private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("collision"); SimpleMov player = collision.gameObject.GetComponent <SimpleMov>(); if (player != null) { Debug.Log("col with player"); if (health) { if (player.CheckMaxLive()) { player.GetLive(); Destroy(this.gameObject); AudioManager.GetInstance().Play("Health_pickup"); } } if (ammo) { if (player.CheckBullets()) { Debug.Log("ammo"); player.GetAmmo(); Destroy(this.gameObject); AudioManager.GetInstance().Play("Ammo_pickup"); } } } }
void FixedUpdate() { Vector3 dir = (target.transform.position - transform.position).normalized; lr.SetPosition(0, transform.position); lr.SetPosition(1, target.transform.position); RaycastHit2D hit = Physics2D.Raycast(transform.position, dir, layerObj); if (lastDamage + velocityDamage < Time.timeSinceLevelLoad) { if (hit != false) { SimpleMov player = hit.collider.gameObject.GetComponent <SimpleMov>(); if (player != null) { player.TakeDamage(); lastDamage = Time.timeSinceLevelLoad; } } } Debug.DrawLine(transform.position, hit.point, Color.red); // Debug.DrawLine(transform.position, transform.position + dir * 10, Color.red, Mathf.Infinity); }
private void OnTriggerEnter2D(Collider2D collision) { SimpleMov player = collision.gameObject.GetComponent <SimpleMov>(); if (player != null) { player.TakeDamage(); } }