コード例 #1
0
ファイル: TextureUtil.cs プロジェクト: ropp5pop/TpacTool
			protected override void ReadBlock(SimpleBinaryStream stream, ref PixelColor[,] cache, int blockX)
			{
				blockX *= 4;
				PixelColor[] baseColor = new PixelColor[4];
				ushort color0, color1;
				baseColor[0] = GetColorFromRGB565(color0 = stream.ReadUInt16());
				baseColor[1] = GetColorFromRGB565(color1 = stream.ReadUInt16());
				if (color0 > color1)
				{
					// baseColor[2] = (baseColor[0] * 2 + baseColor[1]) / 3;
					baseColor[2] = PixelColor.MAD(baseColor[0], 2, baseColor[1], 3);
					baseColor[3] = PixelColor.MAD(baseColor[1], 2, baseColor[0], 3);
				}
				else
				{
					baseColor[2] = PixelColor.AVG(baseColor[0], baseColor[1]);
					baseColor[3] = new PixelColor(0, 0, 0, 1f);
				}

				for (int y = 0; y < 4; y++)
				{
					byte index = stream.ReadByte();
					cache[y, blockX + 0] = baseColor[(index >> 0) & 0x3];
					cache[y, blockX + 1] = baseColor[(index >> 2) & 0x3];
					cache[y, blockX + 2] = baseColor[(index >> 4) & 0x3];
					cache[y, blockX + 3] = baseColor[(index >> 6) & 0x3];
				}
			}
コード例 #2
0
ファイル: TextureUtil.cs プロジェクト: ropp5pop/TpacTool
			private PixelColor ReadPixel(SimpleBinaryStream stream)
			{
				float r = 0, g = 0, b = 0, a = 1.0f;
				switch (format)
				{
					case TextureFormat.B8G8R8A8_UNORM:
						b = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						r = UnormByteToSingle(stream.ReadByte());
						a = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.B8G8R8X8_UNORM:
						b = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						r = UnormByteToSingle(stream.ReadByte());
						stream.ReadByte();
						break;
					case TextureFormat.R16G16_UNORM:
						r = UnormUShortToSingle(stream.ReadUInt16());
						g = UnormUShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R16G16F:
						r = HalfToSingle(stream.ReadUInt16());
						g = HalfToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R32_UINT: // not good for visual
						r = IntToSingle(stream.ReadUInt32());
						break;
					case TextureFormat.A8_UNORM:
						r = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R8G8B8A8_UNORM:
						r = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						b = UnormByteToSingle(stream.ReadByte());
						a = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R8G8B8A8_UINT:
						r = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						b = UnormByteToSingle(stream.ReadByte());
						a = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R16G16B16A16_UNORM:
						r = UnormUShortToSingle(stream.ReadUInt16());
						g = UnormUShortToSingle(stream.ReadUInt16());
						b = UnormUShortToSingle(stream.ReadUInt16());
						a = UnormUShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.L8_UNORM:
						r = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R8_UNORM:
						r = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R16_UNORM:
						r = UnormUShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R16F:
						r = HalfToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.D24_UNORM_S8_UINT:
						r = UnormInt24ToSingle(stream.ReadUInt24());
						g = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.D24_UNORM_X8_UINT:
						r = UnormInt24ToSingle(stream.ReadUInt24());
						stream.ReadByte();
						break;
					case TextureFormat.D16_UNORM:
						r = UnormUShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.D32F:
						r = SingleToSingle(stream.ReadSingle());
						break;
					case TextureFormat.L16_UNORM:
						r = UnormUShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R16G16B16A16F:
						r = HalfToSingle(stream.ReadUInt16());
						g = HalfToSingle(stream.ReadUInt16());
						b = HalfToSingle(stream.ReadUInt16());
						a = HalfToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R32F:
						r = SingleToSingle(stream.ReadSingle());
						break;
					case TextureFormat.R32G32B32F:
						r = SingleToSingle(stream.ReadSingle());
						g = SingleToSingle(stream.ReadSingle());
						b = SingleToSingle(stream.ReadSingle());
						break;
					case TextureFormat.R32G32B32A32F:
						r = SingleToSingle(stream.ReadSingle());
						g = SingleToSingle(stream.ReadSingle());
						b = SingleToSingle(stream.ReadSingle());
						a = SingleToSingle(stream.ReadSingle());
						break;
					case TextureFormat.R11G11B10F: // unsupported! daze!
						stream.ReadUInt32();
						break;
					case TextureFormat.R16G16B16:
						r = UShortToSingle(stream.ReadUInt16());
						g = UShortToSingle(stream.ReadUInt16());
						b = UShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R8G8B8:
						r = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						b = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.B8G8R8:
						b = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						r = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R32G32B32A32_UINT: // not good for visual
						r = IntToSingle(stream.ReadUInt32());
						g = IntToSingle(stream.ReadUInt32());
						b = IntToSingle(stream.ReadUInt32());
						a = IntToSingle(stream.ReadUInt32());
						break;
					case TextureFormat.R8_UINT:
						r = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R16_UINT:
						r = UShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R24G8_TYPELESS: // not sure if it should be normalized
						r = Int24ToSingle(stream.ReadUInt24());
						g = ByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R32G32B32_UINT: // not good for visual
						r = IntToSingle(stream.ReadUInt32());
						g = IntToSingle(stream.ReadUInt32());
						b = IntToSingle(stream.ReadUInt32());
						break;
					case TextureFormat.D32_S8X24_UINT:
						r = SingleToSingle(stream.ReadSingle());
						g = ByteToSingle((byte)(stream.ReadUInt32() & 0xFF));
						break;
					case TextureFormat.R16G16_UINT: // not good for visual
						r = UShortToSingle(stream.ReadUInt16());
						g = UShortToSingle(stream.ReadUInt16());
						break;
					case TextureFormat.R8G8_UNORM:
						r = UnormByteToSingle(stream.ReadByte());
						g = UnormByteToSingle(stream.ReadByte());
						break;
					case TextureFormat.R32G32F:
						r = SingleToSingle(stream.ReadSingle());
						g = SingleToSingle(stream.ReadSingle());
						break;
					case TextureFormat.R32G32_UINT: // not good for visual
						r = IntToSingle(stream.ReadUInt32());
						g = IntToSingle(stream.ReadUInt32());
						break;
					case TextureFormat.R16G16B16A16_UINT:
						r = UShortToSingle(stream.ReadUInt16());
						g = UShortToSingle(stream.ReadUInt16());
						b = UShortToSingle(stream.ReadUInt16());
						a = UShortToSingle(stream.ReadUInt16());
						break;
					default:
						throw new Exception("Unsupported format:" + format.ToString());
				}

				return new PixelColor(r, g, b, a);
			}