static bool ShowGrid(SimpleGrid <T> grid, System.Action <T, Rect> drawCall) { return(ShowGrid(grid.FieldInfoStr, drawCall, grid.elementList.GetEnumerator(), grid.BtnName, grid.BtnCallbackF, ref grid.fCellSize, ref grid.bFoldOUt, ref grid.vScrollPos, grid.selection, grid.bObjectField, grid.bMultiSelectable, grid.cSelectedColor)); }
void Start() { gridy = gridSize[0]; gridx = gridSize[1]; pathfinding = new Pathfinding(gridx, gridy, cellSize); grid = pathfinding.GetGrid(); map = new MapData(); map.grid = new List <GridEntry>(); squareArray = new GameObject[gridx, gridy]; player.transform.position = grid.GetWorldPosition(0, 0) + Vector3.one * cellSize * 0.5f; for (int x = 0; x < squareArray.GetLength(0); x++) { for (int y = 0; y < squareArray.GetLength(1); y++) { //create a matrix of squares the size of the grid. Vector3 squarePosition = grid.GetWorldPosition(x, y) + Vector3.one * cellSize * 0.5f; GameObject square = Instantiate(squarePrefab, squarePosition, Quaternion.identity); square.transform.localScale = new Vector3(cellSize - borderSize[0], cellSize - borderSize[1]); square.name = "square " + x + "-" + y; squareArray[x, y] = square; } } LoadFromMap(); }
public PathNode(SimpleGrid <PathNode> grid, int x, int y) { this.grid = grid; this.x = x; this.y = y; this.isWalkable = true; }
public void Columns() { var grid = new SimpleGrid { Columns = "1*, 20" }; Assert.AreEqual(2, grid.ColumnDefinitions.Count); Assert.AreEqual(new GridLength(1, GridUnitType.Star), grid.ColumnDefinitions[0].Width); Assert.AreEqual(new GridLength(20, GridUnitType.Pixel), grid.ColumnDefinitions[1].Width); }
public void Rows() { var grid = new SimpleGrid { Rows = "1*, 20" }; Assert.AreEqual(2, grid.RowDefinitions.Count); Assert.AreEqual(new GridLength(1, GridUnitType.Star), grid.RowDefinitions[0].Height); Assert.AreEqual(new GridLength(20, GridUnitType.Pixel), grid.RowDefinitions[1].Height); }
public void ChildMargin() { var margin = new Thickness(10); var grid = new SimpleGrid { ChildMargin = margin }; var tb = new TextBlock(); grid.Children.Add(tb); Assert.AreEqual(margin, tb.Margin); }
public Level(int SizeX, int SizeY, String name) { simpleLevelGrid = new SimpleGrid(SizeX, SizeY); for (int x = 0; x < SizeX; ++x) { for (int y = 0; y < SizeY; ++y) { simpleLevelGrid.GridSpaces[x, y] = new SimpleGridSpace(0, x, y, 0, simpleLevelGrid); } } enemies = new List <Person>(); playerTeam = new List <Hero>(); LevelName = name; }
public override void OnInspectorGUI() { DrawDefaultInspector(); SimpleGrid simpleGrid = (SimpleGrid)target; if (GUILayout.Button("Reposition")) { simpleGrid.Reposition(); } if (GUILayout.Button("Rename")) { simpleGrid.Rename(); } }
public void DrawFCost() { SimpleGrid <PathNode> grid = Pathfinding.Instance.GetGrid(); for (int x = 0; x < grid.GetGridWidth(); x++) { for (int y = 0; y < grid.GetGridHeight(); y++) { squareArray[x, y].GetComponent <SpriteRenderer>().color = Color.white; GameObject TextF = squareArray[x, y].transform.GetChild(0).gameObject; GameObject TextGH = squareArray[x, y].transform.GetChild(1).gameObject; TextMesh meshF = TextF.GetComponent <TextMesh>(); TextMesh meshGH = TextGH.GetComponent <TextMesh>(); meshF.color = calcColor; meshF.fontStyle = FontStyle.Normal; TextF.SetActive(false); TextGH.SetActive(false); if (true) { int fCost = grid.GetGridObject(x, y).fCost; int hCost = grid.GetGridObject(x, y).hCost; int gCost = grid.GetGridObject(x, y).gCost; if (fCost > 1000 || fCost < 0) { meshF.text = ""; meshGH.text = ""; } else { meshF.text = (fCost / 10f).ToString(); meshGH.text = "g(" + (gCost / 10f).ToString() + ") h(" + (hCost / 10f).ToString() + ")"; } } } } }