コード例 #1
0
ファイル: GamePredictor.cs プロジェクト: DougBoyle/Dynamite
        // move/class predictors are already global instances, so no need to make them members
        public GamePredictor(List <scorer> scorers, int numDrawPredictors)
        {
            DrawSequences  = new ClassSequence[numDrawPredictors];
            DrawPredictors = new TranscendentDrawPredictor[numDrawPredictors];
            for (int i = 0; i < numDrawPredictors; i++)
            {
                DrawSequences[i]  = new ClassSequence();
                DrawPredictors[i] = new TranscendentDrawPredictor(scorers, AllDrawPredictors);
            }

            ClassPredictor = new TranscendentClassPredictor(scorers, AllClassPredictors);
            MovePredictor  = new TranscendentMovePredictor(scorers, AllMovePredictors);

            // underlying predictions
            SimpleMovePredictors.ForEach(p => p.MakeNextPrediction(MoveSequence));
            SimpleDrawPredictors.ForEach(p => p.MakeNextPrediction(DrawSequences[0])); // sequence 0/1 identical initially
            AllClassPredictors.ForEach(p => p.MakeNextPrediction(ClassSequence));

            // metapredictions
            MovePredictor.MakePredictions();
            ClassPredictor.MakePredictions();
            foreach (TranscendentDrawPredictor p in DrawPredictors)
            {
                p.MakePredictions();
            }
        }
コード例 #2
0
ファイル: GamePredictor.cs プロジェクト: DougBoyle/Dynamite
        public void Update(char MyMove, char YourMove)
        {
            MoveSequence.Extend(MyMove, YourMove);
            MovePredictor.UpdateScores(YourMove);
            SimpleMovePredictors.ForEach(p => p.MakeNextPrediction(MoveSequence));
            MovePredictor.MakePredictions();

            ClassSequence.Extend(MyMove, YourMove);
            ClassPredictor.UpdateScores(YourMove);
            AllClassPredictors.ForEach(p => p.MakeNextPrediction(ClassSequence));
            ClassPredictor.MakePredictions();

            int numDraws = DynamiteController.ScoreKeeper.PointsForRound;

            if (numDraws >= 2 && numDraws < 2 + DrawSequences.Length)
            {
                DrawSequences[numDraws - 2].Extend(MyMove, YourMove);
                DrawPredictors[numDraws - 2].UpdateScores(YourMove);
                // Delay making new predictions until actually needed
            }

            DynamiteController.Update(MyMove, YourMove);
        }