private void OnSignChanged(object sender, EventArgs e) { if (SignChanged != null) { SignChanged.Invoke(this, e); } }
private void OnSignChanged(EventArgs e) { if (SignChanged != null) { SignChanged.Invoke(this, e); } }
void onSignChanged(int playerIndex, int signId, int x, int y, string txt) { Debug.Print("Sign changed!"); Debug.Print($"playerIndex: {playerIndex}"); Debug.Print($"signId: {signId}"); Debug.Print($"x: {x}"); Debug.Print($"y: {y}"); Debug.Print($"txt: {txt}"); SignChanged?.Invoke(this, new SignChangedEventArgs(playerIndex, signId, x, y, txt)); }