public ConnectionStatus ConnectToSignalingServer(ConnectionOwner connectionOwner) { try { SignaledPeerData.Reset(); SignalingStatus.Reset(); SignaledRelayMessages.Reset(); var socket = new StreamSocket(); socket.EnableTransferOwnership(Guid.Parse(connectionOwner.OwnerId), SocketActivityConnectedStandbyAction.Wake); socket.ConnectAsync(new HostName(SignalingSettings.SignalingServerHost), SignalingSettings.SignalingServerPort, SocketProtectionLevel.PlainSocket) .AsTask() .Wait(); socket.TransferOwnership(SignalingSocketOperation.SignalingSocketId); return(new ConnectionStatus { IsConnected = true }); } catch (Exception exception) { Debug.Write("Failed to connect to signalling server: ex: " + exception.Message); return(new ConnectionStatus { IsConnected = false }); } }
public void DisconnectSignalingServer() { SocketOperation.Disconnect(); SignaledPeerData.Reset(); SignalingStatus.Reset(); SignaledRelayMessages.Reset(); }
public void DisconnectSignalingServer() { SignaledPeerData.Reset(); SignalingStatus.Reset(); SignaledRelayMessages.Reset(); if (_streamSocket != null) { _streamSocket.Dispose(); } _streamSocket = null; _isConnected = false; }
public ConnectionStatus ConnectToSignalingServer(ConnectionOwner connectionOwner) { SignaledPeerData.Reset(); SignalingStatus.Reset(); SignaledRelayMessages.Reset(); _streamSocket = new StreamSocket(); _streamSocket.ConnectAsync(new HostName(SignalingSettings.SignalingServerHost), SignalingSettings.SignalingServerPort, SocketProtectionLevel.PlainSocket) .AsTask() .Wait(); _isConnected = true; _signalingClient = _unityContainer.Resolve <SignalingClient>(); StartReading(); return(new ConnectionStatus { IsConnected = _isConnected }); }