void OnTriggerStay2D(Collider2D other) { if (Input.GetKey(KeyCode.DownArrow)) { simon.next_level2(); endtime = Time.time + .8f; } }
void OnTriggerStay2D(Collider2D other) { if (Input.GetKey(KeyCode.DownArrow)) { simon.next_level2(); endtime = Time.time + .8f; } }