/// <summary> /// Load account when application starts /// </summary> public async void LoadAccount() { if (String.IsNullOrWhiteSpace(Storage.SteamProfileUrl) == false) { // restore account data from Settings UserName = Storage.SteamUserName; Level = Storage.SteamLevel; AvatarUrl = Storage.SteamAvatarUrl; BackgroundUrl = Storage.SteamBackgroundUrl; FavoriteBadge = new BadgeLevelData { PictureUrl = Storage.SteamBadgeUrl, Name = Storage.SteamBadgeTitle, }; } CustomBackgroundUrl = Storage.CustomBackgroundUrl; BadgePropertiesFilters.Deserialize <BadgeProperty>(Storage.BadgeFilter); Mode = (IdleMode)Storage.IdleMode; MaxIdleInstanceCount = Storage.MaxIdleProcessCount; PeriodicSwitchRepeatCount = Storage.PeriodicSwitchRepeatCount; TrialPeriod = Storage.TrialPeriod; SwitchMinutes = Storage.SwitchMinutes; SwitchSeconds = Storage.SwitchSeconds; IgnoreClient = Storage.IgnoreClient; AllowShowcaseSync = Storage.AllowShowcaseSync; ShowInTaskbar = Storage.ShowInTaskbar; ShowBackground = Storage.ShowBackground; IdleQueueBadges.CollectionChanged += IdleQueueItemsChanged; AllShowcases = await _showcaseManager.GetShowcases(); ShowcasePropertiesFilters.Deserialize <ShowcaseProperty>(Storage.ShowcaseFilter); try { IsAuthorized = await CheckAuth(); } catch (Exception ex) { Logger.Exception(ex, "Could not authorize"); } if (IsAuthorized) { await InitProfile(); } _steamApps = await SteamParser.GetSteamApps(); // reload games list var games = Storage.Games.Cast <string>().ToList(); int idx = 0; foreach (var id in games) { GameIdentity app; _steamApps.TryGetValue(id, out app); var game = new BadgeModel(id, app != null ? app.name : ""); game.PropertyChanged += BadgeIdleStatusChanged; Games.Insert(idx, game); idx++; } }
/// <summary> /// Load account when application starts /// </summary> public async void LoadAccount() { if (String.IsNullOrWhiteSpace(Storage.SteamProfileUrl) == false) { // restore account data from Settings UserName = Storage.SteamUserName; Level = Storage.SteamLevel; AvatarUrl = Storage.SteamAvatarUrl; CustomBackgroundUrl = Storage.CustomBackgroundUrl; BackgroundUrl = Storage.SteamBackgroundUrl; FavoriteBadge = new BadgeLevelData { PictureUrl = Storage.SteamBadgeUrl, Name = Storage.SteamBadgeTitle, }; } BadgePropertiesFilters.Deserialize <BadgeProperty>(Storage.BadgeFilter); ShowcasePropertiesFilters.Deserialize <ShowcaseProperty>(Storage.ShowcaseFilter); Idler.Mode = (IdleMode)Storage.IdleMode; if (Storage.MaxIdleProcessCount > 0) { Idler.MaxIdleInstanceCount = Storage.MaxIdleProcessCount; } if (Storage.PeriodicSwitchRepeatCount > 0) { Idler.PeriodicSwitchRepeatCount = Storage.PeriodicSwitchRepeatCount; } if (Storage.TrialPeriod > 0) { Idler.TrialPeriod = Storage.TrialPeriod; } else { Idler.TrialPeriod = 2; } Idler.SwitchMinutes = Storage.SwitchMinutes; if (Storage.SwitchSeconds > 0) { Idler.SwitchSeconds = Storage.SwitchSeconds; } IgnoreClient = Storage.IgnoreClient; AllowShowcaseSync = Storage.AllowShowcaseSync; ShowInTaskbar = Storage.ShowInTaskbar; PropertyChanged += SaveConfiguration; Idler.PropertyChanged += SaveConfiguration; Idler.PropertyChanged += TrialPeriodChanged; IdleQueueBadges.CollectionChanged += IdleQueueItemsChanged; try { IsAuthorized = await CheckAuth(); } catch (Exception ex) { Logger.Exception(ex, "Could not authorize"); } if (IsAuthorized) { await InitProfile(); } // reload games list var games = Storage.Games.Cast <string>().ToList(); int idx = 0; foreach (var id in games) { var game = await new SteamParser().GetGameInfo(id); Games.Insert(idx, game); idx++; } }