private AiPlayer InitPlayer(PlayerNumber playerNumber) { ComboBox playerDropdown; ComboBox algorithmDropdown; ComboBox heuristicDropdown; ComboBox searchDepthDropdown; if (playerNumber == PlayerNumber.FirstPlayer) { playerDropdown = first_player_type_dropdown; algorithmDropdown = first_player_algorithm_dropdown; heuristicDropdown = first_player_heuristic_dropdown; searchDepthDropdown = first_player_depth_dropdown; } else { playerDropdown = second_player_type_dropdown; algorithmDropdown = second_player_algorithm_dropdown; heuristicDropdown = second_player_heuristic_dropdown; searchDepthDropdown = second_player_depth_dropdown; } if (playerDropdown.SelectedIndex == AI_DROPDOWN_NUMBER) { Heuristic heuristic = heuristicDictionary[heuristicDropdown.SelectedIndex](); int searchDepth = searchDepthDropdown.SelectedIndex + 1; if (algorithmDropdown.SelectedIndex == MIN_MAX_DROPDOWN_NUMBER) { SavePlayerType(playerNumber, "Min-Max: " + heuristic.GetType().Name); return(new MinMaxAiPlayer(gameEngine, heuristic, playerNumber, searchDepth)); } else if (algorithmDropdown.SelectedIndex == ALPHA_BETA_DROPDOWN_NUMBER) { SavePlayerType(playerNumber, "Alfa-Beta: " + heuristic.GetType().Name); return(new AlphaBetaAiPlayer(gameEngine, heuristic, playerNumber, searchDepth)); } else { SavePlayerType(playerNumber, "Alfa-Beta H: " + heuristic.GetType().Name); Heuristic sortHeuristic = new SimplePawnNumberHeuristic(); return(new FastAlphaBetaAiPlayer(gameEngine, heuristic, playerNumber, searchDepth, sortHeuristic)); } } else { SavePlayerType(playerNumber, "Człowiek"); } return(null); }
private AiPlayer InitPlayer(PlayerNumber playerNumber) { TMP_Dropdown playerDropdown; TMP_Dropdown algorithmDropdown; TMP_Dropdown heuristicDropdown; TMP_Dropdown searchDepthDropdown; if (playerNumber == PlayerNumber.FirstPlayer) { playerDropdown = firstPlayerTypeDropdown; algorithmDropdown = firstPlayerAlgorithmDropdown; heuristicDropdown = firstPlayerHeuristicDropdown; searchDepthDropdown = firstPlayerSearchDepthDropdown; } else { playerDropdown = secondPlayerTypeDropdown; algorithmDropdown = secondPlayerAlgorithmDropdown; heuristicDropdown = secondPlayerHeuristicDropdown; searchDepthDropdown = secondPlayerSearchDepthDropdown; } if (playerDropdown.value == AI_DROPDOWN_NUMBER) { Heuristic heuristic = heuristicDictionary[heuristicDropdown.value](); int searchDepth = searchDepthDropdown.value + 1; if (algorithmDropdown.value == MIN_MAX_DROPDOWN_NUMBER) { return(new MinMaxAiPlayer(gameEngine, heuristic, playerNumber, searchDepth)); } else if (algorithmDropdown.value == ALPHA_BETA_DROPDOWN_NUMBER) { return(new AlphaBetaAiPlayer(gameEngine, heuristic, playerNumber, searchDepth)); } else { Heuristic sortHeuristic = new SimplePawnNumberHeuristic(); return(new FastAlphaBetaAiPlayer(gameEngine, heuristic, playerNumber, searchDepth, sortHeuristic)); } } return(null); }