コード例 #1
0
    void Update()
    {
        timer += Time.deltaTime;
        //scoreText.text = counter.ToString();
        if (timer > lifetime)
        {
            playerOwner.ProjectileDestroyedTime(this);
            Destroy(this.gameObject);
        }

        /*if (counter == 5)
         * {
         *  UnityEngine.SceneManagement.SceneManager.LoadScene("WinPage");
         * }*/
    }