コード例 #1
0
        public ItemDescriptor(SimpleJSON.JSONNode data)
        {
            _attributes = new Dictionary<string, SimpleJSON.JSONNode>();
            _name = data["name"];
            _description = data["description"];
            _weight = data["weight"].AsFloat;
            _volume = data["volume"].AsFloat;
            _size = (ItemSize)data["size"].AsInt;

            string type = data["type"];

            switch (type)
            {
                case "consumable":
                    _itemType = ItemType.Consumable;
                    _class = typeof(Consumable);
                    break;
                case "storage":
                    _itemType = ItemType.Storage;
                    _class = typeof(Storage);
                    break;
                default:
                    _itemType = ItemType.Item;
                    _class = typeof(Item);
                    break;
            }

            // Read the attributes
            List<string> keys = data["attributes"].GetKeys();

            foreach(string key in keys)
            {
                _attributes.Add(key, data["attributes"][key]);
            }
        }
コード例 #2
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ファイル: Test.cs プロジェクト: zVolodymyr/Tokenizer
        public void TestJSONParser()
        {
            var jsonText = "{ a : 10, b: 'text', c : [ 1, 'a'], d: { a: 10, b: 'text', c: true }}";
            var json     = new SimpleJSON().Parse(jsonText) as IDictionary;

            Assert.AreEqual(json ["a"], 10.0d);
        }
コード例 #3
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ファイル: ItemsManager.cs プロジェクト: raimis001/raWorld
 public static void Init(SimpleJSON.JSONNode node)
 {
     for (int i = 0; i < node.Count; i++) {
         int item_id = int.Parse(node.AsObject.keyAt(i));
         Items.Add(item_id, new Item(item_id, node[i]));
     }
 }
コード例 #4
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	public Generals (SimpleJSON.JSONClass j, int cnt=1){
		id = cnt;
		Name = j ["Name"];
		Rank = j["Rank"].AsInt;
		Era = j["Era"];
		Type = j["Type"].AsInt;
		InitialIQ = j["InitialIQ"].AsInt;
		GainIQ = j["GainIQ"].AsDouble;
		HighestIQ = j["HighestIQ"].AsInt;
		InitialLeadership = j["InitialLeadership"].AsInt;
		GainLv30Leadership = j["GainLv30Leadership"].AsInt;
		GainLv60Leadership = j["GainLv60Leadership"].AsInt;
		GainLv99Leadership = j["GainLv99Leadership"].AsInt;
		HighestLeadership = j["HighestLeadership"].AsInt;
		InitialPrestige = j["InitialPrestige"].AsInt;
		InitialCourage = j["InitialCourage"].AsInt;
		GainCourage = j["GainCourage"].AsInt;
		HighestCourage = j["HighestCourage"].AsInt;
		InitialForce = j["InitalForce"].AsInt;
		GainForce = j["GainForce"].AsInt;
		HighestForce = j["HighestForce"].AsInt;
		InitialPhysical = j["InitialPhysical"].AsInt;
		GainPhysical = j["GainPhysical"].AsInt;
		HighestPhysical = j["HighestPhysical"].AsInt;
		Obedience = j["Obedience"].AsInt;
	}
コード例 #5
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 public void SetData(SimpleJSON.JSONNode data)
 {
     title = data["title"];
     color = data["color"];
     objectType = data["type"];
     obeyGravity = data["obeyGravity"].AsBool;
     SyncTitle();
 }
コード例 #6
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        public static void Update()
        {
            var manifestPath = Path.Combine(Application.dataPath, "..", "Packages", "manifest.json");
            var filePath     = Path.GetFullPath(manifestPath);
            var json         = File.ReadAllText(filePath);
            var manifest     = new Manifest().Deserialize(SimpleJSON.Parse(json));

            Ensure(manifest);

            File.WriteAllText($"{filePath}", manifest.Serialize().ToString(2));

            AssetDatabase.Refresh();
        }
コード例 #7
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ファイル: SkillData.cs プロジェクト: yunhoyong/test
    public SkillData(string strKey,SimpleJSON.JSONNode nodeData)
    {
        m_strKey = strKey;
        m_Range = nodeData["RANGE"].AsFloat;
        SimpleJSON.JSONArray arrSkill = nodeData["SKILL"].AsArray;

        if(arrSkill != null)
        {
            for(int i = 0; i < arrSkill.Count; i++)
            {
                m_SkillList.Add(arrSkill[i]);
            }
        }
    }
コード例 #8
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ファイル: XsollaUser.cs プロジェクト: xsolla/xsolla-unity-sdk
        public IParseble Parse(SimpleJSON.JSONNode userNode)
        {
            if(userNode ["requisites"].Count > 1)
                requisites = new Requisites (userNode ["requisites"] ["value"], userNode ["requisites"] ["isVisible"].AsBool);
            country = new Country (userNode ["country"] ["value"], userNode ["country"] ["allow_modify"].AsBool);
            local = userNode ["local"];
            savedPaymentMethodCount = userNode ["savedPaymentMethodCount"].AsInt;
            acceptLanguage = userNode ["acceptLanguage"];
            acceptEncoding = userNode ["acceptEncoding"];

            if (userNode["virtual_currency_balance"]["amount"] != null)
                virtualCurrencyBalance = new VirtualCurrencyBalance(userNode["virtual_currency_balance"]["amount"].AsDouble);

            return this;
        }
コード例 #9
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ファイル: SkillTemplate.cs プロジェクト: yunhoyong/test
    public SkillTemplate(string strKey,SimpleJSON.JSONNode nodeData)
    {
        m_strKey = strKey;

        m_SkillType = (eSkillTemplateType)nodeData["SKILL_TYPE"].AsInt;
        m_RangeType = (eSkillAttackRangeType)nodeData["RANGE_TYPE"].AsInt;
        m_RangeData_1 = nodeData["RANGE_DATA_1"].AsFloat;
        m_RangeData_2 = nodeData["RANGE_DATA_2"].AsFloat;

        for(int i = 0; i < (int)eFactorData.FACTOR_COUNT; ++i)
        {
            eFactorData factorData = (eFactorData)i;
            double valueData = nodeData[factorData.ToString()].AsDouble;
            if (valueData > 0)
                m_FactorData.IncreaseData(factorData, valueData);
        }
    }
コード例 #10
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	public Counselors (SimpleJSON.JSONClass j, int cnt =0){
		id = cnt;
		Name = j ["Name"];
		Rank = j["Rank"].AsInt;
		Era = j["Era"];
		Type = j["Type"].AsInt;
		InitialIQ = j["InitialIQ"].AsInt;
		GainIQ = j["GainIQ"].AsDouble;
		HighestIQ = j["HighestIQ"].AsInt;
		InitialLeadership = j["InitialLeadership"].AsInt;
		GainLv30Leadership = j["GainLv30Leadership"].AsInt;
		GainLv60Leadership = j["GainLv60Leadership"].AsInt;
		GainLv99Leadership = j["GainLv99Leadership"].AsInt;
		HighestLeadership = j["HighestLeadership"].AsInt;
		InitialPrestige = j["InitialPrestige"].AsInt;
		KnownFormation = j["KnownFormation"];
		KnownKnowledge = j["KnownKnowledge"];
	}
コード例 #11
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        // supposed to be called before any other mod's code
        public static void init()
        {
            if (inited || !(inited = true))
            {
                return;
            }

            UnityHelper.createPersistentGameObject <ShutdownListener>($"{id}.ShutdownListener");

            // may be overkill to make it for all mods and from the start
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;

            try { File.Delete(Paths.modRootPath + tmpFileName); }
            catch (UnauthorizedAccessException) {}

            var manifest = SimpleJSON.Parse(File.ReadAllText(Paths.modRootPath + "mod.json"));

            _name = manifest["DisplayName"];
            bool needCheckVer = manifest["UpdateCheck"].AsBool;

#if DISABLE_VERSION_CHECK_IN_DEVBUILD
            if (needCheckVer && Consts.isDevBuild)
            {
                "Version check is disabled for dev build!".logDbg();
                needCheckVer = false;
            }
#endif
            if (needCheckVer)
            {
                Version currentVersion = new (manifest["Version"]);
                var     latestVersion  = VersionChecker.getLatestVersion(manifest["VersionURL"]);                                                    $"Latest version is {latestVersion}".logDbg();

                if (latestVersion > currentVersion)
                {
                    addCriticalMessage(updateMessage.format(currentVersion, latestVersion), color: "yellow");
                }
            }

            "Mod inited".logDbg();
        }
コード例 #12
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 public IParseble Parse(SimpleJSON.JSONNode rootNode)
 {
     if (rootNode != null && !"null".Equals(rootNode.ToString()))
     {
         this._status = rootNode["status"];
         this._final = rootNode["final"].AsBool;
         this._elapsedTime = rootNode["elapsedTime"].AsInt;
         switch(rootNode["group"])
         {
         case "invoice":
             {
                 this._group = XsollaStatus.Group.INVOICE;
                 break;
             }
         case "done":
             {
                 this._group = XsollaStatus.Group.DONE;
                 break;
             }
         case "delivering":
             {
                 this._group = XsollaStatus.Group.DELIVERING;
                 break;
             }
         case "troubled":
             {
                 this._group = XsollaStatus.Group.TROUBLED;
                 break;
             }
         default:
             {
                 this._group = XsollaStatus.Group.UNKNOWN;
                 break;
             }
         }
     }
     return this;
 }
コード例 #13
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    public CharacterTemplateData(string strKey, SimpleJSON.JSONNode nodeData)
    {
        m_strKey = strKey;

        for(int i =0; i < (int)eFactorData.FACTOR_COUNT;i++)
        {
            eFactorData factorData = (eFactorData)i;
            double valueData = nodeData[factorData.ToString()].AsDouble;

            if (valueData > 0)
                m_FactorData.IncreaseData(factorData, valueData);
        }

        SimpleJSON.JSONArray arrSkill = nodeData["SKILL"].AsArray;

        if(arrSkill != null)
        {
            for(int i = 0; i < arrSkill.Count; i++)
            {
                m_listSkill.Add(arrSkill[i]);
            }
        }
    }
コード例 #14
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ファイル: api.asmx.cs プロジェクト: y85171642/ESportServer
 public void Send(SimpleJSON.JSONClass jc)
 {
     Send(jc.ToJSON(0));
 }
コード例 #15
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ファイル: Data_GameAsset.cs プロジェクト: ShadowVision/FOX
 public override void loadData(SimpleJSON.JSONNode savedNode)
 {
     base.loadData (savedNode);
     position = new TilePosition (savedNode ["PositionX"].AsInt, savedNode ["PositionY"].AsInt, savedNode ["PositionZ"].AsInt);
 }
コード例 #16
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ファイル: Data_GameTile.cs プロジェクト: ShadowVision/FOX
 public override void loadData(SimpleJSON.JSONNode savedNode)
 {
     base.loadData (savedNode);
 }
コード例 #17
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ファイル: Transform.cs プロジェクト: mlohstroh/LXE
 public Transform(GameObject o, SimpleJSON.JSONNode n)
     : base(o, n)
 {
     Position = Vector2.Zero;
     Rotation = 0;
     Scale = Vector2.One;
 }
コード例 #18
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ファイル: User.cs プロジェクト: gwely/Reddit
        internal static User Create(SimpleJSON.JObject Json)
        {
            var Temp = new User();

            Temp.ID = Json["id"].StringValue;
            Temp.Kind = Kind.Account;
            Temp.HasMail = Json["has_mail"].BooleanValue;
            Temp.Name = Json["name"].StringValue;
            Temp.IsFriend = Json["is_friend"].BooleanValue;
            Temp.Created = Json["created"].DoubleValue.ToDateTime();
            Temp.CreatedUTC = Json["created_utc"].DoubleValue.ToDateTime();
            Temp.LinkKarma = Json["link_karma"].IntValue;
            Temp.CommentKarma = Json["comment_karma"].IntValue;
            Temp.IsGold = Json["is_gold"].BooleanValue;
            Temp.IsMod = Json["is_mod"].BooleanValue;
            Temp.HasModMail = Json["has_mod_mail"].BooleanValue;

            return Temp;
        }
コード例 #19
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	public Storage (SimpleJSON.JSONClass j){
		id = j["id"].AsInt;
		productId = j ["prod_id"].AsInt;
		type = j["prod_type"].AsInt;
		quantity = j["quantity"].AsInt;
	}
コード例 #20
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	//{"player_id":"3","device_id":"","sns_type":1,"sns_url":"10153232082329123","country":"HK","register_time":1437706124,"last_login_time":1437713377,"last_login_ip":3232235781,"total_login_time":622037,"status":1,"exp":1043,"war_credits":1124,"battle_started_time":"2016-02-02T02:53:00.000Z"}
	public Login (SimpleJSON.JSONClass j){
		id = j ["user_id"].AsInt;
		name = j ["name"];
		snsType = j ["sns_type"].AsInt;
		snsURL = j ["sns_url"];
		exp = j ["exp"].AsInt;
		warCredit = j ["war_credit"].AsInt;
		country = j ["country"];
		deviceID = j ["device_id"];
	}
コード例 #21
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ファイル: Scene.cs プロジェクト: mlohstroh/LXE
        /// <summary>
        /// Constructor to load a level from json. Or binary maybe. we'll see
        /// </summary>
        /// <param name="n">JSON Node that contains the scene data1591</param>
        /// <param name="c">The content manager for the game</param>
        /// <param name="d">The current graphics device</param>
        public Scene(SimpleJSON.JSONNode n, ContentManager c, GraphicsDevice d)
        {
            Content = c;
            Device = d;

            Name = n["name"];

            JSONArray objects = n["objects"] as JSONArray;

            foreach (JSONNode node in objects)
            {
                AddGameObject(new GameObject(node));
            }
        }
コード例 #22
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ファイル: Model2D.cs プロジェクト: mlohstroh/LXE
 public Model2D(GameObject obj, SimpleJSON.JSONNode n) 
     : base(obj, n)
 {
     TintColor = Color.White;
 }
コード例 #23
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ファイル: ItemsManager.cs プロジェクト: raimis001/raWorld
 public Item(int id, SimpleJSON.JSONNode node)
 {
     itemID = id;
     name = node["name"];
 }
コード例 #24
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ファイル: Model.cs プロジェクト: mlohstroh/LXE
        public Model(GameObject g, SimpleJSON.JSONNode n) :
            base (g, n)
        {

        }
コード例 #25
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            public Xsolla.IParseble Parse(SimpleJSON.JSONNode rootNode)
            {
                JSONArray array = rootNode["head"].AsArray;
                foreach (JSONNode item in array)
                {
                    _head.Add(item.AsArray[0]);
                }

                array = rootNode["body"].AsArray;
                foreach (JSONNode item in array)
                {
                    _body.Add(item.AsArray[0]);
                }

                return this;
            }
コード例 #26
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ファイル: RigidBody.cs プロジェクト: mlohstroh/LXE
 public RigidBody(GameObject o, SimpleJSON.JSONNode n) 
     : base(o, n)
 {
     Model2D model = GameObject.GetComponent<Model2D>();
     if(model != null)
     {
         _model = model;
         Box = model.BoundingBox();
     }
     UseGravity = true;
     UseCollision = true;
 }
コード例 #27
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ファイル: Comment.cs プロジェクト: gwely/Reddit
        internal static Comment Create(SimpleJSON.JObject Json)
        {
            var Temp = new Comment();

            Temp.LinkID = Json["link_id"].StringValue.Remove(0, 3);
            Temp.ID = Json["id"].StringValue;
            Temp.Kind = Kind.Comment;
            //Temp.BannedBy = Json["banned_by"];
            Temp.Likes = Json["likes"].IntValue;
            Temp.Comments = new List<Comment>();
            if (Json["replies"].ObjectValue != null && Json["replies"]["data"].ObjectValue != null)
            {
                foreach (var Reply in Json["replies"]["data"]["children"].ArrayValue)
                {
                    var ReplyObj = Comment.Create(Reply["data"]);
                    ReplyObj._Parent = Temp;
                    Temp.Comments.Add(ReplyObj);
                }
            }
            Temp.Gilded = Json["gilded"].IntValue;
            Temp.AuthorName = Json["author"].StringValue;
            Temp.ParentThing = Thing.Get(Json["parent_id"].StringValue);
            //Temp.ApprovedBy = Json["approved_by"];
            Temp._Content = Json["body"].StringValue;
            Temp.Edited = Json["edited"].BooleanValue;
            Temp.AuthorFlairText = Json["author_flair_text"].StringValue;
            Temp.AuthorFlairCSSClass = Json["author_flair_css_class"].StringValue;
            Temp.Downvotes = Json["downs"].IntValue;
            Temp.ContentHtml = Json["body_html"].StringValue;
            Temp.SubredditName = Json["subreddit"].StringValue;
            Temp.Created = Json["created"].DoubleValue.ToDateTime();
            Temp.CreatedUTC = Json["created_utc"].DoubleValue.ToDateTime();
            //Temp.NumReports = Json["num_reports"];
            Temp.Upvotes = Json["ups"].IntValue;

            return Temp;
        }
コード例 #28
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	public Wealth(SimpleJSON.JSONClass j){
		id = j["pk"].AsInt;
		type = j["currency_id"].AsInt;
		value = j["currency_value"].AsInt;
	}
コード例 #29
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ファイル: Subreddit.cs プロジェクト: gwely/Reddit
        internal static Subreddit Create(string Name, SimpleJSON.JObject Json)
        {
            var Temp = new Subreddit();
            Temp.Name = Name;

            var Children = Json["children"];
            Temp.Kind = Kind.Subreddit;
            if (Children.ArrayValue.Count > 0)
            {
                Temp.ID = Children.ArrayValue[0]["data"]["subreddit_id"].StringValue.Split('_')[1];
            }

            Temp.ModHash = Json["modhash"].StringValue;
            Temp.Before = Thing.Get(Json["before"].StringValue);
            Temp.After = Thing.Get(Json["after"].StringValue);

            foreach (var Link in Children.ArrayValue)
            {
                Temp.Links.Add(API.Link.Create(Link["data"]));
            }

            return Temp;
        }
コード例 #30
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ファイル: SubredditMetaData.cs プロジェクト: gwely/Reddit
        internal static SubredditMetaData Create(SimpleJSON.JObject Json)
        {
            var Temp = new SubredditMetaData();

            Temp.AccountsActive = Json["accounts_active"].IntValue;
            Temp.Created = Json["created"].DoubleValue.ToDateTime();
            Temp.CreatedUTC = Json["created_utc"].DoubleValue.ToDateTime();
            Temp.Description = Json["description"].StringValue;
            Temp.DescriptionHtml = Json["description_html"].StringValue;
            Temp.DisplayName = Json["display_name"].StringValue;
            if (Json["header_size"].Count > 0)
            {
                Temp.Header = new SubredditHeader();
                Temp.Header.ImageUrl = Json["header_img"].StringValue;
                Temp.Header.ImageWidth = Json["header_size"][0].IntValue;
                Temp.Header.ImageHeight = Json["header_size"][1].IntValue;
                Temp.Header.Title = Json["header_title"].StringValue;
            }
            Temp.ID = Json["id"].StringValue;
            Temp.Thing = Thing.Get(Json["name"].StringValue);
            Temp.Over18 = Json["over18"].BooleanValue;
            Temp.PublicDescription = Json["public_description"].StringValue;
            Temp.Subscribers = Json["subscribers"].LongValue;
            Temp.Title = Json["title"].StringValue;
            Temp.Url = Json["url"].StringValue;

            return Temp;
        }
コード例 #31
0
ファイル: Message.cs プロジェクト: gwely/Reddit
        internal static Message Create(SimpleJSON.JObject Json)
        {
            Json = Json["data"];
            var Temp = new Message();

            Temp.AuthorName = Json["author"].StringValue;
            Temp.Body = Json["body"].StringValue;
            Temp.BodyHtml = Json["body_html"].StringValue;
            Temp.ContextUrl = "" + Json["context"].StringValue;
            Temp.Created = Json["created"].DoubleValue.ToDateTime();
            Temp.CreatedUTC = Json["created_utc"].DoubleValue.ToDateTime();
            Temp.RecipientName = Json["dest"].StringValue;
            Temp.FirstMessageId = Json["first_message"].StringValue.Remove(0, 3);
            Temp.ID = Json["id"].StringValue;
            Temp.Kind = Kind.Message;
            Temp.New = Json["new"].BooleanValue;
            Temp.ParentId = Json["parent_id"].StringValue.Remove(0, 3);
            Temp.Subject = Json["subject"].StringValue;
            Temp.SubredditName = Json["subreddit"].StringValue;
            Temp.WasComment = Json["was_comment"].BooleanValue;

            return Temp;
        }