コード例 #1
0
        internal void DoAuthenticate(SignInInteractivity interactivity, PlayGamesClientConfiguration configuration)
        {
            SetStandBy("Authenticating...");
            ClientConfiguration = configuration;
            PlayGamesPlatform.InitializeInstance(ClientConfiguration);
            PlayGamesPlatform.Activate();
            PlayGamesPlatform.Instance.Authenticate(interactivity, (code) =>
            {
                EndStandBy();
                if (code == SignInStatus.Success)
                {
                    Status = "Authenticated. Hello, " + Social.localUser.userName + " (" +
                             Social.localUser.id + ")";
                }
                else
                {
                    Status = "*** Failed to authenticate with " + code;
                }

                ShowEffect(code == SignInStatus.Success);
            });
        }
コード例 #2
0
        public void Authenticate(SignInInteractivity signInInteractivity, Action <SignInStatus> callback)
        {
            if (mClient == null)
            {
                Debug.Log("Creating Bazaar Games client.");
                mClient = BazaarGamesClientFactory.GetPlatformBazaarGamesClient(mConfiguration);
            }

            if (callback == null)
            {
                callback = status => { };
            }

            switch (signInInteractivity)
            {
            case SignInInteractivity.NoPrompt:
                mClient.Authenticate(true, code =>
                {
                    // SignInStatus.UiSignInRequired is returned when silent sign in fails or when there is no
                    // internet connection.
                    if (code == SignInStatus.UiSignInRequired &&
                        Application.internetReachability == NetworkReachability.NotReachable)
                    {
                        callback(SignInStatus.NetworkError);
                    }
                    else
                    {
                        callback(code);
                    }
                });
                break;

            case SignInInteractivity.CanPromptAlways:
                mClient.Authenticate(false, code =>
                {
                    // SignInStatus.Canceled is returned when interactive sign in fails or when there is no internet connection.
                    if (code == SignInStatus.Canceled &&
                        Application.internetReachability == NetworkReachability.NotReachable)
                    {
                        callback(SignInStatus.NetworkError);
                    }
                    else
                    {
                        callback(code);
                    }
                });
                break;

            case SignInInteractivity.CanPromptOnce:

                // 1. Silent sign in first
                mClient.Authenticate(true, silentSignInResultCode =>
                {
                    if (silentSignInResultCode == SignInStatus.Success)
                    {
                        Debug.Log("Successful, triggering callback");
                        callback(silentSignInResultCode);
                        return;
                    }

                    // 2. Check the shared pref and bail out if it's true.
                    if (!SignInHelper.ShouldPromptUiSignIn())
                    {
                        Debug.Log(
                            "User cancelled sign in attempt in the previous attempt. Triggering callback with silentSignInResultCode");
                        callback(silentSignInResultCode);
                        return;
                    }

                    // 3. Check internet connection
                    if (Application.internetReachability == NetworkReachability.NotReachable)
                    {
                        Debug.Log("No internet connection");
                        callback(SignInStatus.NetworkError);
                        return;
                    }

                    // 4. Interactive sign in
                    mClient.Authenticate(false, interactiveSignInResultCode =>
                    {
                        // 5. Save that the user has cancelled the interactive sign in.
                        if (interactiveSignInResultCode == SignInStatus.Canceled)
                        {
                            Debug.Log("Cancelled, saving this to a shared pref");
                            SignInHelper.SetPromptUiSignIn(false);
                        }

                        callback(interactiveSignInResultCode);
                    });
                });
                break;

            default:
                BazaarGamesHelperObject.RunOnGameThread(() => callback(SignInStatus.Failed));
                break;
            }
        }