/// Resumes the playback of paused sound sources. /// /// @param %pauseSet An optional SimSet which contains the paused sound /// sources to be resumed. If not specified the global /// SFXPausedSet is used. /// @deprecated public static void sfxResume(SimSet pauseSet = null) { if (pauseSet == null) { pauseSet = SFXPausedSet; } int count = pauseSet.getCount(); for (uint i = 0; i < count; i++) { SFXSource source = pauseSet.getObject(i).As <SFXSource>(); source.play(); } // Clear our pause set... the caller is left // to clear his own if he passed one. pauseSet.clear(); }