private SpStateMachineEngine GetEngine(out ISpEventListner listner, MyDataClass dataClass, ISpState <MyMsgId> firstState) { ISpStateMachine sm = new MyStateMachine(dataClass, firstState); ISpEventStore store = new SimpleDequeEventStore(new MyTickMsg()); ISpBehaviorOnEvent behavior = new SpPeriodicWakeupOnly(); ISpPeriodicTimer timer = new WinSimpleTimer(new TimeSpan(0, 0, 0, 0, 500)); //ISpEventListner listner = new SimpleEventListner(); listner = new SimpleEventListner(); // To avoid log errors if no subscribers listner.ResponseReceived += new EventHandler((o, e) => { }); // Simulates DI return(new SpStateMachineEngine(listner, store, behavior, sm, timer)); }
//[Test, Explicit] public void TestInitialGenericSpState() { TestHelpers.CatchUnexpected(() => { MyDataClass dataClass = new MyDataClass(); // This would normally be the main superstate which includes all other states cascading within it's and it's children's constructors MyState sParent = new MyState(MyStateID.NotStarted, dataClass); MyState s = new MyState(sParent, MyStateID.WaitingForUserInput, dataClass); MyState s2 = new MyState(sParent, MyStateID.Active, dataClass); Console.WriteLine("SuperState sParent name:{0}", sParent.FullName); Console.WriteLine("State s name:{0}", s.FullName); Console.WriteLine("State s2 name:{0}", s2.FullName); s.ToNextOnEvent(MyMsgId.Stop, s2); ISpStateMachine sm = new MyStateMachine(dataClass, s); ISpEventStore store = new SimpleDequeEventStore(new MyTickMsg()); ISpBehaviorOnEvent behavior = new SpPeriodicWakeupOnly(); ISpPeriodicTimer timer = new WinSimpleTimer(new TimeSpan(0, 0, 0, 0, 1000)); ISpEventListner listner = new SimpleEventListner(); listner.ResponseReceived += new EventHandler((o, e) => { }); // TODO - Need a default response msg // Simulates DI SpStateMachineEngine engine = new SpStateMachineEngine(listner, store, behavior, sm, timer); engine.Start(); Thread.Sleep(3000); //sm.Tick(new BaseMsg(99, 456)); //listner.PostMessage(new SpBaseMsg(MyMessageType 777, 12345)); listner.PostMessage(new MyBaseMsg(MyMsgType.SimpleMsg, MyMsgId.Stop)); Thread.Sleep(3000); engine.Stop(); Thread.Sleep(3000); Console.WriteLine("Disposing Engine - thread should not output while I wait 3 seconds"); engine.Dispose(); Thread.Sleep(3000); Console.WriteLine("Done"); // Multi call test engine.Dispose(); engine.Dispose(); engine.Dispose(); Console.WriteLine("Engine Disposed"); //SpState<DataClass> state = new SpState<DataClass>(dataClass); //SpStateMachine<DataClass> stateMachine = new SpStateMachine<DataClass>(dataClass, state); }); }