/** * Creates a BunnyMark with a certain number of Wabbits. * * @param count * The number of wabbits. * @param rect * You can define a rectangle for the borders of the BunnyMark. If you don't specify the rectangle the complete stage will be used. */ public BunnyMarkSimple(int count = 100, Rectangle rect = null) { Touchable = false; mCount = count; if (rect != null) { mRectangle = rect; } mTexture = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.wabbit_alpha); AddedToStage += AddedToStageHandler; }
public Benchmark() { GLTexture star = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.star); GLTexture bird = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.benchmark_object); GLTexture bigstar = SimpleTextureLoader.LoadAndroidResource(SparrowSharp.Samples.Android.Resource.Drawable.bigstar); textures = new Texture[] { bird, bigstar, star }; // the container will hold all test objects _container = new Sprite(); AddChild(_container); EnterFrame += EnterFrameHandler; AddedToStage += AddedToStageHandler; }