public static int Tango3DR_extractPreallocatedVoxelGridSegment( IntPtr context, ref GridIndex gridIndex, Int32 maxNumVoxels, SignedDistanceVoxel[] voxels) { return (int)Status.SUCCESS; }
/// <summary> /// Extract an array of <c>SignedDistanceVoxel</c> objects. /// </summary> /// <returns> /// Returns Status.SUCCESS if the voxels are fully extracted and stared in the array. In this case, <c>numVoxels</c> /// will say how many voxels are used, the rest of the array is untouched. /// /// Returns Status.INVALID if the array length does not exactly equal the number of voxels in a single grid /// index. By default, the number of voxels in a grid index is 16*16*16. /// /// Returns Status.INVALID if some other error occurs. /// </returns> /// <param name="gridIndex">Grid index to extract.</param> /// <param name="voxels"> /// On successful extraction this will get filled out with the signed distance voxels. /// </param> /// <param name="numVoxels">Number of voxels filled out.</param> internal Status ExtractSignedDistanceVoxel( GridIndex gridIndex, SignedDistanceVoxel[] voxels, out int numVoxels) { numVoxels = 0; int result = API.Tango3DR_extractPreallocatedVoxelGridSegment(m_context, ref gridIndex, voxels.Length, voxels); if (result == (int)Status.SUCCESS) { // This is the current default number of voxels per grid volume. numVoxels = 16 * 16 * 16; } return (Status)result; }
public static extern int Tango3DR_extractPreallocatedVoxelGridSegment( IntPtr context, ref GridIndex gridIndex, Int32 maxNumVoxels, SignedDistanceVoxel[] voxels);