static ShrineResult GetShrineEffect() { ShrineResult result = new ShrineResult(); //타입 인자로 받아야함 result.EffectCaculate(); return(result); }
public static ResultAndDesc ShrineEncounter() { ResultAndDesc rd = new ResultAndDesc(); ShrineResult[] result = new ShrineResult[3]; //타입 설정하는 함수 필요 result[0] = GetShrineEffect(); result[1] = null; result[2] = null; rd.desc[0] = "1번"; rd.desc[1] = "2번"; rd.desc[2] = ""; rd.SetResult(result); return(rd); }