public async Task <IActionResult> PayBolton(PayBoltonViewModel data) { try { var telOperator = TelecomOperator.GetList().SingleOrDefault(x => x.Id == data.TelecomOperatorId); if (telOperator == null) { throw new Exception("TelecomOperator not found"); } var simType = SimType.GetList().SingleOrDefault(x => x.Id == data.SimTypeId); if (simType == null) { throw new Exception("SimType not found"); } var boltonData = new TelecomeBoltonData(data.DestinationMobile, telOperator, simType, data.ProductId); var tokenModel = await _services.GenerateTelecomeBoltonToken(data.Amount, GenerateCallbackUrl(Request), boltonData, data.Mobile); return(View("Pay", tokenModel)); } catch (Exception exc) { return(View("Error", new ErrorViewModel { Message = exc.Message })); } }
public Area GetClosestAreaOfType(SimType type, Area notThisArea = null) { Area returnValue = null; List <Area> availebleAreas = new List <Area>(); foreach (Area area in hotelArray) { if (area != null && area.Simtype == type && area != notThisArea) { availebleAreas.Add(area); } } if (!IsNullOrEmpty(availebleAreas)) { Dijkstra ds = new Dijkstra(); double shortestDistance = double.MaxValue; foreach (Area area in availebleAreas) { double distance = ds.GetDistance(this.currentArea, area); if (distance < shortestDistance) { shortestDistance = distance; returnValue = area; } } } return(returnValue); }
private void LoadSettings() { tbProduct.Text = mf.Products.Item(CurrentProduct).ProductName; VolumeUnits.SelectedIndex = mf.Products.Item(CurrentProduct).QuantityUnits; AreaUnits.SelectedIndex = mf.Products.Item(CurrentProduct).CoverageUnits; RateSet.Text = mf.Products.Item(CurrentProduct).RateSet.ToString("N1"); FlowCal.Text = mf.Products.Item(CurrentProduct).FlowCal.ToString("N1"); TankSize.Text = mf.Products.Item(CurrentProduct).TankSize.ToString("N0"); ValveType.SelectedIndex = mf.Products.Item(CurrentProduct).ValveType; TankRemain.Text = mf.Products.Item(CurrentProduct).CurrentTankRemaining().ToString("N0"); tbVCN.Text = (mf.Products.Item(CurrentProduct).VCN).ToString("G0"); tbSend.Text = (mf.Products.Item(CurrentProduct).SendTime).ToString("N0"); tbWait.Text = (mf.Products.Item(CurrentProduct).WaitTime).ToString("N0"); tbMinPWM.Text = (mf.Products.Item(CurrentProduct).MinPWM).ToString("N0"); tbCountsRev.Text = (mf.Products.Item(CurrentProduct).CountsRev.ToString("N0")); string tmp = mf.Products.Item(CurrentProduct).ModuleID.ToString(); if (tmp == "99") { tmp = ""; } tbConID.Text = tmp; SelectedSimulation = mf.Products.Item(CurrentProduct).SimulationType; switch (SelectedSimulation) { case SimType.VirtualNano: rbVirtual.Checked = true; break; case SimType.RealNano: rbReal.Checked = true; break; default: rbNone.Checked = true; break; } // VCN rbVCN.Checked = (mf.Products.Item(CurrentProduct).UseVCN); rbPID.Checked = !(mf.Products.Item(CurrentProduct).UseVCN); // PID tbPIDkp.Text = mf.Products.Item(CurrentProduct).PIDkp.ToString("N0"); tbPIDMinPWM.Text = mf.Products.Item(CurrentProduct).PIDminPWM.ToString("N0"); tbPIDLowMax.Text = mf.Products.Item(CurrentProduct).PIDLowMax.ToString("N0"); tbPIDHighMax.Text = mf.Products.Item(CurrentProduct).PIDHighMax.ToString("N0"); tbPIDDeadBand.Text = mf.Products.Item(CurrentProduct).PIDdeadband.ToString("N0"); tbPIDBrakePoint.Text = mf.Products.Item(CurrentProduct).PIDbrakepoint.ToString("N0"); LoadSecCK(); tbSenID.Text = mf.Products.Item(CurrentProduct).SensorID.ToString(); }
private void ckSimulate_CheckedChanged(object sender, EventArgs e) { SetButtons(true); if (ckSimulate.Checked) { SelectedSimulation = SimType.VirtualNano; } else { SelectedSimulation = SimType.None; } }
public override void DrawYourself(Graphics target, SimType AreaType, int stars = 0) { if (AreaType == SimObject.SimType.Elevator) { target.DrawImage(image, location.X + 58, location.Y, image.Width, image.Height); } else { if (drawMe) { target.DrawImage(image, location.X, location.Y + 25, image.Width, image.Height); } } }
public static string GetLocalizedName(SimType type) { switch (type) { case SimType.Vampire: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Vampire)); case SimType.Mummy: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Mummy)); case SimType.SimBot: case SimType.Frankenstein: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Frankenstein)); case SimType.ImaginaryFriend: return(OccultTypeHelper.GetLocalizedName(OccultTypes.ImaginaryFriend)); case SimType.Unicorn: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Unicorn)); case SimType.Genie: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Genie)); case SimType.Werewolf: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Werewolf)); case SimType.Fairy: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Fairy)); case SimType.Witch: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Witch)); case SimType.Mermaid: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Mermaid)); case SimType.Plantsim: return(OccultTypeHelper.GetLocalizedName(OccultTypes.PlantSim)); case SimType.Plumbot: return(OccultTypeHelper.GetLocalizedName(OccultTypes.Robot)); case SimType.TimeTraveler: return(OccultTypeHelper.GetLocalizedName(OccultTypes.TimeTraveler)); default: return(Common.Localize("SimType:" + type)); } }
private void RadioButtonChanged(object sender, EventArgs e) { int Result; RadioButton rb = sender as RadioButton; if (rb != null) { if (rb.Checked) { int.TryParse(rb.Tag.ToString(), out Result); if (SelectedSimulation != (SimType)Result) { SetButtons(true); } SelectedSimulation = (SimType)Result; } } }
private void LoadSettings() { byte tempB; tbProduct.Text = mf.Products.Item(CurrentProduct).ProductName; VolumeUnits.SelectedIndex = mf.Products.Item(CurrentProduct).QuantityUnits; AreaUnits.SelectedIndex = mf.Products.Item(CurrentProduct).CoverageUnits; RateSet.Text = mf.Products.Item(CurrentProduct).RateSet.ToString("N1"); FlowCal.Text = mf.Products.Item(CurrentProduct).FlowCal.ToString("N1"); TankSize.Text = mf.Products.Item(CurrentProduct).TankSize.ToString("N0"); ValveType.SelectedIndex = mf.Products.Item(CurrentProduct).ValveType; cbVR.SelectedIndex = mf.Products.Item(CurrentProduct).VariableRate; TankRemain.Text = mf.Products.Item(CurrentProduct).CurrentTankRemaining().ToString("N0"); tbCountsRev.Text = (mf.Products.Item(CurrentProduct).CountsRev.ToString("N0")); string tmp = mf.Products.Item(CurrentProduct).ModuleID.ToString(); if (tmp == "99") { tmp = ""; } tbConID.Text = tmp; SelectedSimulation = mf.Products.Item(CurrentProduct).SimulationType; ckSimulate.Checked = (SelectedSimulation == SimType.VirtualNano); // PID tbPIDkp.Text = mf.Products.Item(CurrentProduct).PIDkp.ToString("N0"); tbPIDMinPWM.Text = mf.Products.Item(CurrentProduct).PIDminPWM.ToString("N0"); tbPIDLowMax.Text = mf.Products.Item(CurrentProduct).PIDLowMax.ToString("N0"); tbPIDHighMax.Text = mf.Products.Item(CurrentProduct).PIDHighMax.ToString("N0"); tbPIDDeadBand.Text = mf.Products.Item(CurrentProduct).PIDdeadband.ToString("N0"); tbPIDBrakePoint.Text = mf.Products.Item(CurrentProduct).PIDbrakepoint.ToString("N0"); byte temp = mf.Products.Item(CurrentProduct).PIDTimed; if (temp == 0) { ckTimedResponse.Checked = false; tbTimedAdjustment.Enabled = false; tbTimedAdjustment.Text = "0"; } else { ckTimedResponse.Checked = true; tbTimedAdjustment.Enabled = true; tbTimedAdjustment.Text = temp.ToString("N0"); } tbSenID.Text = mf.Products.Item(CurrentProduct).SensorID.ToString(); rbSinglePulse.Checked = !(mf.Products.Item(CurrentProduct).UseMultiPulse); rbMultiPulse.Checked = (mf.Products.Item(CurrentProduct).UseMultiPulse); // load defaults if blank byte.TryParse(tbPIDkp.Text, out tempB); if (tempB == 0) { tbPIDkp.Text = "50"; tbPIDHighMax.Text = "100"; tbPIDBrakePoint.Text = "20"; tbPIDLowMax.Text = "80"; tbPIDMinPWM.Text = "30"; tbPIDDeadBand.Text = "4"; tbTimedAdjustment.Text = "0"; ckTimedResponse.Checked = false; SaveSettings(); } tbMinUPM.Text = mf.Products.Item(CurrentProduct).MinUPM.ToString("N1"); ckOffRate.Checked = mf.Products.Item(CurrentProduct).UseOffRateAlarm; tbOffRate.Text = mf.Products.Item(CurrentProduct).OffRateSetting.ToString("N0"); }
/// <summary> /// Draws a simobject on the hotel /// </summary> /// <param name="target">Grapic of the hotel</param> /// <param name="AreaType">the type of area to draw</param> /// <param name="stars">(optional) number of stars to draw on a room</param> public abstract void DrawYourself(Graphics target, SimType AreaType, int stars = 0);
public SimTypeScoring(int hit, int miss, SimType type) : base(hit, miss) { mType = type; }
public static string GetLocalizedName(SimType type) { switch (type) { case SimType.Vampire: return OccultTypeHelper.GetLocalizedName(OccultTypes.Vampire); case SimType.Mummy: return OccultTypeHelper.GetLocalizedName(OccultTypes.Mummy); case SimType.SimBot: case SimType.Frankenstein: return OccultTypeHelper.GetLocalizedName(OccultTypes.Frankenstein); case SimType.ImaginaryFriend: return OccultTypeHelper.GetLocalizedName(OccultTypes.ImaginaryFriend); case SimType.Unicorn: return OccultTypeHelper.GetLocalizedName(OccultTypes.Unicorn); case SimType.Genie: return OccultTypeHelper.GetLocalizedName(OccultTypes.Genie); case SimType.Werewolf: return OccultTypeHelper.GetLocalizedName(OccultTypes.Werewolf); case SimType.Fairy: return OccultTypeHelper.GetLocalizedName(OccultTypes.Fairy); case SimType.Witch: return OccultTypeHelper.GetLocalizedName(OccultTypes.Witch); case SimType.Mermaid: return OccultTypeHelper.GetLocalizedName(OccultTypes.Mermaid); case SimType.Plantsim: return OccultTypeHelper.GetLocalizedName(OccultTypes.PlantSim); case SimType.Plumbot: return OccultTypeHelper.GetLocalizedName(OccultTypes.Robot); case SimType.TimeTraveler: return OccultTypeHelper.GetLocalizedName(OccultTypes.TimeTraveler); default: return Common.Localize("SimType:" + type); } }
public static bool Matches(SimDescription sim, SimType type) { switch (type) { case SimType.MiniSim: return false; case SimType.Dead: return IsDead(sim); case SimType.Alive: return !IsDead(sim); case SimType.Resident: return (sim.LotHome != null); case SimType.Service: return IsService(sim); case SimType.Tourist: return IsTourist(sim); case SimType.Townie: return ((sim.LotHome == null) && (!IsSpecial(sim))); case SimType.Mummy: return sim.IsMummy; case SimType.SimBot: case SimType.Frankenstein: return sim.IsFrankenstein; case SimType.Plumbot: return sim.IsEP11Bot; case SimType.TimeTraveler: return sim.IsTimeTraveler; case SimType.PlayableGhost: return sim.IsPlayableGhost; case SimType.Pregnant: return sim.IsPregnant; case SimType.Vampire: return sim.IsVampire; case SimType.ImaginaryFriend: return sim.IsImaginaryFriend; case SimType.Genie: return sim.IsGenie; case SimType.Mermaid: return sim.IsMermaid; case SimType.Human: if (!sim.IsHuman) return false; if (sim.IsPlayableGhost) return false; if (sim.OccultManager == null) return true; return !sim.OccultManager.HasAnyOccultType(); case SimType.Animal: return !sim.IsHuman; case SimType.Occult: if (sim.OccultManager == null) return false; return sim.OccultManager.HasAnyOccultType(); case SimType.Werewolf: return sim.IsWerewolf; case SimType.Fairy: return sim.IsFairy; case SimType.Witch: return sim.IsWitch; case SimType.Zombie: return sim.IsZombie; case SimType.BoneHilda: return sim.IsBonehilda; case SimType.Unicorn: return sim.IsUnicorn; case SimType.Alien: return sim.IsAlien; case SimType.Plantsim: return sim.IsPlantSim; case SimType.Selectable: return IsSelectable(sim); case SimType.NonSelectable: return !IsSelectable(sim); case SimType.ActiveFamily: return (Household.ActiveHousehold == sim.Household); case SimType.NonActiveFamily: return (Household.ActiveHousehold != sim.Household); case SimType.Hybrid: if (sim.OccultManager == null) return false; if (sim.OccultManager.mOccultList == null) return false; return (sim.OccultManager.mOccultList.Count > 1); case SimType.Single: return (sim.Partner == null); case SimType.Partnered: return (sim.Partner != null); case SimType.Steady: if (sim.Partner == null) return false; return !sim.IsMarried; case SimType.Married: if (sim.Partner == null) return false; return sim.IsMarried; case SimType.Straight: if (sim.IsMale) { if (sim.mGenderPreferenceMale > 0) return false; return (sim.mGenderPreferenceFemale > 0); } else { if (sim.mGenderPreferenceFemale > 0) return false; return (sim.mGenderPreferenceMale > 0); } case SimType.Gay: if (sim.IsMale) { if (sim.mGenderPreferenceFemale > 0) return false; return (sim.mGenderPreferenceMale > 0); } else { if (sim.mGenderPreferenceMale > 0) return false; return (sim.mGenderPreferenceFemale > 0); } case SimType.Bisexual: if (sim.mGenderPreferenceMale < 0) return false; return (sim.mGenderPreferenceFemale > 0); case SimType.Foreign: return (sim.HomeWorld != GameUtils.GetCurrentWorld()); case SimType.Local: return (sim.HomeWorld == GameUtils.GetCurrentWorld()); case SimType.StrandedCouple: if (sim.Partner == null) return false; return (sim.Household != sim.Partner.Household); case SimType.Dog: return sim.IsADogSpecies; case SimType.Cat: return sim.IsCat; case SimType.Horse: return sim.IsHorse; case SimType.Deer: return sim.IsDeer; case SimType.Raccoon: return sim.IsRaccoon; case SimType.Role: return sim.HasActiveRole; case SimType.WildHorse: return (sim.IsHorse && sim.IsWildAnimal); case SimType.Stray: return (!sim.IsHorse && sim.IsWildAnimal); case SimType.Employed: return (sim.CareerManager != null && sim.CareerManager.mJob != null); case SimType.Unemployed: return (sim.CareerManager != null && sim.CareerManager.mJob == null); case SimType.HasDegree: try { // Error regarding (I believe) custom degrees and AcademicDegreeStaticData call in IsDegreeCompleted if (sim.CareerManager != null && sim.CareerManager.DegreeManager != null && sim.CareerManager.DegreeManager.GetCompletedDegreeEntries().Count > 0) { return true; } } catch { } return false; case SimType.Degreeless: try { if (sim.CareerManager != null && sim.CareerManager.DegreeManager != null && sim.CareerManager.DegreeManager.GetCompletedDegreeEntries().Count == 0) { return true; } } catch { } return false; } return false; }
public static bool Matches(MiniSimDescription sim, SimType type) { switch(type) { case SimType.MiniSim: return true; case SimType.Dead: return IsDead(sim); case SimType.Alive: return !IsDead(sim); case SimType.Service: return sim.IsServicePerson; case SimType.Mummy: return sim.IsMummy; case SimType.Alien: return sim.IsAlien; case SimType.Animal: return !sim.IsHuman; case SimType.Fairy: return sim.IsFairy; case SimType.Frankenstein: case SimType.SimBot: return sim.IsFrankenstein; case SimType.PlayableGhost: return sim.IsPlayableGhost; case SimType.Unicorn: return sim.IsUnicorn; case SimType.Vampire: return sim.IsVampire; case SimType.Werewolf: return sim.IsWerewolf; case SimType.Witch: return sim.IsWitch; case SimType.Genie: return sim.IsGenie; case SimType.Mermaid: return sim.IsMermaid; case SimType.Human: return sim.IsHuman; case SimType.Married: return sim.IsMarried; case SimType.Partnered: return sim.HasPartner; case SimType.Foreign: return (sim.HomeWorld != GameUtils.GetCurrentWorld()); case SimType.Local: return (sim.HomeWorld == GameUtils.GetCurrentWorld()); case SimType.Plumbot: return sim.IsEP11Bot; case SimType.Dog: return sim.IsADogSpecies; case SimType.Cat: return sim.IsCat; case SimType.Horse: return sim.IsHorse; case SimType.Deer: return sim.IsDeer; case SimType.Raccoon: return sim.IsRaccoon; case SimType.Role: return sim.HasAssignedRole; case SimType.Employed: return sim.JobIcon != string.Empty; case SimType.Unemployed: return sim.JobIcon == string.Empty; case SimType.HasDegree: return sim.mDegrees.Count > 0; case SimType.Degreeless: return sim.mDegrees.Count == 0; } return false; }
public SimTypeTagListingOption(SimType data) : base(Common.Localize("SimType:" + data)) { mData = data; }
public ColorPregnancyGenderSetting(SimType data) { mData = data; }
public ColorSetting(SimType data) { mData = data; }
public RelationshipStatusTagListingOption(SimType data) : base(Common.Localize("SimType:" + data)) { mData = data; }
public static bool Matches(SimDescription sim, SimType type) { switch (type) { case SimType.MiniSim: return(false); case SimType.Dead: return(IsDead(sim)); case SimType.Alive: return(!IsDead(sim)); case SimType.Resident: return(sim.LotHome != null); case SimType.Service: return(IsService(sim)); case SimType.Tourist: return(IsTourist(sim)); case SimType.Townie: return((sim.LotHome == null) && (!IsSpecial(sim))); case SimType.Mummy: return(sim.IsMummy); case SimType.SimBot: case SimType.Frankenstein: return(sim.IsFrankenstein); case SimType.Plumbot: return(sim.IsEP11Bot); case SimType.TimeTraveler: return(sim.IsTimeTraveler); case SimType.PlayableGhost: return(sim.IsPlayableGhost); case SimType.Pregnant: return(sim.IsPregnant); case SimType.Vampire: return(sim.IsVampire); case SimType.ImaginaryFriend: return(sim.IsImaginaryFriend); case SimType.Genie: return(sim.IsGenie); case SimType.Mermaid: return(sim.IsMermaid); case SimType.Human: if (!sim.IsHuman) { return(false); } if (sim.IsPlayableGhost) { return(false); } if (sim.OccultManager == null) { return(true); } return(!sim.OccultManager.HasAnyOccultType()); case SimType.Animal: return(!sim.IsHuman); case SimType.Occult: if (sim.OccultManager == null) { return(false); } return(sim.OccultManager.HasAnyOccultType()); case SimType.Werewolf: return(sim.IsWerewolf); case SimType.Fairy: return(sim.IsFairy); case SimType.Witch: return(sim.IsWitch); case SimType.Zombie: return(sim.IsZombie); case SimType.BoneHilda: return(sim.IsBonehilda); case SimType.Unicorn: return(sim.IsUnicorn); case SimType.Alien: return(sim.IsAlien); case SimType.Plantsim: return(sim.IsPlantSim); case SimType.Selectable: return(IsSelectable(sim)); case SimType.NonSelectable: return(!IsSelectable(sim)); case SimType.ActiveFamily: return(Household.ActiveHousehold == sim.Household); case SimType.NonActiveFamily: return(Household.ActiveHousehold != sim.Household); case SimType.Hybrid: if (sim.OccultManager == null) { return(false); } if (sim.OccultManager.mOccultList == null) { return(false); } return(sim.OccultManager.mOccultList.Count > 1); case SimType.Single: return(sim.Partner == null); case SimType.Partnered: return(sim.Partner != null); case SimType.Steady: if (sim.Partner == null) { return(false); } return(!sim.IsMarried); case SimType.Married: if (sim.Partner == null) { return(false); } return(sim.IsMarried); case SimType.Straight: if (sim.IsMale) { if (sim.mGenderPreferenceMale > 0) { return(false); } return(sim.mGenderPreferenceFemale > 0); } else { if (sim.mGenderPreferenceFemale > 0) { return(false); } return(sim.mGenderPreferenceMale > 0); } case SimType.Gay: if (sim.IsMale) { if (sim.mGenderPreferenceFemale > 0) { return(false); } return(sim.mGenderPreferenceMale > 0); } else { if (sim.mGenderPreferenceMale > 0) { return(false); } return(sim.mGenderPreferenceFemale > 0); } case SimType.Bisexual: if (sim.mGenderPreferenceMale < 0) { return(false); } return(sim.mGenderPreferenceFemale > 0); case SimType.Foreign: return(sim.HomeWorld != GameUtils.GetCurrentWorld()); case SimType.Local: return(sim.HomeWorld == GameUtils.GetCurrentWorld()); case SimType.StrandedCouple: if (sim.Partner == null) { return(false); } return(sim.Household != sim.Partner.Household); case SimType.Dog: return(sim.IsADogSpecies); case SimType.Cat: return(sim.IsCat); case SimType.Horse: return(sim.IsHorse); case SimType.Deer: return(sim.IsDeer); case SimType.Raccoon: return(sim.IsRaccoon); case SimType.Role: return(sim.HasActiveRole); case SimType.WildHorse: return(sim.IsHorse && sim.IsWildAnimal); case SimType.Stray: return(!sim.IsHorse && sim.IsWildAnimal); case SimType.Employed: return(sim.CareerManager != null && sim.CareerManager.mJob != null); case SimType.Unemployed: return(sim.CareerManager != null && sim.CareerManager.mJob == null); case SimType.HasDegree: try { // Error regarding (I believe) custom degrees and AcademicDegreeStaticData call in IsDegreeCompleted if (sim.CareerManager != null && sim.CareerManager.DegreeManager != null && sim.CareerManager.DegreeManager.GetCompletedDegreeEntries().Count > 0) { return(true); } } catch { } return(false); case SimType.Degreeless: try { if (sim.CareerManager != null && sim.CareerManager.DegreeManager != null && sim.CareerManager.DegreeManager.GetCompletedDegreeEntries().Count == 0) { return(true); } } catch { } return(false); } return(false); }
public static bool Matches(MiniSimDescription sim, SimType type) { switch (type) { case SimType.MiniSim: return(true); case SimType.Dead: return(IsDead(sim)); case SimType.Alive: return(!IsDead(sim)); case SimType.Service: return(sim.IsServicePerson); case SimType.Mummy: return(sim.IsMummy); case SimType.Alien: return(sim.IsAlien); case SimType.Animal: return(!sim.IsHuman); case SimType.Fairy: return(sim.IsFairy); case SimType.Frankenstein: case SimType.SimBot: return(sim.IsFrankenstein); case SimType.PlayableGhost: return(sim.IsPlayableGhost); case SimType.Unicorn: return(sim.IsUnicorn); case SimType.Vampire: return(sim.IsVampire); case SimType.Werewolf: return(sim.IsWerewolf); case SimType.Witch: return(sim.IsWitch); case SimType.Genie: return(sim.IsGenie); case SimType.Mermaid: return(sim.IsMermaid); case SimType.Human: return(sim.IsHuman); case SimType.Married: return(sim.IsMarried); case SimType.Partnered: return(sim.HasPartner); case SimType.Foreign: return(sim.HomeWorld != GameUtils.GetCurrentWorld()); case SimType.Local: return(sim.HomeWorld == GameUtils.GetCurrentWorld()); case SimType.Plumbot: return(sim.IsEP11Bot); case SimType.Dog: return(sim.IsADogSpecies); case SimType.Cat: return(sim.IsCat); case SimType.Horse: return(sim.IsHorse); case SimType.Deer: return(sim.IsDeer); case SimType.Raccoon: return(sim.IsRaccoon); case SimType.Role: return(sim.HasAssignedRole); case SimType.Employed: return(sim.JobIcon != string.Empty); case SimType.Unemployed: return(sim.JobIcon == string.Empty); case SimType.HasDegree: return(sim.mDegrees.Count > 0); case SimType.Degreeless: return(sim.mDegrees.Count == 0); } return(false); }
public static GameObject CreateLodData(int lodIdx, int lodCount, GameObject attachGO, float baseVertDensity, SimType simType, Dictionary <System.Type, SimSettingsBase> cachedSettings) { var go = attachGO ?? new GameObject(string.Format("{0}Cam{1}", simType.ToString(), lodIdx)); if (attachGO == null) { // Add component if we are creating a loddata GO anew go.AddComponent <LodTransform>().InitLODData(lodIdx, lodCount);; } LodData sim; switch (simType) { case SimType.AnimatedWaves: sim = go.AddComponent <LodDataAnimatedWaves>(); go.AddComponent <LodDataSeaFloorDepth>(); go.AddComponent <ReadbackLodData>(); break; case SimType.DynamicWaves: sim = go.AddComponent <LodDataDynamicWaves>(); break; case SimType.Foam: sim = go.AddComponent <LodDataFoam>(); break; case SimType.Flow: sim = go.AddComponent <LodDataFlow>(); go.AddComponent <ReadbackLodData>(); break; case SimType.Shadow: sim = go.AddComponent <LodDataShadow>(); break; default: Debug.LogError("Unknown sim type: " + simType.ToString()); return(null); } // create a shared settings object if one doesnt already exist SimSettingsBase settings; if (!cachedSettings.TryGetValue(sim.GetType(), out settings)) { settings = sim.CreateDefaultSettings(); cachedSettings.Add(sim.GetType(), settings); } sim.UseSettings(settings); if (attachGO == null) { // Add components if we are creating a loddata GO anew var cam = go.AddComponent <Camera>(); cam.clearFlags = sim.CamClearFlags; cam.backgroundColor = new Color(0f, 0f, 0f, 0f); cam.cullingMask = 0; cam.orthographic = true; cam.nearClipPlane = 1f; cam.farClipPlane = 500f; cam.renderingPath = RenderingPath.Forward; cam.useOcclusionCulling = false; cam.allowHDR = true; cam.allowMSAA = false; cam.allowDynamicResolution = false; var cart = go.AddComponent <CreateAssignRenderTexture>(); cart._targetName = go.name; cart._width = cart._height = (int)(4 * baseVertDensity); cart._depthBits = 0; cart._format = sim.TextureFormat; cart._wrapMode = TextureWrapMode.Clamp; cart._antiAliasing = 1; cart._filterMode = FilterMode.Bilinear; cart._anisoLevel = 0; cart._useMipMap = false; cart._createPingPongTargets = sim as LodDataPersistent != null; cart.Create(); var apply = go.AddComponent <ApplyLayers>(); apply._cullIncludeLayers = new string[] { string.Format("LodData{0}", simType.ToString()) }; } return(go); }
public override void DrawYourself(Graphics target, SimType SimType, int stars = 0) { Brush color = new SolidBrush(Color.FromArgb(255, 0, 0)); // setting background color for each room switch (SimType) { case SimType.Reception: break; case SimType.Room: color = new SolidBrush(Color.FromArgb(180, 182, 110)); break; case SimType.Gym: color = new SolidBrush(Color.FromArgb(211, 192, 142)); break; case SimType.Cinema: color = new SolidBrush(Color.FromArgb(21, 90, 107)); break; case SimType.Pool: color = new SolidBrush(Color.FromArgb(223, 209, 143)); break; case SimType.Restaurant: break; case SimType.Stairwell: break; case SimType.ElevatorShaft: break; default: break; } target.FillRectangle(color, location.X, location.Y, roomWidth * width, roomHeight * height); // placing tile image TextureBrush brush = new TextureBrush(image); target.FillRectangle(brush, location.X, location.Y + (roomHeight * (height - 1)), roomWidth * width, roomHeight); // placing door and stars on room if (SimType == SimType.Room) { //draw door and stars Image door = Resources.Door; Image star = Resources.star; int size = 10; target.DrawImage(door, location.X + 25, location.Y + (roomHeight * (height - 1)) + 8); for (int i = 0; i < stars; i++) { target.DrawImage(star, location.X + 70 + ((i * (size + 3))), location.Y + (roomHeight * (height - 1)) + 13, size, size); } } }