void ICPPushModel.SetHidden(Shotgun.Database.IBaseDataClass2 dBase, tbl_trone_orderItem tCfg) { this.syn_flag = 0; this.trone_order_id = tCfg.id; this.cp_id = tCfg.cp_id; dBase.SaveData(this); }
tbl_cp_mrItem ICPPushModel.SetPushed(Shotgun.Database.IBaseDataClass2 dBase, tbl_trone_orderItem tCfg) { this.syn_flag = 1; this.trone_order_id = tCfg.id; this.cp_id = tCfg.cp_id; dBase.SaveData(this); return(this.CopyToCP()); }
public static void UpdateDayLimit(Shotgun.Database.IBaseDataClass2 dBase, int spTroneId, int cpId, decimal amount) { var m = LightDataModel.tbl_day_month_limitItem.GetOrCreateItem(dBase, spTroneId, cpId); m.cur_day_amount += amount; PushDayLimit(spTroneId, cpId, amount); try { dBase.SaveData(m); } #if !DEBUG catch { } #endif finally { } }
/// <summary> /// 将数据写入数据库 /// </summary> /// <param name="dBase"></param> /// <returns></returns> public bool SaveToDatabase(Shotgun.Database.IBaseDataClass2 dBase) { return(dBase.SaveData(this)); }