IEnumerator LotteryAnimationEffectCoroutine() { int i = 0; float speed = 0.05f; while (i != LotteryIx) { i = (++i) % LotteryRewards.Count; LotteryCircle.localPosition = LotteryRewards[i].localPosition; if (-1 != LotteryIx) { speed += 0.01f; } yield return(new WaitForSeconds(speed)); } yield return(new WaitForSeconds(0.1f)); if (-1 != RewardItemId && RewardItemCount > 0) { var dict = new Dictionary <int, int>(); dict.Add(RewardItemId, RewardItemCount); var e1 = new ShowItemsArguments { Items = dict }; EventDispatcher.Instance.DispatchEvent(new Show_UI_Event(UIConfig.ShowItemsFrame, e1)); } RefreshMask(); }
private IEnumerator ApplyBuyChagreItem() { using (new BlockingLayerHelper(0)) { var msg = NetManager.Instance.BuyWingCharge(0); yield return(msg.SendAndWaitUntilDone()); if (msg.State == MessageState.Reply && msg.ErrorCode == (int)ErrorCodes.OK) { EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(431)); if (DataModel != null && DataModel.WingChargeItems != null && DataModel.WingChargeItems.Count > 1) { var tempDic = new Dictionary <int, int>(); tempDic.Add(DataModel.WingChargeItems[0].ItemId, DataModel.WingChargeItems[0].Count); tempDic.Add(DataModel.WingChargeItems[1].ItemId, DataModel.WingChargeItems[1].Count); var e = new ShowItemsArguments { Items = tempDic }; EventDispatcher.Instance.DispatchEvent(new Show_UI_Event(UIConfig.ShowItemsFrame, e)); } } else { GameUtils.ShowNetErrorHint(msg.ErrorCode); } } }
private IEnumerator ApplyGainStartResponItem(int index) { using (new BlockingLayerHelper(0)) { var _msg = NetManager.Instance.ApplyGetFirstChargeItem(index); yield return(_msg.SendAndWaitUntilDone()); if (_msg.State == MessageState.Reply && _msg.ErrorCode == (int)ErrorCodes.OK) { if (_msg.Response == 0) // 失敗 { } else if (_msg.Response == 1) // 成功 { var _tempDic = new Dictionary <int, int>(); if (index == 0 && m_DataModel != null) { foreach (var _data in m_DataModel.RechargeItemsTab1) { _tempDic.Add(_data.ItemId, _data.Count); } } else if (index == 1 && m_DataModel != null) { foreach (var _data in m_DataModel.RechargeItemsTab2) { _tempDic.Add(_data.ItemId, _data.Count); } } else if (index == 2 && m_DataModel != null) { foreach (var _data in m_DataModel.RechargeItemsTab3) { _tempDic.Add(_data.ItemId, _data.Count); } } var _e = new ShowItemsArguments { Items = _tempDic }; EventDispatcher.Instance.DispatchEvent(new Show_UI_Event(UIConfig.ShowItemsFrame, _e)); var _iEvent = new FirstChargeGetItemSuccess_Event(); EventDispatcher.Instance.DispatchEvent(_iEvent); } } else { GameUtils.ShowNetErrorHint(_msg.ErrorCode); } } }