaLane", true, true);        //bool
            bbClient.Subscribe("PhysicalObject", "IsGoingTowardsPort", true, true); //bool

            #endregion

            objectProxies = new Dictionary <string, SimulationObjectProxy>();
        }
コード例 #31
0
ファイル: NetworkServer.cs プロジェクト: xiangnanyue/DDD
        private void ConnectionHandler()
        {
            NetMessage      m = new NetMessage();
            SimulationEvent e = null;

            while (true)
            {
                try
                {
                    m.Receive(ref netStream);
                    switch (m.type)
                    {
                    case NetMessageType.REGISTER:
                        eventDistClient = new SimulationEventDistributorClient();
                        networkServer.eventDist.RegisterClient(ref eventDistClient);
                        m_terminalID = m.TerminalID;
                        m.type       = NetMessageType.REGISTER_RESPONSE;
                        //m.clientID = networkServer.RegisterClient();
                        m.clientID = eventDistClient.id;
                        m.Send(ref netStream, m.TerminalID);
                        break;

                    case NetMessageType.SUBSCRIBE:
                        eventDistClient.Subscribe(m.msg);
                        break;

                    case NetMessageType.EVENT:
                        try
                        {
                            e = SimulationEventFactory.XMLDeserialize(m.msg);
                            eventDistClient.PutEvent(e);
                        }
                        catch (Exception exc)
                        {
                            ErrorLog.Write(String.Format("NONFATAL Deserialize Error in NetworkServer: {0}", m.msg));
                            ErrorLog.Write(exc.ToString());
                        }
                        //networkServer.EventFromClient(e);
                        break;

                    case NetMessageType.DISCONNECT:
                        //netStream.Close(0);
                        System.Console.WriteLine("NetworkServerConnectionHandler.ConnectionHandler:connection closed");
                        //netStream.Dispose();
                        //networkServer.RemoveClient(eventDistClient.id);
                        sendThread.Abort();
                        ForceClose();
                        return;

                    case NetMessageType.NONE:
                        ErrorLog.Write(String.Format("NONFATAL Deserialize Error in NetworkServer: {0}", m.msg));
                        ErrorLog.Write(String.Format("TYPE: {0}; MSG: {1};", m.type, m.msg));
                        break;

                    default:
                        throw new Exception("connection handler got an invalid event");
                    }
                }
                catch (System.IO.IOException exc)
                {
                    System.Console.WriteLine("NetworkServerConnectionHandler.ConnectionHandler:lost connection with client");
                    ForceClose();
                    return;
                }
                catch (System.ObjectDisposedException)
                {
                    return;
                }
                catch (ThreadAbortException)
                {
                    return;
                }
                catch (Exception exc)
                {
                    MessageBox.Show("An error has occured in the Simulation Server.\nPlease email the C:\\DDDErrorLog.txt file to Aptima customer support with a description of what you were doing at the time of the error.");
                    ErrorLog.Write(exc.ToString() + "\n");
                    throw new Exception();
                }
            }
        }
コード例 #32
0
ファイル: ScoringSim.cs プロジェクト: vishalbelsare/DDD
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            distributor.RegisterClient(ref distClient);

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "State", true, false);
            bbClient.Subscribe("PhysicalObject", "OwnerID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false);

            ScoringDB.Score s = new ScoringDB.Score("DEFENSE", null, null, 1000);
            s.calculateDMs = new List <string>();
            s.calculateDMs.Add("BluePlayer01");
            s.calculateDMs.Add("BluePlayer02");
            s.displayDMs = s.calculateDMs;


            s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.HostileDM),
                                                                          new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
                                                                          new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
                                                  new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.ObjectExists, "", ""),
                                                  null,
                                                  -1));

            /*
             * s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.Myself),
             *                                                            new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
             *                                                            new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
             *                                    new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.StateChange, "Dead"),
             *                                    new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.HostileDM),
             *                                                            new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
             *                                                            new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
             *                                    200));
             * s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.Myself),
             *                                                            new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
             *                                                            new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
             *                                    new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.StateChange, "PartlyFunctional"),
             *                                    new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.FriendlyDM),
             *                                                            new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
             *                                                            new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
             *                                    -300));
             * s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.HostileDM),
             *                                                            new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
             *                                                            new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
             *                                    new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.StateChange, "Dead"),
             *                                    new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.Myself),
             *                                                            new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""),
             *                                                            new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")),
             *                                    -1000));
             */

            //ScoringDB.scores["DEFENSE"] = s;

            objectProxies = new Dictionary <string, SimulationObjectProxy>();
        }
コード例 #33
0
ファイル: Adams Program.cs プロジェクト: wshanshan/DDD
        //[STAThread]
        static void Main(string[] args)
        {
            string hostname = args[0];
            int port = Int32.Parse(args[1]);
            string simModelName = args[2];

            SimulationModelReader smr = new SimulationModelReader();
            SimulationModelInfo simModelInfo = smr.readModel(simModelName);

            SimulationEventDistributor dist = new SimulationEventDistributor(ref simModelInfo);
            SimulationEventDistributorClient cc = new SimulationEventDistributorClient();

            dist.RegisterClient(ref cc);
            cc.Subscribe("ALL");

            ScenarioReader scenarioReader = new ScenarioReader();
            QueueManager queueManager = QueueManager.UniqueInstance();

            

            c = new NetworkClient();
            c.Connect(hostname, port);
            EventListener myEL = EventListener.UniqueInstance(c);
            int t = 0;
            int dt = simModelInfo.simulationExecutionModel.updateFrequency;

            SimulationEvent tick = SimulationEventFactory.BuildEvent(ref simModelInfo, "TimeTick");
            ((IntegerValue)tick["Time"]).value = t;

            ConsoleKeyInfo cki;
            //Console.TreatControlCAsInput = false;  //This explodes my code for some reason, but is in Gabe's client code and works fine, what does it do?
            Console.CancelKeyPress += new ConsoleCancelEventHandler(MyExitHandler);

            List<SimulationEvent> events = null;

            while (c.IsConnected() && queueManager.count() > 0)
            {

                //Read incoming events queue
                //if any events deal with a conditional event, remove the conditional
                //event from the conditional list, and place it onto the event queue
                //if a unit dies, remove them from the event queue and condition list

                while (c.IsConnected() && !(queueManager.eventsAtTime(t)))
                {
                    events = c.GetEvents();
                    foreach (SimulationEvent e in events)
                    {
                        if (e.eventType == "MoveDone")
                            c.PutEvent(myEL.MoveDoneReceived(e, simModelInfo, tick));

                        System.Console.WriteLine(SimulationEventFactory.XMLSerialize(e));
                    }



                    ((IntegerValue)tick["Time"]).value = t;
                    c.PutEvent(tick);
                    //Console.WriteLine("Sending...");
                    //Console.WriteLine(SimulationEventFactory.XMLSerialize(tick));
                    Thread.Sleep(dt);

                    t += dt;
                }

                if (c.IsConnected())
                {
                    QueueManager.sendEventsAtTime(t, c);
                    ((IntegerValue)tick["Time"]).value = t;
                    c.PutEvent(tick);
                    //Console.WriteLine("Sending...");
                    //Console.WriteLine(SimulationEventFactory.XMLSerialize(e));
                    t += dt;
                }
                


            }

            while (c.IsConnected())
            {
                ((IntegerValue)tick["Time"]).value = t;
                c.PutEvent(tick);
                //Console.WriteLine("Sending...");
                //Console.WriteLine(SimulationEventFactory.XMLSerialize(tick));
                Thread.Sleep(dt);

                t += dt;
            }
        }
コード例 #34
0
        public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor)
        {
            this.blackboard  = blackboard;
            this.bbClient    = new BlackboardClient();
            this.distributor = distributor;
            this.distClient  = new SimulationEventDistributorClient();
            this.simModel    = simModel;

            //distributor.RegisterClient(ref distClient);
            //distClient.Subscribe("NewObject");
            //distClient.Subscribe("RevealObject");
            //distClient.Subscribe("AttackSucceeded");
            //distClient.Subscribe("AttackObject");
            //distClient.Subscribe("WeaponLaunch");
            //distClient.Subscribe("ExternalApp_SimStop");

            blackboard.RegisterClient(ref bbClient);
            bbClient.Subscribe("PhysicalObject", "ID", true, false);
            bbClient.Subscribe("PhysicalObject", "Location", true, false);
            bbClient.Subscribe("PhysicalObject", "ParentObjectID", true, false);
            //bbClient.Subscribe("PhysicalObject", "ClassName", true, true);
            //bbClient.Subscribe("PhysicalObject", "Size", true, true);
            //bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, true);
            //bbClient.Subscribe("PhysicalObject", "State", true, true);
            //bbClient.Subscribe("PhysicalObject", "StateTable", true, true);
            //bbClient.Subscribe("PhysicalObject", "Sensors", true, true);
            //bbClient.Subscribe("PhysicalObject", "Emitters", true, true);
            //bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, true);
            //bbClient.Subscribe("PhysicalObject", "AttackDuration", true, true);
            //bbClient.Subscribe("PhysicalObject", "DockingDuration", true, true);
            bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false);
            //bbClient.Subscribe("PhysicalObject", "IconName", true, true);
            //bbClient.Subscribe("PhysicalObject", "RemoveOnDestruction", true, true);
            //bbClient.Subscribe("PhysicalObject", "CustomAttributes", true, true);
            objectProxies = new Dictionary <string, SimulationObjectProxy>();


            v3 = new V3DVTE_Publisher();
            string errMsg = string.Empty;

            //v3.Initialize("Aptima_DDD_Test",
            //              @"C:\svnroot\phoenix\DataFiles\v3_dvte.fed",
            //              @"C:\svnroot\phoenix\DataFiles\v3_dvte.xml",
            //              out errMsg);
            bool v3Result = v3.Initialize(ServerOptions.HLAFederationExecutionName,
                                          ServerOptions.HLAFederationFilePath,
                                          ServerOptions.HLAXMLFilePath,
                                          out errMsg);

            if (!v3Result)
            {
                ServerOptions.HLAExport = false;
                throw new Exception("Error initializing V3DVTE Publisher. " + errMsg);
            }
            List <string> interactions = new List <string>();

            interactions.Add("DamageAssessment");
            interactions.Add("DVTEVehicleEmbark.DVTEDisembarkResponse");
            interactions.Add("WeaponFire");
            interactions.Add("MunitionDetonation");

            List <string> attributes = new List <string>();

            attributes.Add("comment");
            attributes.Add("WorldLocation");
            bool bInteractions = v3.PublishInteractions(interactions);
            bool bObjects      = v3.PublishObjectClass(_physicalEntity, attributes);

            bObjects = v3.PublishObjectClass(_aircraft, attributes);
            bObjects = v3.PublishObjectClass(_seaSurface, attributes);
            bObjects = v3.PublishObjectClass(_landUnit, attributes);
            bObjects = v3.PublishObjectClass(_munition, attributes);
        }