public void Draw(SpriteBatch spriteBatch) { spriteBatch.DrawString( font, Text, ShortcutProvider.Vector2Point(Position), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, .2f); }
public void Draw(SpriteBatch spriteBatch) { spriteBatch.DrawString( font, ItemName, ShortcutProvider.Vector2Point(ItemPosition), itemColor, 0, Vector2.Zero, 1, SpriteEffects.None, 0.2f ); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); spriteBatch.DrawString( FontProvider.GetFont(fontName), confirmText + GameVariableProvider.SaveState.PlayerName + "?", ShortcutProvider.Vector2Point(menuItems[0].ItemPosition - itemOffset - new Vector2(ShortcutProvider.GetFontCenter(fontName, confirmText + GameVariableProvider.SaveState.PlayerName + "?").X, 0)), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, .2f); }
public static void Draw(SpriteBatch spriteBatch) { spriteBatch.DrawString( font, displayText, ShortcutProvider.Vector2Point(textPosition), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0.2f); spriteBatch.Draw( dialog[currentDialogue].MugShot, ShortcutProvider.Vector2Point(mugShotPosition), new Rectangle(0, 0, CurrentMugShot.Width, CurrentMugShot.Height), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0.2f); spriteBatch.DrawString( font, CurrentName, new Vector2(83, 480), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, .2f); spriteBatch.Draw( VariableProvider.WhiteTexture, new Vector2(80, 480), new Rectangle(0, 0, 640, 120), Color.Black, 0, Vector2.Zero, 1f, SpriteEffects.None, 0.3f); }
public override void Draw(GameObject obj, SpriteBatch spriteBatch) { SpriteEffects effects = SpriteEffects.None; if (flipped) { effects = SpriteEffects.FlipHorizontally; } spriteBatch.Draw( animations[currentAnimation].Texture, ShortcutProvider.Vector2Point(obj.Position), animations[currentAnimation].FrameRectangle, Color.White, 0, Vector2.Zero, 1, effects, drawDepth); }
public override void Draw(SpriteBatch spriteBatch) { if (Confirmation) { confirmDialog.Draw(spriteBatch); return; } base.Draw(spriteBatch); spriteBatch.DrawString( FontProvider.GetFont(fontName), TextBuffer, ShortcutProvider.Vector2Point(menuLabels[0].Position + new Vector2(FontProvider.GetFont(fontName).MeasureString(menuLabels[0].Text).X + 14, 0)), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, .2f); }