public static SimPe.Geometry.Vectors3i GetUsingFaces(SimPe.Geometry.Vectors3i faces, int vertexid) { SimPe.Geometry.Vectors3i ret = new SimPe.Geometry.Vectors3i(); foreach (SimPe.Geometry.Vector3i v in faces) { if (v.X == vertexid || v.Y == vertexid || v.Z == vertexid) { ret.Add(v); } } return(ret); }
/// <summary> /// Returns the Face Indices /// </summary> /// <returns></returns> public SimPe.Geometry.Vectors3i GetFaces() { SimPe.Geometry.Vectors3i ret = new SimPe.Geometry.Vectors3i(); SimPe.Geometry.Vector3i v = null; for (int i = 0; i < Faces.Count; i++) { if (i % 3 == 0) { v = new SimPe.Geometry.Vector3i(); v.X = Faces[i]; } else if (i % 3 == 2) { ret.Add(v); v.Z = Faces[i]; } else { v.Y = Faces[i]; } } return(ret); }