void Awake() { if (_instance == null) { _instance = this; } MainThread.Current = new UnityMainThread(); }
void Start() { if (cam == null) cam = Camera.main; _signalr = (SignalRUnityController)GameObject.Find("SignalRObject") .GetComponent(typeof(SignalRUnityController)); var corner = new Vector3(Screen.width, Screen.height, 0f); var targetWidth = cam.ScreenToWorldPoint(corner); float playerWidth = renderer.bounds.extents.x; float playerHeight = renderer.bounds.extents.y; maxWidth = targetWidth.x - playerWidth; maxHeight = targetWidth.y - playerHeight; standardSprite = this.GetComponent<SpriteRenderer>().sprite; }
void Start() { if (cam == null) { cam = Camera.main; } _signalr = (SignalRUnityController)GameObject.Find("SignalRObject") .GetComponent(typeof(SignalRUnityController)); var corner = new Vector3(Screen.width, Screen.height, 0f); var targetWidth = cam.ScreenToWorldPoint(corner); float playerWidth = renderer.bounds.extents.x; float playerHeight = renderer.bounds.extents.y; maxWidth = targetWidth.x - playerWidth; maxHeight = targetWidth.y - playerHeight; standardSprite = this.GetComponent <SpriteRenderer>().sprite; }
// Use this for initialization void Start() { _signalr = GameObject.Find("SignalRObject").GetComponent <SignalRUnityController>(); _username = ""; }