public void AnnounceDishonorable() { SimpleMessage.PostMessage("No honor codes in effect. Vanilla only.", "", 10 * 60); //Main.PlaySound( SoundID.NPCDeath20.WithVolume( 0.5f ) ); // Pig Squeal //Main.PlaySound( SoundID.NPCDeath59.WithVolume( 0.5f ) ); // Cultist cry Main.PlaySound(SoundID.Item16.WithVolume(0.5f)); // Fart }
//////////////// public void AnnounceHonorifics() { int i = 0; string honorificsList = ""; foreach (string honorific in this.CurrentActiveHonorifics) { honorificsList += honorific; if (i < this.CurrentActiveHonorifics.Count - 1) { honorificsList += ", "; if (i > 0 && i % 5 == 0) { honorificsList += '\n'; } } i++; } SimpleMessage.PostMessage("The following honor codes are now in effect:", honorificsList, 15 * 60); Main.PlaySound(SoundID.Item47.WithVolume(0.5f)); }
public void Update() { var mymod = TheLunaticMod.Instance; // Simply idle (and keep track of day) until ready if (!this.IsReady()) { this.IsDay = Main.dayTime; return; } if (mymod.Config.DebugModeInfo) { var modworld = ModContent.GetInstance <TheLunaticWorld>(); DebugHelpers.Print("WorldID", "" + modworld.ID, 20); DebugHelpers.Print("IsApocalypse", "" + this.IsApocalypse, 20); DebugHelpers.Print("IsSafe", "" + this.IsSafe, 20); DebugHelpers.Print("HasLoonyArrived", "" + this.HasLoonyArrived, 20); DebugHelpers.Print("HasLoonyQuit", "" + this.HasLoonyQuit, 20); DebugHelpers.Print("HasGameEnded", "" + this.HasGameEnded, 20); DebugHelpers.Print("HalfDaysElapsed", "" + this.HalfDaysElapsed + " (" + (mymod.Config.DaysUntil * 2) + ")", 20); DebugHelpers.Print("HaveWeEndSigns", "" + this.HaveWeEndSigns(), 20); DebugHelpers.Print("HaveHope", "" + this.HaveWeHopeToWin(), 20); DebugHelpers.Print("TintScale", "" + mymod.Sky.TintScale, 20); DebugHelpers.Print("RemainingMasks", String.Join(",", modworld.MaskLogic.GetRemainingVanillaMasks()), 20); DebugHelpers.Print("GivenMasks", String.Join(",", modworld.MaskLogic.GivenVanillaMasksByType), 20); } if (mymod.Config.DebugModeFastTime) { Main.time += 24; } // Indicate when our loony is here to stay if (!this.HasLoonyArrived && TheLunaticTownNPC.AmHere) { this.HasLoonyArrived = true; } if (!this.IsSafe && !this.HasLoonyQuit) { if (!this.IsApocalypse && !NPC.LunarApocalypseIsUp) //!NPC.downedAncientCultist && NPC.MoonLordCountdown == 0 && !NPC.AnyNPCs(398) // Advance elapsed time until the end { if (this.IsDay != Main.dayTime) { this.HalfDaysElapsed++; } this.UpdateEndSigns(); } this.UpdateStateOfApocalypse(); } this.IsDay = Main.dayTime; // Is loony gone for good? if (!this.HasLoonyQuit) { if (!this.HasLoonyArrived) { if (!TheLunaticTownNPC.WantsToSpawnAnew()) { this.Quit(); } } else if (!TheLunaticTownNPC.WantsToSpawn()) { this.Quit(); } } // Have we won? if (!this.HasWon && this.HaveWeWon()) { this.WinTheGame(); } // Indicate final day if (!this.HasGameEnded) { if (!this.IsLastDay) { if (this.HalfDaysElapsed >= (mymod.Config.DaysUntil - 1) * 2) { SimpleMessage.PostMessage("Final Day", "", 60 * 5); this.IsLastDay = true; } } else { if (this.HalfDaysElapsed < (mymod.Config.DaysUntil - 1) * 2) { this.IsLastDay = false; } } } }