// Send haptic feedback that matches the selected waveform upon the button being clicked
        private void SendFeedback_Clicked(object sender, RoutedEventArgs e)
        {
            if (hapticsController == null)
            {
                return;
            }

            // Get feedback based on the user's selected waveform
            currentFeedback = GetSelectedFeedbackOrFallback(out string message);

            // Send the current feedback to the PenDevice's SimpleHapticsController.
            // Once sent, unlike inking feedback, this feedback will be played immediately.
            // Also, check to see if the current PenDevice's SimpleHapticsController supports
            // setting the intensity value of the tactile feedback.  If so, set it based
            // on the slider.  If not, send the feedback without custom intensity.
            if (hapticsController.IsIntensitySupported)
            {
                hapticsController.SendHapticFeedback(currentFeedback, intensitySlider.Value / 100);
                message += "\nIntensity set to " + intensitySlider.Value + "%";
            }
            else
            {
                hapticsController.SendHapticFeedback(currentFeedback);
                message += "\nSetting intensity is not supported by this pen";
            }
            statusText.Text = message;
        }
コード例 #2
0
        // The PointerEnter event will get fired as soon as Pointer input is received.
        // This event handler implementation will query the device providing input to see if it's a pen and
        // then check to see the pen supports tactile feedback and, if so, configure the PenDevice
        // to send the appropriate tactile signal based on what is selected in the dropdown.
        private void HapticCanvas_Entered(object sender, PointerRoutedEventArgs e)
        {
            // If the current Pointer device is not a pen, exit
            if (e.Pointer.PointerDeviceType != PointerDeviceType.Pen)
            {
                return;
            }

            // Attempt to retrieve the PenDevice from the current PointerId
            penDevice = PenDevice.GetFromPointerId(e.Pointer.PointerId);

            // If a PenDevice cannot be retrieved based on the PointerId, it does not support
            // advanced pen features, such as tactile feedback
            if (penDevice == null)
            {
                statusText.Text = "Advanced pen features not supported";
                return;
            }

            // Check to see if the current PenDevice supports tactile feedback by seeing if it
            // has a SimpleHapticsController
            hapticsController = penDevice.SimpleHapticsController;
            if (hapticsController == null)
            {
                statusText.Text = "This pen does not provide tactile feedback";
                return;
            }

            // Get feedback based on the user's selected waveform
            currentFeedback = GetSelectedFeedbackOrFallback(out string message);

            // Send the current feedback to the PenDevice's SimpleHapticsController.
            // Once sent, inking tactile feedback will be triggered as soon as the pen tip touches
            // the screen and will be stopped once the pen tip is lifted from the screen.
            // Also, check to see if the current PenDevice's SimpleHapticsController supports
            // setting the intensity value of the tactile feedback.  If so, set it based
            // on the slider.  If not, send the waveform without custom intensity.
            if (hapticsController.IsIntensitySupported)
            {
                hapticsController.SendHapticFeedback(currentFeedback, intensitySlider.Value / 100);
                message += "\nIntensity set to " + intensitySlider.Value + "%";
            }
            else
            {
                hapticsController.SendHapticFeedback(currentFeedback);
                message += "\nSetting intensity is not supported by this pen";
            }
            statusText.Text = message;
        }
コード例 #3
0
        // The PointerEnter event will get fired as soon as Pointer input is received in the movableRect.
        // This event handler implementation will query the device providing input to see if it's a pen and
        // then check to see the pen supports tactile feedback and, if so, configure the PenDevice
        // to send the InkContinuous tactile signal.
        private void MovableRect_Entered(object sender, PointerRoutedEventArgs e)
        {
            // If the current Pointer device is not a pen, exit
            if (e.Pointer.PointerDeviceType != PointerDeviceType.Pen)
            {
                return;
            }

            // Attempt to retrieve the PenDevice from the current PointerId
            penDevice = PenDevice.GetFromPointerId(e.Pointer.PointerId);

            // If a PenDevice cannot be retrieved based on the PointerId, it does not support
            // advanced pen features, such as tactile feedback
            if (penDevice == null)
            {
                statusText.Text = "Advanced pen features not supported";
                return;
            }

            // Check to see if the current PenDevice supports tactile feedback by seeing if it
            // has a SimpleHapticsController
            hapticsController = penDevice.SimpleHapticsController;
            if (hapticsController == null)
            {
                statusText.Text = "This pen does not provide tactile feedback";
                return;
            }

            // Send the InkContinuous waveform to the PenDevice's SimpleHapticsController.
            // Once sent, inking continuous tactile feedback will be triggered as soon as the pen tip touches
            // the screen and will be stopped once the pen tip is lifted from the screen.
            // Also, check to see if the current PenDevice's SimpleHapticsController supports
            // setting the intensity value of the tactile feedback.  If so, set it to 0.75.
            // If not, send the waveform with the default intensity.
            foreach (var waveform in hapticsController.SupportedFeedback)
            {
                if (waveform.Waveform == KnownSimpleHapticsControllerWaveforms.InkContinuous)
                {
                    if (hapticsController.IsIntensitySupported)
                    {
                        hapticsController.SendHapticFeedback(waveform, 0.75);
                    }
                    else
                    {
                        hapticsController.SendHapticFeedback(waveform);
                    }
                }
            }
        }
        /// <summary>
        /// Start haptic feedback on the interaction source with the specified intensity and continue for the specified amount of time.
        /// </summary>
        /// <param name="interactionSource">The source to start haptics on.</param>
        /// <param name="intensity">The strength of the haptic feedback from 0.0 (no haptics) to 1.0 (maximum strength).</param>
        /// <param name="durationInSeconds">The time period expressed in seconds.</param>
        public static bool StartHaptics(this InteractionSource interactionSource, float intensity, float durationInSeconds)
        {
            if (!IsHapticsAvailable)
            {
                return(false);
            }

#if WINDOWS_UWP || DOTNETWINRT_PRESENT
            SimpleHapticsController simpleHapticsController = interactionSource.GetSpatialInteractionSource()?.Controller.SimpleHapticsController;
            foreach (SimpleHapticsControllerFeedback hapticsFeedback in simpleHapticsController?.SupportedFeedback)
            {
                if (hapticsFeedback.Waveform.Equals(ContinuousBuzzWaveform))
                {
                    if (UnityEngine.Mathf.Approximately(durationInSeconds, float.MaxValue))
                    {
                        simpleHapticsController.SendHapticFeedback(hapticsFeedback, intensity);
                    }
                    else
                    {
                        simpleHapticsController.SendHapticFeedbackForDuration(hapticsFeedback, intensity, TimeSpan.FromSeconds(durationInSeconds));
                    }
                    return(true);
                }
            }
#endif // WINDOWS_UWP || DOTNETWINRT_PRESENT

            return(false);
        }
コード例 #5
0
        public static void StartHaptics(this InteractionSource interactionSource, float intensity, float durationInSeconds)
        {
#if !UNITY_EDITOR
            UnityEngine.WSA.Application.InvokeOnUIThread(() =>
            {
                IReadOnlyList <SpatialInteractionSourceState> sources = SpatialInteractionManager.GetForCurrentView().GetDetectedSourcesAtTimestamp(PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));

                foreach (SpatialInteractionSourceState sourceState in sources)
                {
                    if (sourceState.Source.Id.Equals(interactionSource.id))
                    {
                        SimpleHapticsController simpleHapticsController = sourceState.Source.Controller.SimpleHapticsController;
                        foreach (SimpleHapticsControllerFeedback hapticsFeedback in simpleHapticsController.SupportedFeedback)
                        {
                            if (hapticsFeedback.Waveform.Equals(ContinuousBuzzWaveform))
                            {
                                if (durationInSeconds.Equals(float.MaxValue))
                                {
                                    simpleHapticsController.SendHapticFeedback(hapticsFeedback, intensity);
                                }
                                else
                                {
                                    simpleHapticsController.SendHapticFeedbackForDuration(hapticsFeedback, intensity, TimeSpan.FromSeconds(durationInSeconds));
                                }
                                return;
                            }
                        }
                    }
                }
            }, true);
#endif
        }
コード例 #6
0
ファイル: WindowsMRHaptics.cs プロジェクト: Chapmania/Juniper
 /// <summary>
 /// Play a canned haptic pattern.
 /// </summary>
 /// <param name="expr"></param>
 public override void Play(HapticExpression expr)
 {
     if (controller != null)
     {
         if (expr == HapticExpression.Click)
         {
             controller.SendHapticFeedback(click);
         }
         else if (expr == HapticExpression.Press)
         {
             controller.SendHapticFeedback(press);
         }
         else if (expr == HapticExpression.Release)
         {
             controller.SendHapticFeedback(release);
         }
         else
         {
             base.Play(expr);
         }
     }
 }
コード例 #7
0
        private void SendHapticFeedback(SimpleHapticsController hapticController)
        {
            var feedbacks = hapticController.SupportedFeedback;

            foreach (SimpleHapticsControllerFeedback feedback in feedbacks)
            {
                if (feedback.Waveform == KnownSimpleHapticsControllerWaveforms.Click)
                {
                    hapticController.SendHapticFeedback(feedback);
                    return;
                }
            }
        }
コード例 #8
0
        // Update the visibilty or position of the previewRect based on the location
        // of the movableRect.
        // If the previewRect is snapped to a given gridline for the first time,
        // play the Click tactile signal.
        private void UpdatePreviewRect()
        {
            if (IsInSnapRange())
            {
                previewRect.Visibility = Visibility.Visible;
                Point newPreviewTopLeft = GetSnappedPoint();

                // Check to see if this is the first time that the previewRect is in range of a given gridline
                // and send the Click tactile signal if so
                bool sendHaptics = true;
                if ((previewTopLeft.X == newPreviewTopLeft.X && previewTopLeft.Y == newPreviewTopLeft.Y) ||
                    (previewTopLeft.X == newPreviewTopLeft.X && newPreviewTopLeft.Y == topLeft.Y) ||
                    (previewTopLeft.Y == newPreviewTopLeft.Y && newPreviewTopLeft.X == topLeft.X))
                {
                    sendHaptics = false;
                }
                if (previewTopLeft.X != newPreviewTopLeft.X || previewTopLeft.Y != newPreviewTopLeft.Y)
                {
                    previewTopLeft          = newPreviewTopLeft;
                    previewRect.Translation = new Vector3((float)previewTopLeft.X, (float)previewTopLeft.Y, 0);
                    if (hapticsController != null && sendHaptics)
                    {
                        foreach (var waveform in hapticsController.SupportedFeedback)
                        {
                            if (waveform.Waveform == KnownSimpleHapticsControllerWaveforms.Click)
                            {
                                hapticsController.SendHapticFeedback(waveform);
                            }
                        }
                    }
                }
            }
            else
            {
                previewRect.Visibility = Visibility.Collapsed;
                previewTopLeft         = new Point(-1, -1);
            }
        }