public override void OnShowTexture(ShowTextureCmd cmd) { string[] names = cmd.textureNames.Split(new char[] { ',' }); List <GameObject> list = XUtility.RecursiveFindGameObjects(base.FixAnimator.get_gameObject(), names); for (int i = 0; i < list.get_Count(); i++) { list.get_Item(i).SetActive(true); } }
public virtual void OnShowTexture(ShowTextureCmd cmd) { }