public void SimulateWind(int iteration, SimulatedLoopHex loopedHex) { bool contains = m_world.TryGetHexData(loopedHex.hex.Neighbor(loopedHex.obj.wind.direction), out TileObject windDirObj); if (!contains) { return; } if (windDirObj.hexData.height >= m_world.settings.mountainLvl) { windDirObj.wind.power = 0; windDirObj.wind.waterContent -= .5f; } else if (loopedHex.obj.hexData.height <= m_world.settings.seaLvl) { windDirObj.wind.power = 2; windDirObj.wind.waterContent += 1; } else { windDirObj.wind.power = 1; windDirObj.wind.waterContent -= .5f; } }
void Update() { if (paused) { return; } if (m_state == GenState.DONE) { return; } if (m_state != GenState.ITERATING) { m_state = GenState.ITERATING; } m_timer += Time.deltaTime; if (m_timer < 0.05f) { return; } m_timer = 0; if (m_iters > m_world.settings.numberOfIterations) { m_state = GenState.DONE; print("Done simulation!"); StopCoroutine(GenerateRoutine()); Smooth(); } // Update to World if (m_world.worldTemp.changeType != WorldTempChangeType.ICE_AGE) { if (Random.value > 1f - m_world.settings.iceAgeChance) { m_world.worldTemp.StartIceAge(new TemperatureEvent(-10, 3, 10, 6), 9); } } // Update to plates every 5 iterations. if (m_iters != 0 && m_iters % m_world.settings.itersForUpdate == 0) { for (int i = m_world.plates.Count - 1; i > -1; i--) { Plate p = m_world.plates[i]; p.direction = (HexDirection)Random.Range(0, HexConstants.MAX_DIR); p.TrySplit(); p.movementSpeed = 100f; } m_world.worldTemp.tempChange = Random.Range(-.3f, .3f); } // Hex loop Dictionary <Hex, HexData> tempData = new Dictionary <Hex, HexData>(); Dictionary <int, float> tempPlates = new Dictionary <int, float>(); for (int r = 0; r <= m_height; r++) // height { int r_offset = Mathf.FloorToInt(r / 2); for (int q = -r_offset; q <= m_width - r_offset; q++) // width with offset { Hex hex = new Hex(q, r, -q - r); if (!m_world.ContainsHex(hex)) { continue; } m_world.TryGetHexData(hex, out TileObject obj); HexData hData = obj.hexData; Plate hPlate = m_world.GetPlateByID(hData.plateId); if (!tempData.ContainsKey(hex)) { tempData.Add(hex, new HexData(hData)); } HexData tempHexData = tempData[hex]; tempHexData.temp += m_world.worldTemp.FinalTempChange; Hex dirHex = hex.Neighbor((int)hPlate.direction); bool dirInBounds = m_world.TryGetHexData(dirHex, out TileObject dirObj); if (!dirInBounds) { if (!tempPlates.ContainsKey(hPlate.id)) { tempPlates.Add(hPlate.id, hPlate.movementSpeed - -5f); } else { tempPlates[hPlate.id] += -5f; } continue; } dirHex = dirObj.hex; // Reassign hex incase world wrapping is on and we need to wrap. HexData dirData = dirObj.hexData; Plate dirPlate = m_world.GetPlateByID(dirData.plateId); if (!tempData.ContainsKey(dirHex)) { tempData.Add(dirHex, new HexData(dirData)); } HexData tempDirData = tempData[dirHex]; SimulatedLoopHex loopHex = new SimulatedLoopHex() { hex = hex, obj = obj, tempData = tempHexData, plate = hPlate, dirHex = dirHex, dirObj = dirObj, tempDirData = tempDirData }; m_world.windManager.SimulateWind(m_iters, loopHex); bool platesDiff = hPlate.id != dirPlate.id; bool platesCollide = Mathf.Abs(hPlate.direction - dirPlate.direction) == 3; bool heightGTE = hData.height >= dirData.height; tempHexData.age++; if (hPlate.movementSpeed > 0 && platesDiff) { const float HEIGHT_MOD = 20f; float spd = 0f; if (heightGTE) { tempHexData.height += HEIGHT_MOD; tempHexData.formingMoutain = true; tempHexData.moved = true; spd += (platesCollide) ? -1f : -.25f; } else { //tempHexData.height -= HEIGHT_MOD; tempHexData.formingMoutain = false; tempHexData.moved = false; spd += (platesCollide) ? -10f : -2.5f; } tempHexData.empty = false; if (!tempPlates.ContainsKey(hPlate.id)) { tempPlates.Add(hPlate.id, hPlate.movementSpeed - spd); } else { tempPlates[hPlate.id] += spd; } } else if (hPlate.movementSpeed <= 0) { tempHexData.empty = false; tempHexData.moved = false; } if (tempHexData.moved) { float mod = 1f; if (hData.isHotSpot) // Hot spots { mod += 20f + m_rand.NextFloat(0f, 10f); } if (hData.height < SEA_LVL - 55) { mod += 1; } if (hData.age < 5) // New created land gains more height { mod += 15; } if (hData.age < 50) // New created land gains more height { mod += 1f; } if (hData.height > HILL_LVL && hData.age > 100) { mod -= 2f; } if (hData.height > HILL_LVL + 55) { mod -= 3f; } if (dirData.height > HILL_LVL + 55 && hData.height < dirData.height - 25 && !dirData.isCoast && !dirData.isOcean) { mod += 3f; } if (hData.height < dirData.height - 35 && !dirData.isCoast && !dirData.isOcean) { mod += 2f; } tempDirData.height = hData.height + mod; tempDirData.empty = false; tempDirData.plateId = hPlate.id; } tempHexData.oldPlateId = hPlate.id; } } foreach (var pair in tempPlates) { Plate p = m_world.GetPlateByID(pair.Key); p.movementSpeed = pair.Value; } ApplyTiles(tempData); IterationEvent?.Invoke(m_iters, m_world); if (step) { paused = true; step = false; } m_iters++; }