private static void StartNextTurn(bool nextPlayer = true) { if (nextPlayer) { Game.Current.CurrentPlayerIndex++; if (Game.Current.CurrentPlayerIndex >= Game.Current.Players.Count) { Game.Current.CurrentPlayerIndex = 0; } } SidebarController.ToggleUserButtons(Game.Current.CurrentPlayer.IsAI == false); SidebarController.RenderTurnPlayerLabel(); SidebarController.RenderTurnPointsLabel(0); SidebarController.RenderScoreboard(); HandController.LoadHand(Game.Current.CurrentPlayer); if (Game.Current.CurrentPlayer.IsAI) { Game.Current.CurrentPlayer.AI.PlayTurn(); } else { if (nextPlayer) { Game.Save(autosave: true); } } }
public static void NewGame(Panel contentContainer = null) { Game.Current = new Game() { Id = DateTime.Now.ToString("yyyyMMddHHmmss") }; foreach (var player in UserSettings.Players) { Game.Current.Players.Add(new Player.Player(player.Name, player.Avatar, player.AI)); } Game.Current.CurrentPlayerIndex = 0; SidebarController.RenderTurnPlayerLabel(); DeckController.LoadDeck(); HandController.ReturnAllToHand(changeVisualPosition: true); HandController.LoadHand(Game.Current.CurrentPlayer); HandController.SaveHand(Game.Current.CurrentPlayer); BoardController.LoadBoard(contentContainer ?? Program.MainView.Controls.Find("content", true).First()); }