/// <summary> /// Draw first group of fields (name, desc, icon, price) /// </summary> private static void DrawColorField() { SimpleLayout.BeginVertical(SimpleGUI.Fields.Box.StyleB); // color field SimpleLayout.Label("Color" + ":"); stringFields[2].value = SimpleLayout.ColorField(stringFields[2].value, HeroKit.Editor.HeroKitCommon.GetWidthForField(60, 450)); SimpleLayout.EndVertical(); }
/// <summary> /// Draw the body of the block. /// </summary> private static void DrawBody() { SimpleLayout.BeginVertical(Box.StyleCanvasBox); SimpleLayout.BeginVertical(Box.StyleB); SimpleLayout.Label("Action (this is used during gameplay):"); heroAction.action = SimpleLayout.ObjectField(heroAction.action, 400); SimpleLayout.Label("Action (this is used to create editor fields for action):"); heroAction.actionFields = SimpleLayout.ObjectField(heroAction.actionFields, 400); SimpleLayout.EndVertical(); // ------------- SimpleLayout.BeginVertical(Box.StyleB); SimpleLayout.Label("Prefix (adds text in front of the action in the menu):"); heroAction.title = SimpleLayout.TextField(heroAction.title); SimpleLayout.Label("Description (this appears below editor fields for action):"); heroAction.description = SimpleLayout.TextArea(heroAction.description); SimpleLayout.EndVertical(); // -------------- SimpleLayout.BeginVertical(Box.StyleB); SimpleLayout.Label("Indent This Action (indents this action in menu. 0=no indent):"); heroAction.indentThis = SimpleLayout.IntField(heroAction.indentThis); SimpleLayout.Label("Indent Next Action (indents the next action in menu. 0=no indent):"); heroAction.indentNext = SimpleLayout.IntField(heroAction.indentNext); SimpleLayout.Label("Color (The color of this action in the menu):"); heroAction.titleColor = SimpleLayout.ColorField(heroAction.titleColor, 400); SimpleLayout.EndVertical(); // -------------- SimpleLayout.Label("Version (version of this action + developer notes):"); heroAction.version = SimpleLayout.TextArea(heroAction.version); SimpleLayout.EndVertical(); }
// -------------------------------------------------------------- // Action Fields // -------------------------------------------------------------- /// <summary> /// Get a color. /// </summary> /// <param name="title">Title for action field.</param> /// <param name="actionParams">Action field parameters.</param> /// <param name="actionField">Action field.</param> /// <param name="titleToLeft">Show the title on the left?</param> /// <returns>A color.</returns> public static Color BuildField(string title, HeroActionParams actionParams, HeroActionField actionField, bool titleToLeft = false) { // create the fields ColorValueData data = CreateFieldData(title, actionField); //----------------------------------------- // Display this title above the field //----------------------------------------- if (data.title != "" && !titleToLeft) { SimpleLayout.Label(data.title); } SimpleLayout.BeginHorizontal(); if (data.title != "" && titleToLeft) { SimpleLayout.Label(data.title); } //----------------------------------------- // Get the bool list you want to work with. // The bool list is in hero object editor > Variables //----------------------------------------- data.fieldValue = SimpleLayout.ColorField(data.fieldValue); //----------------------------------------- // assign values back to hero object fields //----------------------------------------- actionField.colors[0] = data.fieldValue; //----------------------------------------- // Visual stuff //----------------------------------------- SimpleLayout.Space(); SimpleLayout.EndHorizontal(); return(data.fieldValue); }