コード例 #1
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
     MainThread.Current = new UnityMainThread();
 }
コード例 #2
0
    void Start()
    {
        if (cam == null)
            cam = Camera.main;

        _signalr = (SignalRUnityController)GameObject.Find("SignalRObject")
            .GetComponent(typeof(SignalRUnityController));

        var corner = new Vector3(Screen.width, Screen.height, 0f);
        var targetWidth = cam.ScreenToWorldPoint(corner);
        float playerWidth = renderer.bounds.extents.x;
        float playerHeight = renderer.bounds.extents.y;
        maxWidth = targetWidth.x - playerWidth;
        maxHeight = targetWidth.y - playerHeight;

        standardSprite = this.GetComponent<SpriteRenderer>().sprite;

    }
コード例 #3
0
    void Start()
    {
        if (cam == null)
        {
            cam = Camera.main;
        }

        _signalr = (SignalRUnityController)GameObject.Find("SignalRObject")
                   .GetComponent(typeof(SignalRUnityController));

        var   corner       = new Vector3(Screen.width, Screen.height, 0f);
        var   targetWidth  = cam.ScreenToWorldPoint(corner);
        float playerWidth  = renderer.bounds.extents.x;
        float playerHeight = renderer.bounds.extents.y;

        maxWidth  = targetWidth.x - playerWidth;
        maxHeight = targetWidth.y - playerHeight;

        standardSprite = this.GetComponent <SpriteRenderer>().sprite;
    }
コード例 #4
0
ファイル: UIManager.cs プロジェクト: ahito89/TetrisRoyalUnity
 // Use this for initialization
 void Start()
 {
     _signalr  = GameObject.Find("SignalRObject").GetComponent <SignalRUnityController>();
     _username = "";
 }