public void ShortestPathProb() { int size = 50; double adjustRate = 0.3; double percentageWalls = 0.3; uint seconds = 20; ShortestPathProblem spp = new ShortestPathProblem(size, percentageWalls, adjustRate, new Point(size - 1, size - 1)), spp1 = new ShortestPathProblem(size, percentageWalls, adjustRate, new Point(size - 1, size - 1)), spp2 = new ShortestPathProblem(size, percentageWalls, adjustRate, new Point(size - 1, size - 1)); TabuSearch ts = new TabuSearch(spp); //spp = (ShortestPathProblem)ts.Solve(); Console.WriteLine("TS -> Afstand: " + spp.distance()); SimulatedAnnealing sa = new SimulatedAnnealing(spp1, 0.89,seconds); //spp1 = (ShortestPathProblem)sa.Solve(); Console.WriteLine("SA -> Afstand: " + spp1.distance()); //Console.WriteLine(" Duration : " + sa.Duration()); IterativeLocalSearch ils = new IterativeLocalSearch(spp2,seconds); //spp2 = (ShortestPathProblem)ils.Solve(); Console.WriteLine("ILS -> Afstand: " + spp2.distance()); }
public void Thread_Run() { int size = 5,mmsize=1500000; double adjustRate = 0.2; double percentageWalls = 0.1; uint seconds = 5; double levelOfCorrectness = 0.9; // Min Max MinMaxProblem mm = new MinMaxProblem(mmsize, 0.5, 0, 900000000, levelOfCorrectness); System.Threading.Thread.Sleep(20); MinMaxProblem mm2 = new MinMaxProblem(mmsize, 0.5, 0, 900000000, levelOfCorrectness); SimulatedAnnealing sa1 = new SimulatedAnnealing(mm, 0.89, seconds), sa2 = new SimulatedAnnealing(mm, 0.89, seconds); // mm.WriteArray(); // mm2.WriteArray(); ShortestPathProblem spp = new ShortestPathProblem(size, percentageWalls, adjustRate, new Point(size - 1, size - 1)); System.Threading.Thread.Sleep(20); ShortestPathProblem spp2 = new ShortestPathProblem(size, percentageWalls, adjustRate, new Point(size - 1, size - 1)); SimulatedAnnealing sa3 = new SimulatedAnnealing(spp, 0.89, seconds), sa4 = new SimulatedAnnealing(spp, 0.89, seconds); TabuSearch tbs1 = new TabuSearch(mm2, seconds), tbs2 = new TabuSearch(mm2,seconds); // Threads ThreadedSearch ts1 = new ThreadedSearch(sa1, "Min Max 1"), ts2 = new ThreadedSearch(sa2, "Min Max 2"); ThreadedSearch ts3 = new ThreadedSearch(sa3, "Spp 1"), ts4 = new ThreadedSearch(sa4, "Spp 2"); ThreadedSearch ts5 = new ThreadedSearch(tbs1, "Tbs 1"), ts6 = new ThreadedSearch(tbs2, "Tbs 2"); ts1.Start(); ts2.Start(); ts3.Start(); ts4.Start(); ts5.Start(); ts6.Start(); while (ts1.IsAlive() || ts2.IsAlive() || ts3.IsAlive() || ts4.IsAlive() || ts5.IsAlive() || ts6.IsAlive()) ; Console.WriteLine("SA " + ts1.Name() + " Time : " + ts1.Duration()); Console.WriteLine("SA " + ts2.Name() + " Time : " + ts2.Duration()); Console.WriteLine("Objective MM : " + mm.ObjectifFunction()); Console.WriteLine("Max - Min : " + mm.GetMax() + " - " + mm.GetMin()+"\n"); Console.WriteLine("TBS " + ts5.Name() + " Time : " + ts5.Duration()); Console.WriteLine("TBS " + ts6.Name() + " Time : " + ts6.Duration()); Console.WriteLine("Objective MM : " + mm2.ObjectifFunction()); Console.WriteLine("Max - Min : " + mm2.GetMax() + " - " + mm2.GetMin() + "\n"); Console.WriteLine("SA "+ts3.Name()+" Time : " + ts3.Duration()); Console.WriteLine("SA "+ts4.Name()+" Time : " + ts4.Duration()); Console.WriteLine("Objective SSP: " + spp.ObjectifFunction()); //Console.WriteLine("Objective 2: " +spp2.ObjectifFunction()); spp.WriteLabyrinth(); //Console.WriteLine("Objective 4: " + mm2.ObjectifFunction()); }