public static IObservable <Unit> PlayAsObservable(this SimpleAnimation self, string stateName = DefaultStateName, bool forceRewind = false) { if (forceRewind) { self.Rewind(stateName); } var observable = self.OnStopAsObservable(stateName); self.Play(stateName); return(observable); }
public void ResetAnimationTime(int index) { _simpleAnimation.Rewind(index); }