public void initializeMinimapData(SimplifiedLayoutReturnPacket simplePacket, bool[,] boolArray, PersistentData persistentData) { int simpleRoomArrayWidth = simplePacket.getAreaWidth(); int simpleRoomArrayHeight = simplePacket.getAreaHeight(); int boolArrayWidth = boolArray.GetLength(0); int boolArrayHeight = boolArray.GetLength(1); roomExploredArray = new bool[simpleRoomArrayWidth, simpleRoomArrayHeight]; // centerX = (simpleRoomArrayWidth-1) /2f; // centerY = (simpleRoomArrayHeight-1) /2f; centerCoords = new Vector2((simpleRoomArrayWidth - 1) / 2f, (simpleRoomArrayHeight - 1) / 2f); float parentScaler = 343.65f / Mathf.Max(simpleRoomArrayWidth, simpleRoomArrayHeight); ParentTransform_all.localScale = new Vector3(parentScaler, parentScaler, 1f); ParentTransform_all.localEulerAngles = new Vector3(0f, 0f, -45f); borderThickness = findBorderThickness(boolArrayWidth, boolArrayHeight, 5f); // GameObject fullMap = createNewIcon(convertBoolArrayToMinimapSprite(boolArray, boolArrayWidth, boolArrayHeight), ParentTransform_tiles); GameObject fullMap = createNewIcon(applyColorArrayToMinimapSprite(persistentData.getMinimapColorArray(), boolArrayWidth, boolArrayHeight), ParentTransform_tiles); fullMap.GetComponent <RectTransform>().localScale = new Vector3(simpleRoomArrayWidth, -simpleRoomArrayHeight, 0f); // playerIcon = createNewIcon(drawCircleSprite_noBorder(playerIconRadius, color_playerIcon), ParentTransform_all); playerIcon = createNewIcon(drawCircleSprite_withBorder(playerIconRadius, borderThickness, color_playerIcon, color_walls), ParentTransform_all); //drawDoorSprite playerIconTransform = playerIcon.GetComponent <RectTransform>(); itemOfInterestSprite = drawCircleSprite_noBorder(borderThickness, color_walls, color_invisible); doorSprite_red = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorRed, color_doorBorder); doorSprite_yellow = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorYellow, color_doorBorder); doorSprite_green = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorGreen, color_doorBorder); doorSprite_cyan = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorCyan, color_doorBorder); doorSprite_blue = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorBlue, color_doorBorder); doorSprite_magenta = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorMagenta, color_doorBorder); // portTownSprite = drawDiamondSprite_noBorder(color_explored); // portTownSprite = drawSquareSprite_noBorder(doorCenterRadius, color_playerIcon); portTownSprite = drawCircleSprite_noBorder(playerIconRadius, color_playerIcon, color_invisible2); // Initialize the final treasure icon: finalTreasureIcon = new MinimapIcon(createNewIcon(itemOfInterestSprite, ParentTransform_items), convertRoomCoordsToUICoords(simplePacket.getFinalTreasureLocation()[0], simplePacket.getFinalTreasureLocation()[1]), false); // Initialize all the key icons: bool[] hasKey = simplePacket.getHasKey(); for (int index = 0; index < 6; index++) { if (hasKey[index]) { keyIcons[index] = new MinimapIcon(createNewIcon(itemOfInterestSprite, ParentTransform_items), convertRoomCoordsToUICoords(simplePacket.getKeyLocations()[index, 0], simplePacket.getKeyLocations()[index, 1]), false); } else { keyIcons[index] = new MinimapIcon(createNewIcon(itemOfInterestSprite, ParentTransform_items), convertRoomCoordsToUICoords(-2, -2), false); } } // Initialize the door icons: numOfLockedDoors = simplePacket.getNumOfLockedDoors(); doorIcons = new MinimapIcon[numOfLockedDoors]; for (int index = 0; index < numOfLockedDoors; index++) { doorIcons[index] = new MinimapIcon(createDoorIconFromID(simplePacket.getDoorColors()[index]), convertRoomCoordsToUICoords_forDoors(simplePacket.getDoorLocations()[index, 0], simplePacket.getDoorLocations()[index, 1], simplePacket.getDoorSides()[index]), false); } // exploreRoom(simplePacket.getPlayerStartingLocation()[0], simplePacket.getPlayerStartingLocation()[1]); // exploreRoom((byte)(simplePacket.getPlayerStartingLocation()[0]+1), simplePacket.getPlayerStartingLocation()[1]); // exploreRoom((byte)(simplePacket.getPlayerStartingLocation()[0]-1), simplePacket.getPlayerStartingLocation()[1]); // exploreRoom(simplePacket.getPlayerStartingLocation()[0], (byte)(simplePacket.getPlayerStartingLocation()[1]+1)); // exploreRoom(simplePacket.getPlayerStartingLocation()[0], (byte)(simplePacket.getPlayerStartingLocation()[1]-1)); byte[] startLocation = simplePacket.getPlayerStartingLocation(); byte[] tempLocation = new byte[2]; exploreRoom(startLocation[0], startLocation[1]); if (startLocation[0] < simpleRoomArrayWidth - 1) { tempLocation[0] = (byte)(startLocation[0] + 1); tempLocation[1] = startLocation[1]; if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } if (startLocation[0] > 0) { tempLocation[0] = (byte)(startLocation[0] - 1); tempLocation[1] = startLocation[1]; if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } if (startLocation[1] < simpleRoomArrayHeight - 1) { tempLocation[0] = startLocation[0]; tempLocation[1] = (byte)(startLocation[1] + 1); if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } if (startLocation[1] > 0) { tempLocation[0] = startLocation[0]; tempLocation[1] = (byte)(startLocation[1] - 1); if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } }
public byte getAreaWidth() { return(simplePacket.getAreaWidth()); }