private static bool IsFullDebuffed() { if ((Atos != null && Atos.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Atos.Name) && !Target.HasModifier("modifier_item_rod_of_atos") && !Utils.SleepCheck("atossleep")) || (Veil != null && Veil.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Veil.Name) && !Target.HasModifier("modifier_item_veil_of_discord")) || (Silence != null && Silence.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Silence.Name) && !Target.HasModifier("modifier_skywrath_mage_ancient_seal")) || (Orchid != null && Orchid.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Orchid.Name) && !Target.HasModifier("modifier_item_orchid_malevolence")) || (Ethereal != null && Ethereal.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Ethereal.Name) && !Target.HasModifier("modifier_item_ethereal_blade_slow") && !Utils.SleepCheck("slowsleep")) || (Bloodthorn != null && Bloodthorn.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Bloodthorn.Name) && !Target.HasModifier("modifier_item_bloodthorn")) || (Slow != null && Slow.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Slow.Name) && !Target.HasModifier("modifier_skywrath_mage_concussive_shot_slow")) && !Utils.SleepCheck("slowsleep")) { return(false); } return(true); }
public static Character CreateCharacter(int id) { Character c = null; switch (id) { //有没有bug看单位表和各个类 case 1: c = new MvpTemp(); break; case 2: c = new TankTemp(); break; case 3: c = new WarriorTemp(); break; case 4: c = new Taunter(); break; // 嘲讽盾 case 5: c = new Paladin(); break; // 奶骑 case 6: break; // 反甲 case 7: c = new Explosive(); break; // 自爆卡车 case 8: c = new Linkage(); break; // 联动 case 9: c = new TaiChi(); break; // 打太极 case 10: c = new Silence(); break; // 沉默 case 11: c = new GroupHealer(); break; // 群体治疗 case 12: break; // 单体治疗 case 13: break; // 操控怒气 case 14: c = new Calmer(); break; // 频繁减怒 case 15: c = new Buffer(); break; // 加buff case 16: c = new Pierce(); break; // 单体输出 case 17: c = new Sputter(); break; // 溅射 case 18: c = new Volition(); break; // 越打越痛 case 19: c = new Transformer(); break; // 变身 case 20: c = new DoubleAgent(); break; // 内鬼 case 21: c = new Lazer(); break; // 激光豆 case 22: c = new Darius(); break; // 人头狗 case 23: break; // 投石机 case 24: c = new Marshall(); break; // 黑胡子 default: Debug.Log("输入了错误的id,找不到对应单位"); break; } return(c); }
public void Constructor_SetsCutTime_WhenCalled() { // Arrange var sut = new Silence(1.0f, 2.0f, 3.0f); // Act // Assert Assert.True(Math.Abs(1.1f - sut.CutTime) < Tolerance); }
public void Constructor_SetsDuration_WhenCalled() { // Arrange var sut = new Silence(1.0f, 2.0f, 3.0f); // Act // Assert Assert.True(Math.Abs(3.0f - sut.Duration) < Tolerance); }
public PlaybackBuffer(Controller controller) { _controller = controller; _silence = new Silence(); _bufferSize = TimeSpan.FromMilliseconds(Controller.GetSettings().PlaybackBufferSizeMilliSecs); _streamWriteProcDelegate = OutputStreamWriteProc; _vizRawStreamWriteProcDelegate = VizRawStreamWriteProc; _notifyBufferUpdateThread = new AutoResetEvent(false); _updateThreadFinished = new AutoResetEvent(false); }
void PlaySilence() { var note = new Silence(NoteDuration); note.NotePlayer = note.PlayWithSound; if (Recording) { track.Notes.Add(note); Console.Write(note.Name + " "); } note.Play(CurrentMusicStyle.BPM); }
public PlaybackBuffer(Controller controller) { _controller = controller; _silence = new Silence(); BassPlayerSettings settings = Controller.GetSettings(); _bufferSize = settings.PlaybackBufferSize; _streamWriteProcDelegate = OutputStreamWriteProc; _vizRawStreamWriteProcDelegate = VizRawStreamWriteProc; _notifyBufferUpdateThread = new AutoResetEvent(false); _updateThreadFinished = new AutoResetEvent(false); }
/// <summary> /// Create a new instance of <see cref="LoopbackProvider"/>. /// </summary> /// <param name="Device"><see cref="WasapiLoopbackDevice"/> to use.</param> /// <param name="IncludeSilence">Whether to record silence?... default = true</param> public LoopbackProvider(WasapiLoopbackDevice Device, bool IncludeSilence = true) { _deviceIndex = Device.DeviceIndex; _proc = Procedure; if (IncludeSilence) { _silencePlayer = new Silence(PlaybackDevice.Devices.First(Dev => Dev.Info.Driver == Device.Info.ID)); } BassWasapi.Init(_deviceIndex, Procedure: _proc); BassWasapi.CurrentDevice = Device.DeviceIndex; var info = BassWasapi.Info; WaveFormat = WaveFormat.CreateIeeeFloatWaveFormat(info.Frequency, info.Channels); }
public void TestSilence() { B.StartBattle(); Silence effectA = new Silence(); Dictionary <string, Effect> effectsA = new Dictionary <string, Effect>(); effectsA.Add("Silence", effectA); OnFire effectB = new OnFire(); Dictionary <string, Effect> effectsB = new Dictionary <string, Effect>(); effectsB.Add("OnFire", effectB); Deck dA = new Deck(); dA.AddCard(new SpellCard("TestSpell", new ElementType("fire", "grass", "water"), 40, effectsA)); userA.SetBattleDeck(dA); Deck dB = new Deck(); dB.AddCard(new MonsterCard("TestMonster", new ElementType("grass", "water", "fire"), 30, effectsB, new Human())); userB.SetBattleDeck(dB); Card cA = userA.GetBattleDeck().GetCard("TestSpell"); Card cB = userB.GetBattleDeck().GetCard("TestMonster"); userA.SetBattleDeck(new Deck()); userB.SetBattleDeck(new Deck()); B.MatchCards(cA, cB); Dictionary <string, Card> cardsA; userA.GetBattleDeck().GetCards(out cardsA); Dictionary <string, Card> cardsB; userB.GetBattleDeck().GetCards(out cardsB); cardsA.TryGetValue("TestMonster", out Card c); Assert.AreEqual(0, c.effects.Count); //Es sollten eigentlich 2 und 0 Karten sein aber da die Karten beim Draw aus dem Deck entfernt werden und nach der Runde beim Gewinner wieder }
/// <summary> /// Creates a new instance of <see cref="Loopback"/> capture. /// </summary> /// <param name="Device">The <see cref="WasapiLoopbackDevice"/> to use.</param> /// <param name="IncludeSilence">Whether to include Silence in the Capture.</param> public Loopback(WasapiLoopbackDevice Device, bool IncludeSilence = true) { _device = Device; if (IncludeSilence) { var playbackDevice = PlaybackDevice.Devices.First(Dev => Dev.Info.Driver == Device.Info.ID); _silencePlayer = new Silence(playbackDevice); } Device.Init(); Device.Callback += Processing; var info = Device.Info; AudioFormat = WaveFormat.FromParams(info.MixFrequency, info.MixChannels, Resolution.Float); }
private static bool IsEzKillable() { if (!Menu.Item("ezKillCheck").GetValue <bool>()) { return(false); } int totalDamage = 0; int plusPerc = 0; uint reqMana = 0; if (Ethereal != null && Ethereal.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Ethereal.Name)) { totalDamage += (int) Target.SpellDamageTaken((int)(Me.TotalIntelligence * 2) + 75, DamageType.Magical, Me, Ethereal.Name); plusPerc += 40; reqMana += Ethereal.ManaCost; } if (Veil != null && Veil.CanBeCasted() && Menu.Item("magicItems").GetValue <AbilityToggler>().IsEnabled(Veil.Name)) { plusPerc += 25; reqMana += Veil.ManaCost; } if (Silence != null && Silence.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Silence.Name)) { plusPerc += (int)((Silence.Level - 1) * 5 + 30); reqMana += Silence.ManaCost; } if (Dagon != null && Dagon.CanBeCasted() /*Menu.Item("magicItems").GetValue<AbilityToggler>().IsEnabled("item_dagon")*/) { totalDamage += (int) Target.SpellDamageTaken(Dagon.GetAbilityData("damage"), DamageType.Magical, Me, Dagon.Name, minusMagicResistancePerc: plusPerc); reqMana += Dagon.ManaCost; } if (Bolt != null && Bolt.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Bolt.Name)) { if (Bolt.Level < 4) { totalDamage += (int) Target.SpellDamageTaken((Bolt.GetAbilityData("bolt_damage") + Me.TotalIntelligence * 1.6f) * 1, DamageType.Magical, Me, Bolt.Name, minusMagicResistancePerc: plusPerc); reqMana += Bolt.ManaCost; } else { totalDamage += (int) Target.SpellDamageTaken((Bolt.GetAbilityData("bolt_damage") + Me.TotalIntelligence * 1.6f) * 2, DamageType.Magical, Me, Bolt.Name, minusMagicResistancePerc: plusPerc); reqMana += Bolt.ManaCost * 2; } } if (Slow != null && Slow.CanBeCasted() && Menu.Item("abilities").GetValue <AbilityToggler>().IsEnabled(Slow.Name)) { totalDamage += (int) Target.SpellDamageTaken(Slow.GetAbilityData("damage"), DamageType.Magical, Me, Slow.Name, minusMagicResistancePerc: plusPerc); reqMana += Slow.ManaCost; } if (Me.CanAttack()) { totalDamage += (int)Target.DamageTaken(Me.DamageAverage * 2, DamageType.Physical, Me); } return(reqMana < Me.Mana && Target.Health < totalDamage); }
private static void ComboUsage(EventArgs args) { if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame || Game.IsChatOpen) { return; } Target = Me.ClosestToMouseTarget(ClosestToMouseRange.GetValue <Slider>().Value); if (Game.IsKeyDown(ComboKey.GetValue <KeyBind>().Key)) { GetAbilities(); if (Target == null || !Target.IsValid || !Target.IsVisible || Target.IsIllusion || !Target.IsAlive || Me.IsChanneling() || Target.IsInvul() || HasModifiers()) { return; } if (Target.IsLinkensProtected()) { PopLinkens(Cyclone); PopLinkens(ForceStaff); PopLinkens(Atos); PopLinkens(Sheep); PopLinkens(Orchid); PopLinkens(Dagon); PopLinkens(Silence); } else { if (!Utils.SleepCheck("combosleep")) { return; } Orbwalk(); if (Target.Distance2D(Me.Position) < 700) { if (Utils.SleepCheck("ezkill")) { EzKill = IsEzKillable(); Utils.Sleep(5000, "ezkill"); } } if (Soulring != null && Soulring.CanBeCasted() && SoulRing.GetValue <bool>()) { Soulring.UseAbility(); } if (!Target.UnitState.HasFlag(UnitState.Hexed) && !Target.UnitState.HasFlag(UnitState.Stunned)) { UseItem(Sheep, Sheep.GetCastRange()); } UseBlink(); CastAbility(Silence, Silence.GetCastRange()); CastAbility(Bolt, Bolt.GetCastRange()); CastAbility(Slow, Slow.GetCastRange()); UseItem(Atos, Atos.GetCastRange(), 140); UseItem(Medal, Medal.GetCastRange()); UseItem(Orchid, Orchid.GetCastRange()); UseItem(Bloodthorn, Bloodthorn.GetCastRange()); UseItem(Veil, Veil.GetCastRange()); UseItem(Ethereal, Ethereal.GetCastRange()); UseDagon(); CastUltimate(); UseItem(Shivas, Shivas.GetCastRange()); Utils.Sleep(150, "combosleep"); } } if (Game.IsKeyDown(HarassKey.GetValue <KeyBind>().Key)) { GetAbilities(); if (Target == null || !Target.IsValid || !Target.IsVisible || Target.IsIllusion || !Target.IsAlive || Me.IsChanneling() || Target.IsInvul() || HasModifiers()) { return; } if (!Utils.SleepCheck("harasssleep")) { return; } Orbwalk(); CastAbility(Bolt, Bolt.GetCastRange()); Utils.Sleep(150, "harasssleep"); } }
void Start() { speakBehavior = new Silence(); moveBehavior = new Swim(); }
protected AbstractOutputDevice(Controller controller) { _controller = controller; _deviceState = DeviceState.Stopped; _silence = new Silence(); }
public DirectXOutputDevice(Controller controller) { _controller = controller; _deviceState = DeviceState.Stopped; _streamWriteProcDelegate = OutputStreamWriteProc; _silence = new Silence(); _deviceNo = GetDeviceNo(); BASSInit flags = BASSInit.BASS_DEVICE_DEFAULT; // Because all deviceinfo is saved in a static dictionary, // we need to determine the latency only once. if (!_deviceInfos.ContainsKey(_deviceNo)) { flags |= BASSInit.BASS_DEVICE_LATENCY; } bool result = Bass.BASS_Init( _deviceNo, 44100, //Only relevant for -> pre-XP (VxD drivers) flags, IntPtr.Zero); BASSError?bassInitErrorCode = result ? null : new BASSError?(Bass.BASS_ErrorGetCode()); // If the GetDeviceNo() method returned BassConstants.BassDefaultDevice, we must request the actual device number // of the choosen default device _deviceNo = Bass.BASS_GetDevice(); if (bassInitErrorCode.HasValue) { if (bassInitErrorCode.Value == BASSError.BASS_ERROR_ALREADY) { if (!Bass.BASS_SetDevice(_deviceNo)) { throw new BassLibraryException("BASS_SetDevice"); } bassInitErrorCode = null; } } if (bassInitErrorCode.HasValue) { throw new BassLibraryException("BASS_Init", bassInitErrorCode.Value); } CollectDeviceInfo(_deviceNo); int ms = Convert.ToInt32(Controller.GetSettings().DirectSoundBufferSize.TotalMilliseconds); if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_BUFFER, ms)) { throw new BassLibraryException("BASS_SetConfig"); } // Enable update thread while the output device is active if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, ms / 4)) { throw new BassLibraryException("BASS_SetConfig"); } }
public Fish() { Name = Fish; MoveBehaviour = new Swim(); MakeSoundBehaviour = new Silence(); }