// Start is called before the first frame update void Start() { MySprite = gameObject.GetComponent <SpriteRenderer>(); MySprite.sortingOrder = 1; // int anim = GetComponent <Animator>(); Debug.Log("進む(ジャンプする)回数 (MoveForward_StepNum) : " + MoveForward_StepNum); SelectJankenManager = GameObject.Find("SelectJankenManager"); SelectJankenMSC = SelectJankenManager.GetComponent <SelectJanken>(); ShuffleCardsManager = GameObject.Find("ShuffleCardsManager"); ShuffleCardsMSC = ShuffleCardsManager.GetComponent <ShuffleCards>(); Text_StepNum = GameObject.Find("Text_StepNum"); }
static void Main(string[] args) { ICardInitialization cardInitialization = new CardInitialization(); IShuffleCards shuffleCards = new ShuffleCards(); IDeck deck = new Deck(cardInitialization); IPlayCardLogic playCardLogic = new RemoveFrontPlayCardLogic(); IGame game = new Game(deck, shuffleCards, playCardLogic); CardBase cardBase = game.PlayCard(); game.ShuffleDeck(); cardBase = game.PlayCard(); game.Restart(); }
public static void Main(string[] args) { MaxLoot.Test(); return; PerfectSquares.Test(); CountTriplets.Test(); TrianglePath.Test(); FindBusiest.Test(); DeletionDistance.Test(); ShuffleCards.Test(); PowerSet.Test(); //SmallestNonNegativeNumber.Test(); MaxSubsetSum.Test(); Graph.Test(); RankFromStream.Test(); SearchInsert.Test(); RemoveElementTest.TestRemoveElement(); MergeSortedLists.TestMergeTwoLists(); }