//Show Card Detail public ActionResult Show(int?id) { //Debug Purpose to see if we are getting the id Debug.WriteLine("I'm pulling data of " + id.ToString()); if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } //Query statement to get the specific Card string query = "SELECT * FROM cards WHERE cardid=@CardID"; SqlParameter sqlparam = new SqlParameter("@CardID", id); //Get the Specific Card Card selectedCard = db.Cards.SqlQuery(query, sqlparam).FirstOrDefault(); //Get the all the trait that the card has string aside_query = "SELECT * FROM Traits INNER JOIN TraitCards ON Traits.TraitID = TraitCards.Trait_TraitID WHERE TraitCards.Card_CardID=@id"; var fk_parameter = new SqlParameter("@id", id); List <Trait> traits = db.Traits.SqlQuery(aside_query, fk_parameter).ToList(); //ViewModel for the ShowCard ShowCard viewmodel = new ShowCard(); viewmodel.card = selectedCard; viewmodel.traits = traits; if (selectedCard == null) { return(HttpNotFound()); } //Show the result return(View(viewmodel)); }
public async Task AddCard_EmptyPayload_ReturnsBadRequest() { var command = new ShowCard(); var response = await client.PutAsync($"/games/{Guid.NewGuid()}/statistics/card", command.ToContent()); response.StatusCode.Should().Be((int)HttpStatusCode.BadRequest); }
// Decreases the episode number for this specific showcard public IActionResult MinusEpisode(int showCardID) { int userID = GetUserID(); if (userID == 0) { return(RedirectToAction("Login", "User")); } string message = null; ShowCard show = new ShowCard(); using (WeWatchContext context = new WeWatchContext()) { // Get the show that the showcard is referencing show = context.ShowCard.Include(x => x.Show).Where(x => x.ShowCardID == showCardID).Single(); // Get the show season attached to that card ShowSeason currentSeason = context.ShowSeason.Where(x => x.ShowID == show.ShowID && x.ShowSeasonID == show.CurrentSeason).Single(); // Check if we are at the minimum episode of any season if (show.CurrentEpisode == 1) { // Check to see if there is a lower season recorded for this show ShowSeason pastSeason = context.ShowSeason.Include(x => x.Show).Where(x => x.ShowID == show.ShowID && x.IndividualSeason < currentSeason.IndividualSeason).OrderBy(x => x.IndividualSeason).FirstOrDefault(); // Prompt user to add a season to the list if there is no lower season if (pastSeason == null) { message = "Sorry you no season to go back to. Would you like to add a season to the list?"; } // Roll back to the next lowest season, max episode else { show.CurrentEpisode = pastSeason.SeasonEpisodes; show.CurrentSeason = pastSeason.ShowSeasonID; message = "You went back a SEASON"; } } // Can simply minus one episode from the episode number else { show.CurrentEpisode--; message = "Went back an EPISODE"; } context.SaveChanges(); } TempData["message"] = message; return(RedirectToAction("ByShow", new { showID = show.ShowID })); }
private void Start() { handCardManage = CardManage.Instance; boss = Boss.Instance; generator = CardGroup.Instance; feeshow = Feeshow.Instance; hero = Hero.Instance; showCard = ShowCard.Instance; chooseCards = ChooseCards.Instance; gameControll = GameControll.Instance; }
// Create the show card public IActionResult Connect(int showID, int watcherID, int seasonID, int episode) { int userID = GetUserID(); if (userID == 0) { return(RedirectToAction("Login", "User")); } string message = ""; // If we are missing any fields, redirect the user to the CreateCard Action if (showID == 0 || watcherID == 0 || seasonID == 0 || episode == 0) { return(RedirectToAction("CreateCard", new { showID, watcherID, seasonID, episode })); } using (WeWatchContext context = new WeWatchContext()) { // Check to see if this user already has a card with this watcher and this show if (context.ShowCard.Where(x => x.ShowID == showID && x.UserID == userID && x.WatcherID == watcherID).Count() > 0) { message = "You must fill in all fields before you can Watch"; return(Redirect("CreateCard")); } // Create the card with ShowCard newShowCard = new ShowCard() { ShowID = showID, WatcherID = watcherID, CurrentSeason = seasonID, CurrentEpisode = episode, UserID = userID, }; try { context.ShowCard.Add(newShowCard); context.SaveChanges(); message = "Success"; } catch { message = "Something went wrong. Your connection was not saved. Please refresh and try again."; } TempData["showCardID"] = (int)context.ShowCard.Where(x => x.ShowID == showID && x.UserID == userID && x.WatcherID == watcherID).Select(x => x.ShowCardID).Single(); TempData["message"] = message; } return(Redirect("CreateCard")); }
/// <summary> /// 展示装备 /// </summary> /// <param name="go"></param>需要添加脚本的go /// <param name="cardId"></param> public static void SetEquipTips(GameObject go, int equipId, int cardNum = 1) { ShowCard ShowCard = go.GetComponent <ShowCard>(); if (ShowCard == null) { go.AddComponent <ShowCard>().SetShow(0, equipId, cardNum); } else { ShowCard.SetShow(0, equipId, cardNum); } }
public void SetOption(int goldCount, int topazCount, int rubyCount, int sapphireCount, int diamondCount) { GoldText.text = goldCount.ToString(); TopazText.text = topazCount.ToString(); RubyText.text = rubyCount.ToString(); SapphireText.text = sapphireCount.ToString(); DiamondText.text = diamondCount.ToString(); GameManager.instance.goldCount += goldCount; GameManager.instance.topazCount += topazCount; GameManager.instance.rubyCount += rubyCount; GameManager.instance.sapphireCount += sapphireCount; GameManager.instance.diamondCount += diamondCount; if (cardLayout == null) { Debug.LogError("cardLayout이 없어 보상창에 추가카드를 표시할 수 없습니다."); return; } if (cardPrefabList.Count == 0) { Debug.LogError("추가로 제공할 카드가 없습니다."); return; } // 일단은 추가카드 선택은 랜덤으로 해뒀음 나중에 수정할 예정 for (int i = 0; i < 3; i++) { int randomIndex = Random.Range(0, cardPrefabList.Count); ShowCard additionalCard = cardPrefabList[randomIndex]; CardPicker picker = Instantiate(cardPicker); picker.SetOption(additionalCard, (cardpicker) => { if (!this.isSelected) { GameManager.instance.AllCards.Add(new CardSet(additionalCard, 0)); cardpicker.image.sprite = null; this.isSelected = true; GameDataHandler.SaveCards(GameManager.instance.AllCards); } }); picker.transform.SetParent(cardLayout.transform); } }
public static ShowCard convertToShowCard(CreditCard creditCard) { ShowCard card = new ShowCard(); string[] split = creditCard.creditCardID.Split(':'); card.id = creditCard.id; card.creditCardID = "**** **** **** " + split[split.Length - 1]; card.card4Digits = split[split.Length - 1]; card.creditType = creditCard.creditType; card.expirationMonth = creditCard.expirationMonth; card.expirationYear = creditCard.expirationYear; card.ownerName = creditCard.ownerName; card.securityDigits = creditCard.securityDigits; card.userId = creditCard.userId; card.Customer = creditCard.Customer; return(card); }
void Start() { MeshRenderer mesh = GetComponent <MeshRenderer> (); textMesh = GetComponent <TextMesh>(); mesh.sortingLayerName = sortingLayerName; mesh.sortingOrder = sortingOrder; ShowCard show = transform.parent.GetComponent <ShowCard>(); if (show.level > 0) { textMesh.text = "+" + show.level; } else { textMesh.text = ""; } transform.position += Vector3.back; }
void Start() { MeshRenderer mesh = GetComponent <MeshRenderer> (); textMesh = GetComponent <TextMesh>(); mesh.sortingLayerName = sortingLayerName; mesh.sortingOrder = sortingOrder; ShowCard show = transform.parent.GetComponent <ShowCard>(); if (show.card.cost == 0) { cost = "X"; } else { cost = "" + show.card.cost; } textMesh.text = cost; transform.position += Vector3.back; }
// Increases the Episode number on a specific showcard public IActionResult AddEpisode(int showCardID) { int userID = GetUserID(); if (userID == 0) { return(RedirectToAction("Login", "User")); } string message = null; ShowCard show = new ShowCard(); using (WeWatchContext context = new WeWatchContext()) { show = context.ShowCard.Include(x => x.Show).Where(x => x.ShowCardID == showCardID).Single(); ShowSeason currentSeason = context.ShowSeason.Where(x => x.ShowID == show.ShowID && x.ShowSeasonID == show.CurrentSeason).Single(); if (show.CurrentEpisode >= currentSeason.SeasonEpisodes) { ShowSeason nextSeason = context.ShowSeason.Include(x => x.Show).Where(x => x.ShowID == show.ShowID && x.IndividualSeason > currentSeason.IndividualSeason).OrderBy(x => x.IndividualSeason).FirstOrDefault(); if (nextSeason == null) { message = "Sorry you have reached the end. Would you like to add another season?"; } else { show.CurrentEpisode = 1; show.CurrentSeason = nextSeason.ShowSeasonID; message = "You started a new Season!"; } } else { show.CurrentEpisode++; message = "Next episode"; } context.SaveChanges(); } TempData["message"] = message; return(RedirectToAction("ByShow", new { showID = show.ShowID })); }
public static List<CardSet> LoadCards() { #if UNITY_EDITOR UnityEditor.AssetDatabase.Refresh(); #endif List<CardSet> cardList = new List<CardSet>(); string jsonData = null; try { jsonData = File.ReadAllText(Application.persistentDataPath + "/TemporaryFiles/CardList.json"); } catch (FileNotFoundException) { SaveCards(GameManager.instance.AllCards); return null; } JObject list = JObject.Parse(jsonData); JArray cards = (JArray)list["CardList"]; if (cards.Count == 0) { File.Delete(Application.persistentDataPath + "/TemporaryFiles/CardList.json"); return LoadCards(); } foreach (JObject card in cards) { ShowCard cardObj = (Resources.Load("CardsPrefabs/" + card["name"].ToString()) as GameObject).GetComponent<ShowCard>(); int upgradeLevel = card["upgradeLevel"].ToInt(); cardObj.level = upgradeLevel; // Debug.Log(upgradeLevel); cardList.Add(new CardSet(cardObj, upgradeLevel)); } return cardList; }
public static void SaveCards(List<CardSet> cardList) { JObject list = new JObject(); JArray cards = new JArray(); foreach(CardSet set in cardList) { JObject card = new JObject(); ShowCard cardObj = set.showCard; card.Add("name", cardObj.name); card.Add("upgradeLevel", set.upgradeLevel); cards.Add(card); } list.Add("CardList", cards); File.WriteAllText(Application.persistentDataPath + "/TemporaryFiles/CardList.json", list.ToString()); #if UNITY_EDITOR UnityEditor.AssetDatabase.Refresh(); #endif }
public async Task <IActionResult> ShowCard([NotEmptyGuid, FromRoute] Guid id, [BindRequired, FromBody] ShowCard command) { command.GameId = id; await this.commandBus.Send(command); return(Ok()); }
private async Task ShowCard(ShowCard command) { var response = await client.PutAsync($"/games/{command.GameId}/statistics/card", command.ToContent()); response.StatusCode.Should().Be((int)HttpStatusCode.OK); }
public CardSet(ShowCard showCard, int upgradeLevel) { this.showCard = showCard; // Debug.Log(showCard.level); this.upgradeLevel = upgradeLevel; }
// Ensure all the neccessary information to create a show card is received public IActionResult CreateCard(int showID, int watcherID, int seasonID, int episode) { string message = TempData["message"]?.ToString(); int userID = GetUserID(); if (userID == 0) { return(RedirectToAction("Login", "User")); } using WeWatchContext context = new WeWatchContext(); Show selectedShow = new Show(); ShowSeason selectedSeason = new ShowSeason(); Watcher selectedWatcher = new Watcher(); List <ShowSeason> seasons = new List <ShowSeason>(); DisplayCard card = new DisplayCard(); // A show and a watcher must be selected before seasons can be determined if (showID != 0 && watcherID != 0) { card = new DisplayCard(showID, watcherID); // Check to see if this user already has a card with this watcher and this show if (context.ShowCard.Where(x => x.ShowID == card.ShowID && x.WatcherID == card.WatcherID && x.UserID == userID).Count() != 0) { message = $"You are already watching {card.ShowTitle} with {card.WatcherName}"; } // Populate the seasons for this show else { seasons = context.ShowSeason.Where(x => x.ShowID == showID).OrderBy(x => x.IndividualSeason).ToList(); // Populate episodes if season has been selected if (seasonID != 0) { card.SeasonID = seasonID; selectedSeason = context.ShowSeason.Where(x => x.ShowSeasonID == seasonID).Single(); card.CurrentEpisode = episode; } } } // If we were passed a ShowCardID from another action, create a displayCard if (TempData["showCardID"] != null) { int showCardID = int.Parse(TempData["showCardID"].ToString()); ShowCard show = context.ShowCard.Where(x => x.ShowCardID == showCardID).Single(); card = new DisplayCard(show.ShowID, show.WatcherID) { SeasonID = show.CurrentSeason, CurrentEpisode = show.CurrentEpisode }; } ViewBag.Card = card; List <Show> allShows = context.Show.OrderBy(x => x.Title).ToList(); List <Watcher> allWatchers = context.Watcher.OrderBy(x => x.Name).ToList(); ViewBag.Message = message; ViewBag.AllShows = allShows; ViewBag.AllWatchers = allWatchers; ViewBag.Seasons = seasons; return(View()); }
private void Awake() { Instance = this; gameObject.SetActive(false); }
public void SetOption(ShowCard card, UnityAction <CardPicker> action) { this.card = card; image.sprite = this.card.card.image; GetComponent <Button>().onClick.AddListener(delegate { action(this); }); }