public async Task <RequestResult <SimulationResultViewModel> > StartSimulation(StartSimulationViewModel model, string userId) { var resources = await _resourceRepository.GetAllResources(); var simCore = new SimulationCore(resources); var currentUser = await _userManager.FindByIdAsync(userId); SimulationHistory history; try { history = simCore.SimulationStart(model); } catch (SimulationException ex) { return(RequestResult <SimulationResultViewModel> .Success(new SimulationResultViewModel { IsSuccess = false, Error = ex.Message })); } history.Username = currentUser.UserName; history.AuthorName = $"{currentUser.LastName} {currentUser.FirstName}"; var simName = await _simulationNameRepository.FindSimulationNameByUsername(model.SimulationName, currentUser.UserName); if (simName == null) { var newSimName = new SimulationName { Name = model.SimulationName, Username = currentUser.UserName }; await _simulationNameRepository.AddSimulationName(newSimName); history.SimulationName = newSimName; } else { history.SimulationName = simName; } await _simulationHistoryRepository.AddSimulationHistory(history); return(RequestResult <SimulationResultViewModel> .Success(new SimulationResultViewModel(history))); }
private static void repaintQueueListA(SimulationCore simulation, Form1 form) { form.listBox1.Items.Clear(); List <Vehicle> frontA = simulation.getQueueDepo().getList(); if (frontA.Count() > 0) { for (int i = 0; i < frontA.Count(); i++) { form.listBox1.Items.Add(frontA[i].toString() + "\n"); } } }
private static void repaintLoad(SimulationCore simulation, Form1 form) { Vehicle car = simulation.carAtLoader; if (car != null) { form.label16.Text = car.toString(); } else { form.label16.Text = ""; } }
// prekresluje GUIcko public static void repaint(SimulationCore simulation, Form1 form) { form.label12.Text = "Material: " + simulation.materialA; form.label13.Text = "Material: " + simulation.materialB; // nastavenie dlzky radu pred depom a budovou repaintQueueListA(simulation, form); repaintQueueListB(simulation, form); repaintLoad(simulation, form); repaintUnload(simulation, form); repaintAB(simulation, form); repaintBC(simulation, form); repaintCA(simulation, form); }
private static void repaintBC(SimulationCore simulation, Form1 form) { List <Vehicle> bc = simulation.getCarsBC(); string text = "B-C "; if (bc.Count == 0) { form.label10.Text = text; return; } foreach (Vehicle v in bc) { text += v.toString(); } form.label10.Text = text; }
private static void repaintCA(SimulationCore simulation, Form1 form) { List <Vehicle> ca = simulation.getCarsCA(); string text = "C-A "; if (ca.Count == 0) { form.label11.Text = text; return; } foreach (Vehicle v in ca) { text += v.toString(); } form.label11.Text = text; }
private static void repaintAB(SimulationCore simulation, Form1 form) { List <Vehicle> ab = simulation.getCarsAB(); string text = "A-B "; if (ab.Count == 0) { form.label9.Text = text; return; } foreach (Vehicle v in ab) { text += v.toString(); } form.label9.Text = text; }
public EventVehiclesInit(SimulationCore actualSimulation, double scheduledTime, params Vehicle[] cars) : base(actualSimulation, 0) { this.core = actualSimulation; this.time = scheduledTime; this.cars = cars; }