// Set player public void SetPlayer(int playerIndex) { // Set label label.text = "P" + (playerIndex + 1); // Set backgrounds Color color = GameManager.instance.GetPlayerColor(playerIndex); background.color = color; // Setup hitEffect.SetColor(color); hitEffect.gameObject.SetActive(false); whimperEffect.SetColor(color); whimperEffect.gameObject.SetActive(false); // Refresh RefreshContainer(); }