コード例 #1
0
        public static void Test(Controller autd)
        {
            const double x = Controller.DeviceWidth / 2;
            const double y = Controller.DeviceHeight / 2;
            const double z = 150;

            var config = SilencerConfig.None();

            autd.Send(config);

            var mod = new Static();

            var       center   = new Vector3d(x, y, z);
            var       stm      = new GainSTM(autd);
            const int pointNum = 200;

            for (var i = 0; i < pointNum; i++)
            {
                const double radius = 30.0;
                var          theta  = 2.0 * Math.PI * i / pointNum;
                var          p      = radius * new Vector3d(Math.Cos(theta), Math.Sin(theta), 0);
                var          gain   = new Focus(center + p);
                stm.Add(gain);
            }

            stm.Frequency = 1;
            Console.WriteLine($"Actual frequency is {stm.Frequency}");
            autd.Send(mod, stm);
        }
コード例 #2
0
ファイル: Group.cs プロジェクト: shinolab/autd3sharp
        public static void Test(Controller autd)
        {
            var config = new SilencerConfig();

            autd.Send(config);

            const double x = Controller.DeviceWidth / 2;
            const double y = Controller.DeviceHeight / 2;
            const double z = 150;

            var center = new Vector3d(x, y, z);

            var g1 = new Focus(center);
            var g2 = new GSPAT();

            g2.Add(center + new Vector3d(30.0, 0.0, 0.0), 1.0);
            g2.Add(center - new Vector3d(30.0, 0.0, 0.0), 1.0);

            var gain = new Grouped(autd);

            gain.Add(0, g1);
            gain.Add(1, g2);
            var mod = new Sine(150); // AM sin 150 Hz

            autd.Send(mod, gain);
        }
コード例 #3
0
        public static void Test(Controller autd)
        {
            var config = new SilencerConfig();

            autd.Send(config);

            const double x = Controller.DeviceWidth / 2;
            const double y = Controller.DeviceHeight / 2;
            const double z = 150;

            var mod  = new Sine(150);                    // AM sin 150 Hz
            var gain = new Focus(new Vector3d(x, y, z)); // Focal point @ (x, y, z) [mm]

            autd.Send(mod, gain);
        }
コード例 #4
0
ファイル: Custom.cs プロジェクト: shinolab/autd3sharp
        public static void Test(Controller autd)
        {
            var config = new SilencerConfig();

            autd.Send(config);

            const double x = Controller.DeviceWidth / 2;
            const double y = Controller.DeviceHeight / 2;
            const double z = 150;

            var mod  = new Sine(150);
            var gain = Focus(autd, new Vector3d(x, y, z));

            autd.Send(mod, gain);
        }
コード例 #5
0
        public static void Test(Controller autd)
        {
            var config = new SilencerConfig();

            autd.Send(config);

            const double x = Controller.DeviceWidth / 2;
            const double y = Controller.DeviceHeight / 2;

            var mod = new Sine(150); // AM sin 150 Hz

            var start = new Vector3d(x, y, 0);
            var dir   = Vector3d.UnitZ;
            var gain  = new BesselBeam(start, dir, 13.0f / 180f * Controller.Pi); // BesselBeam from (x, y, 0), theta = 13 deg

            autd.Send(gain, mod);
        }
コード例 #6
0
ファイル: GainHolo.cs プロジェクト: shinolab/autd3sharp
        public static void Test(Controller autd)
        {
            var config = new SilencerConfig();

            autd.Send(config);

            const double x      = Controller.TransSpacing * (Controller.NumTransInX - 1) / 2.0;
            const double y      = Controller.TransSpacing * (Controller.NumTransInY - 1) / 2.0;
            const double z      = 150.0;
            var          center = new Vector3d(x, y, z);

            var gain = new GSPAT();

            gain.Add(center + 20.0 * Vector3d.UnitX, 1.0);
            gain.Add(center - 20.0 * Vector3d.UnitX, 1.0);
            gain.Constraint = new Uniform(1.0);

            var mod = new Sine(150);

            autd.Send(mod, gain);
        }
コード例 #7
0
ファイル: Advanced.cs プロジェクト: shinolab/autd3sharp
        public static void Test(Controller autd)
        {
            var config = SilencerConfig.None();

            autd.Send(config);

            var amp   = new double[autd.NumTransducers];
            var phase = new double[autd.NumTransducers];

            for (var i = 0; i < autd.NumTransducers; i++)
            {
                amp[i]   = 1.0;
                phase[i] = 0.0;
            }

            var burst = new byte[4000];

            burst[0] = 0xFF;

            var g = new CustomGain(amp, phase);
            var m = new CustomModulation(burst, 40960);

            autd.Send(m, g);
        }