void Start() { zoomFloats = new[] { 10, 7, 3, 0.5f }; SimpleBoxBlur blurScript = slideCamera.GetComponent <SimpleBoxBlur>(); blurScript.DownRes = -4; blurScript.Iterations = -6; gameObject.GetComponent <Renderer>().sharedMaterial.SetFloat("_Brightness", -1); slideCamera.transform.position = new Vector3(0, 10, 0); }
public void FineFocus(float adj) { SimpleBoxBlur blurScript = slideCamera.GetComponent <SimpleBoxBlur>(); blurScript.Iterations = (int)Mathf.Round(adj); }
public void CoarseFocus(float adj) { SimpleBoxBlur blurScript = slideCamera.GetComponent <SimpleBoxBlur>(); blurScript.DownRes = (int)Mathf.Round(adj); }