// Restarts the game public void UnEndGame() { ScoreScript.money = 0; // Reloads the game scene SceneManager.LoadScene(SceneManager.GetActiveScene().name); //Set isPaused to false isPaused = false; //Set time.timescale to 1, this will cause animations and physics to continue updating at regular speed Time.timeScale = 1; // Removies the end game panels showPanels.HidePausePanel(); showPanels.HideWinGamePanel(); showPanels.HideLoseGamePanel(); }