コード例 #1
0
    private void Update()
    {
        if (playerEntity && canShoot)
        {
            float _distancePlayer = Vector3.Distance(transform.position, playerEntity.transform.position);
            if (_distancePlayer <= distance)
            {
                var _shotCommand = new ShotCommand(this, playerEntity.transform);
                _shotCommand.Execute();

                transform.LookAt(playerEntity.transform);
            }
        }
    }
コード例 #2
0
    //Shot action to apply the shot command when its possible to shoot and found a closest enemy
    private void OnShot()
    {
        if (canShoot)
        {
            Enemy _currentTarget = SeekClosestEnemy();
            if (_currentTarget)
            {
                ShotCommand _shotCommand = new ShotCommand(this, _currentTarget.transform);
                _shotCommand.Execute();

                //look to the current enemy
                transform.LookAt(_currentTarget.transform);
            }
        }
    }